Creating a Hud Bar

Post » Tue May 17, 2011 10:49 am

Can any one point me in the right direction, I'm clueless, and I can't find much info on the CS wiki.
I'd like to create a simple hud bar, if possible I will use default oblivion components. Where can I learn how to do it l?

Thank you.
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zoe
 
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Post » Tue May 17, 2011 3:13 am

It's already been done by a master - http://tesnexus.com/downloads/file.php?id=34905.

Unless you know xml, I think you'll save a lot of :brokencomputer: and :banghead: by using TNO's mod.
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Darren Chandler
 
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Post » Tue May 17, 2011 3:39 am

YOu are absolutely right, I had no Idea so much work went into making those little bars.After seeing that mod though, I'm shocked. In any case I got my mod a nice red glowing bar already, the only inconvenience is that I'll have to include the "Hud Status Bars" files with it.

Thank you. :)
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Taylah Haines
 
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Post » Tue May 17, 2011 3:46 pm

YOu are absolutely right, I had no Idea so much work went into making those little bars.After seeing that mod though, I'm shocked.
Well, much of the work of HUD Status Bar is to make it general and easy to set up bars for whatever purpose. If you want to make a specific bar for your own mod, it will of course be much simpler. But you must still either insert the xml for the bar using MenuQue or edit the hud_main_menu.xml directly (thus making it incompatible with mods using different UI than you), and have code for controlling the bar.

In any case I got my mod a nice red glowing bar already, the only inconvenience is that I'll have to include the "Hud Status Bars" files with it.
I hope you don't mean what you wrote, as you're not allowed to upload or include HUD Status Bars anywhere. So you must either write in your readme that people need HUD Status Bars to see the bar for your mod, or write your own hud bar code.
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Trey Johnson
 
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Post » Tue May 17, 2011 1:34 am

Well I didnt know I couldn't upload the files with my mod. I didn't alter or modified anything, I simply changed a couple variables in the ini file so the hud bar displays the stats I want, which I believe is the purpose of the mod. I thought in saving the people some trouble and include the files with my mod. I didn't plan on taking credit for it or anything, it's just simply I dislike when I have to download a bunch of separated files required in order for a certain mod to work properly, figured most folk would be glad to have it all on the same folder.

I guess I'll contact the unloader and request for permission, at the very least, I'm sure he'll agree I include the modified ini. Telling my users to modify the ini would scare them away.

Thanks for the warning. :)
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Kahli St Dennis
 
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Post » Tue May 17, 2011 2:40 pm

Well I didnt know I couldn't upload the files with my mod. I didn't alter or modified anything, I simply changed a couple variables in the ini file so the hud bar displays the stats I want, which I believe is the purpose of the mod. I thought in saving the people some trouble and include the files with my mod. I didn't plan on taking credit for it or anything, it's just simply I dislike when I have to download a bunch of separated files required in order for a certain mod to work properly, figured most folk would be glad to have it all on the same folder.

I guess I'll contact the unloader and request for permission,
I am the creator and ulpoader of HUD Status Bars :)

But the "Credits and distribution permission" info on TESNexus is there for a reason. Uploading other people's mods without their permission is generally frowned upon and enough to get you banned from TESNexus. For myself, I update my mods regularly, and therefore doesn't want them uploaded where where I don't have full control over them.

at the very least, I'm sure he'll agree I include the modified ini. Telling my users to modify the ini would scare them away.
Do you make mods for people that are easily scared? I would prefer that you provided a section to paste into HUD Status Bar's ini, but that's your choice. Though you may get a problem with later versions of HUD Status Bars with a full ini, as that will not contain the new parts needed for later versions.
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jessica breen
 
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Post » Tue May 17, 2011 12:23 am

I am the creator and ulpoader of HUD Status Bars


:facepalm:

I would prefer that you provided a section to paste into HUD Status Bar's ini, you may get a problem with later versions of HUD Status Bars with a full ini, as that will not contain the new parts needed for later versions


I will heed your advice in that case :D

BTW, how did you learn about huds and menuQue, any good guides you can recommend?? -Reverse engineering your mod would prove immensely difficult and time consuming. Though feasible, I don't think it would be in my list of priorities, my mod needs more rough work. The eyecandy is better left for the final touches.
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Farrah Barry
 
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Post » Tue May 17, 2011 12:23 pm

:facepalm:
No harm done :)
I am playing Civilization, and I know from there that including other people's mod in your own is a standard there, but considered theft in Oblivion - but then Oblivion has tools for making mods work fine together, which Civ lacks...

BTW, how did you learn about huds and menuQue, any good guides you can recommend??
MenuQue has a pretty good readme hidden down in the archive's data folder. For general xml, the only guide I know about is the http://cs.elderscrolls.com/constwiki/index.php/Category:Oblivion_XML

-Reverse engineering your mod would prove immensely difficult and time consuming.

That is how I have learnt most of it though, by reverse engineering vanilla's and the various UI mods' xml files - and I've learned a lot by practice. HUD Status Bars isn't the first mod of mine where I fudge the xml, I do it in lot of my mods (most obvious in Display Stats and Enhanced Hotkeys, but also in Map Marker Overhaul, Enhanced Economy and Useful Houses).
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Tiffany Carter
 
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Post » Tue May 17, 2011 12:37 pm

No harm done :)
I am playing Civilization, and I know from there that including other people's mod in your own is a standard there, but considered theft in Oblivion - but then Oblivion has tools for making mods work fine together, which Civ lacks...

MenuQue has a pretty good readme hidden down in the archive's data folder. For general xml, the only guide I know about is the http://cs.elderscrolls.com/constwiki/index.php/Category:Oblivion_XML


That is how I have learnt most of it though, by reverse engineering vanilla's and the various UI mods' xml files - and I've learned a lot by practice. HUD Status Bars isn't the first mod of mine where I fudge the xml, I do it in lot of my mods (most obvious in Display Stats and Enhanced Hotkeys, but also in Map Marker Overhaul, Enhanced Economy and Useful Houses).



Thanks for the tips, will look into it asap.

Cheers.
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Channing
 
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