Creating New Abilities, Shouts and Powers

Post » Thu Jul 11, 2013 11:25 am

Is it possible to do this?

As in

Abilities = innate, always on

Shouts = at will

Powers = once a day

We know that the game keeps track of character level and skill score in the way perks become available.

Also, a lot of skills have known equations that govern how they work.

EG Alchemy has this:

Magnitude = M*fAIIM*(fASF(0.01S))*(1+0.01F)*(1+0.01A)*(1+0.01Ph)*(1+0.01B+0.01P)

where

M = Base_Mag

fAIIM = fAlchemyIngredientInitMult

fASF = fAlchemySkillFactor

S = Alchemy_Skill

F = Fortify_Alchemy

A = Alchemist I to V

Ph = Physician

B = Benefactor

P = Poisoner

So does anyone have a clue how to make an ability that is based on something simple like:

0.25*Skill

0.25*Skill + Level

0.05*Skill*Level

Many Thanks

~.~

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Tanya
 
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