I have a general idea for creating a ForceGreet (with mixed results unfortunately) but I am curious about the approach of creating a ForceGreet with an active follower (meaning someone following me). I am hoping (for the sake of a dynamic approach) of using the quest alias to do such a process. My questions are (and I apologize for the noobiess of these questions):
-What exactly is the process of doing a typical forcegreet for a follower (for example, I am trying to get my NPC to talk to the player before entering the abandoned house in the House of Horrors quest, essentially telling the player that she has a bad feeling about this house). I am assuming that you can do this based on my trial and error testing (Rough Sketch):
- Create your Dialogues in Normal (assuming I used an alias already)
- Set-up a scene that will create a trigger using the 'defaultStartSceneTrigger' script.
- Place the trigger where you want it to be in the world (mine will be right outside the door of the abandonded house).
- Create your AI Package for your ForceGreet.
- Create a Scene and place that package in that scene.
- In your trigger box, edit the properties in the defaultStartSceneTrigger script so that it reflects AIPackage (in particular, the SceneToStart script will connect to your scene.
- Have the follower walk to the scene with you and Forcegreet will trigger.
This method seems to be working for me, but I am curious if this is a valid approach to it? Meaning is building ForceGreets through scenes a valid approach?
-I know that there are some triggers that use defaultStartSceneTrigger already so am I safe in using that?
-Is there anything that i am missing?
I am hoping someone will give me a better idea to do forcegreets the right way.