Is it possible to do this?
As in
Abilities = innate, always on
Shouts = at will
Powers = once a day
We know that the game keeps track of character level and skill score in the way perks become available.
Also, a lot of skills have known equations that govern how they work.
EG Alchemy has this:
Magnitude = M*fAIIM*(fASF(0.01S))*(1+0.01F)*(1+0.01A)*(1+0.01Ph)*(1+0.01B+0.01P)
where
M = Base_Mag
fAIIM = fAlchemyIngredientInitMult
fASF = fAlchemySkillFactor
S = Alchemy_Skill
F = Fortify_Alchemy
A = Alchemist I to V
Ph = Physician
B = Benefactor
P = Poisoner
So does anyone have a clue how to make an ability that is based on something simple like:
0.25*Skill
0.25*Skill + Level
0.05*Skill*Level
Many Thanks
~.~