creating .egm files

Post » Sun Sep 19, 2010 10:27 pm

Dose anyone have or, know of any tutorials on creating .egm files in blender?

Hear is my backstory, I'm trying to port over some assets which I was allowed to use, from DCInteriors. Earrings, Nose rings, chokers and, necklaces, most work but, I'm having issues with the ear and, nose rings. I've ben searching the Wiki but, I've only found references to porting hair models into FNV.

I've spent most of the afternoon dinking around with blender, to no avail. Now I'm looking for your insights.

Thanks for any direction you could point me in.

cev
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Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Sun Sep 19, 2010 12:45 pm

Never mind, my problem was an update FaceGen issue! once I manually applied it in FNVEdit the problem was solved! :celebration:

Thanks anyway for your non-replys! HeHe! just kidding! only wishing the threads were a bit more active! :fallout:

Moderators, you can close this if you want or, just let it drift off into oblivion! :violin:

cev
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Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Sun Sep 19, 2010 2:52 pm

...or, just let it drift off into oblivion! :violin:


No, no. Wrong series.

You just want it to Fallout of sight.

Sorry, that wasn't helpful but I couldn't resist...
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ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Sun Sep 19, 2010 9:32 am

No, no. Wrong series.

You just want it to Fallout of sight.

Sorry, that wasn't helpful but I couldn't resist...


Gunmaster,

your wit cuts me like a "straight razor"!

I thought I was being clever but, you've got me beat, hands down. HeHe! :obliviongate: (couldn't find the oblivion gate emoticon at the time but, here it is.)

cev
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Tikarma Vodicka-McPherson
 
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Joined: Fri Feb 02, 2007 9:15 am


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