Creating a Custom Scope.nif

Post » Tue May 17, 2011 5:38 am

so I've been working on this all day and got no where,

I am trying to get a scope to look like this

http://evilchicken.com/images/E11scope.jpg

but its been looking more like this

http://evilchicken.com/images/scopeingame.jpg

ive been trying to add a polygon to the scope01.nif, but there seems to not be any tutorials on this kind of project. needless to say ive been beating my head against a wall here. if anyone with exp w/ scope.nifs or nifskope any help would be appreciated.

im not sure if I could be using a NiAlphaProperty on my new polygon or what.

not sure what other info I should Post, theres just a lack of Info On the net about the Scope.nifs so any new info to point me in the correct direction would be great!


heres the source files i've been working with, hopefully im close and someone can just fix it. just tell me what was wrong with it :)
http://evilchicken.com/images/Mak-test-Scope.zip
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JUDY FIGHTS
 
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Post » Tue May 17, 2011 9:29 am

Scopes are literally an object being placed in front of the screen. they work like any other nif almost. Just pop open an existing scope and see how its set up.
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Allison C
 
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Post » Tue May 17, 2011 4:43 am

Scopes are literally an object being placed in front of the screen. they work like any other nif almost. Just pop open an existing scope and see how its set up.



I have, maby Im missing something , can someone take a look at my work and tell me what im doing wrong. it looks right in nifskope but when I go in to the game its either nothing there or a plain white non-transparent white screen


Lol -Edit-

thats what I get for trying to treat my layer as one of the other scope layers
I had to Use the default texturing
BsShaderPPlightingProperty                           BsShaderTextureset 

instead of
BsShaderNOLighttingProperty


now it looks like this in game
http://evilchicken.com/images/scopeworking.jpg
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KU Fint
 
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