Here's something interesting that I noticed on one botched attempt: http://www.truancyfactory.com/images/misc/blackStripeBug.png Notice how the LOD terrain has been flattened but the different elevations create a ramp between them? Notice how the shadow on that ramp looks suspiciously like the shadows that appear on the LOD terrain in-game? It's almost like the LOD landscape texture generation flattens the heightmap and then takes a picture of it, including the ramp shadows.
Also, the CK does not generate LOD tree textures (as far as I can tell). I ended up using the Tamriel tree LOD dds file and renaming it. That got my LOD trees to show up, but notice the awesome way that the LOD tree billboards stick out of my trees: http://www.truancyfactory.com/images/misc/treeLod.jpg.
Between these issues, the navmesh bug, the incorrect UV mapping to LOD objects via texture atlases and the way it likes to destroy my heightmap whenever I generate textures, I'm pretty much fed up. Every single phase is broken in some way, and even the parts that I had working no longer want to work for me. Which means that either the CK is now buggy (maybe verifying the files will help) or my mod (which I've spent dozens of hours on in the last week) is now buggy. Awesome.
Here's what I don't get: everyone agrees that the world of Skyrim looks awesome. Custom worlds are about the most awesome (imo) kinds of mods you can make. What's the one type of mod you really can't create: a custom world. What kinds of mods do they want us to make?
