Creating a DarkUId DarN BAIN archive

Post » Wed Aug 18, 2010 6:41 pm

I am currently making a BAIN archive for http://tesnexus.com/downloads/file.php?id=11280. I have nearly finished constructing it but I am having some problems with some parts of the "optional menus" section, namely the contents of "Alternate Loading Screen xml's" and "DarkUI'd Loading Screens".

First, I'm not sure what the contents of "DarkUI'd Loading Screens" is for. The readme and various sources I have checked don't even mention this folder.

Second, the way of using the contents of "Alternate Loading Screen xml's" is confusing. In what situations would I use one of these four XML files? Searching TESNexus for "Atmospheric Loading Screens" finds files that seem to already be designed for DarkUId DarN (http://www.tesnexus.com/downloads/file.php?id=8958). Same thing for "Trollf's Themed Replacer" (I assume http://planetelderscrolls.gamespy.com/View.php?id=3270&view=OblivionMods.Detail is it), there is already a DarkUId version http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=151710&id=4368.

Please can someone help me finish my BAIN archive. Help will be greatly appreciated.
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Shannon Marie Jones
 
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Post » Wed Aug 18, 2010 11:55 pm

The DarkUI loading screens is a set of recolored loading screens to match the DarkUI colors. The other loading screen parts are to allow those loading screen mods (which you have to download separately) to be used with DarkUI.

I have a BCF for my BAIN version of DarkUI Darn 1.6 if you're interested.
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Sharra Llenos
 
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Post » Wed Aug 18, 2010 11:47 pm

Thank you for the reply. I think just three more questions will give me everything I need to finish it off:

1. What exactly does one do with the contents of the "DarkUI'd Loading Screens" folder? I'm assuming that you only install it if you are installing one of the DarkUId loading screen XML files.
2. The base menus folder already has a loading screen XML file so what is the difference between keeping the the base XML file and installing the non-ALS non-TTR XML?
3. Barring the situation in the second question, I can understand a replacement XML file for TTR and vanilla loading screens but ALS and TTR-DarkUId version already seem to be designed for DarkUId DarN, so what is the advantage in installing these two XMLs if you have one of these two mods?
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Roanne Bardsley
 
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