Creating new Worldspaces.......how to get around the broken

Post » Mon Jun 18, 2012 8:23 am

You go to the next tab. This was just stage one, these are the info files Oscape is going to use to generate your LOD files.
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anna ley
 
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Post » Mon Jun 18, 2012 3:18 am

We need to sort out a sticky with all the relevant links in it. Perhaps a moderator could arrange for some of us to have access to it and update it regularly. Tes Annwyn is very easy to operate once you have the command line. I gave Maegfaer my relevant stats for Mesogea and he told me the command line. Worked perfectly.

I am going to re-do the heightmap and re-import it now with the distant water settings.


How about instead of a pinned topic, we just start a wiki page?

Also, whoever has got the LOD working, start a new thread, put up all the stuff you did to get it working, plus links to the programs (since there are outdated version floating around).
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Melis Hristina
 
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Post » Mon Jun 18, 2012 6:41 am

So I was generating some LOD for my land with Oscape and it got the 250000 resolution and said something like 'This area has too many triangles' then stopped generating... What does that mean? O.o

Also I notice in all the files it made that they are all called 'Tamriel-blablabla' shouldn't they be like 'MyWorldSpaceblabla'? Or does that change when you install?

Thanks for all the help so far! This is all very exciting. :biggrin:

EDIT: I lowered the max resolution and tried again, it got to the exact same spot in generation and said the same error. :/
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Manny(BAKE)
 
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Post » Mon Jun 18, 2012 1:48 pm


Also I notice in all the files it made that they are all called 'Tamriel-blablabla' ...

EDIT: I lowered the max resolution and tried again, it got to the exact same spot in generation and said the same error. :/

Select your mod on the first tab in Oscape, then press the "Fill" button in the bottom right. After that, select your worldspace from the drop down menu.

For the error during resolution, just select a lower resolution till it works without errors. I think it has something to do with the complexity of the mesh it's trying to generate at that point. I guess you could also try smoothing your heightmap out in whatever software you use to make it.

Edit: since you were likely generating LODs for the Tamriel worldspace, make sure you're generating for your world as mentioned above. It'll probably work with the high res settings. 250000 should be a reasonsble option.
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W E I R D
 
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Post » Mon Jun 18, 2012 2:55 pm

Select your mod on the first tab in Oscape, then press the "Fill" button in the bottom right. After that, select your worldspace from the drop down menu.

For the error during resolution, just select a lower resolution till it works without errors. I think it has something to do with the complexity of the mesh it's trying to generate at that point. I guess you could also try smoothing your heightmap out in whatever software you use to make it.
Yeah I just ended up manually renaming the original RAW thing it makes to my worldspace.

As for the error I think it may be because on of my cells got all corrupt again, so there is a bunch of very tall spikes that I think is messing up it's lower quality LOD stuff. I did however install what files oscape made and currently have visible LOD in my land. It's all messed up and the colors are off and all that crap, but I got it visible at least. I'll smooth the corrupt cell, save and take the time to see if i can now make it generate legit, functional LOD. :biggrin:

EDIT: I fixed the distorted cell, and tried again, and I get the same error. It generates at 3 levels depending on what your setting was. If you start with a max resolution of 650000 it does 650000, 325000 then 162500. I get the error while saving the UI tile for 162500, and it says "The current tile contains too much triangles." Then Oscape stops generating stuff. It doesn't crash, it simply stops generating. I can install what I have generated, but I dont get the rest of the stuff.

Here is a little screenshot of a region generated in the CK
NOTE: this is all generated, nothing was done by hand.
http://i.imgur.com/nQiGn.jpg
I'm also trying to now figure out the region generator and all my stuff looks like crap! Can you help me? How many objects do you use (roughly), and how did you set up the parent/child stuff? My stuff is more or less in rows (Offset by a bit sometimes) but by no means looks natural...
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Lifee Mccaslin
 
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Post » Mon Jun 18, 2012 1:27 pm



How about instead of a pinned topic, we just start a wiki page?

Also, whoever has got the LOD working, start a new thread, put up all the stuff you did to get it working, plus links to the programs (since there are outdated version floating around).


Yes yes yes!

I'm almost there, but just need to get the textures working. This thread has info all over the place, so its quite hard to follow. Once I do have it working, I'll upload a video to show it step by step for other total incompetents like myself. - but if someone could post the steps to get it all working - especially texture gen, that'd be an immense help!
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evelina c
 
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Post » Mon Jun 18, 2012 5:02 am

You go to the next tab. This was just stage one, these are the info files Oscape is going to use to generate your LOD files.
I've completed each tab, and the only other files it creates are the bunches of .btr files. Aside from that, no other files are created. I would upload a picture, but it says I can't post links.
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Racheal Robertson
 
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Post » Mon Jun 18, 2012 2:38 pm

I've completed each tab, and the only other files it creates are the bunches of .btr files. Aside from that, no other files are created. I would upload a picture, but it says I can't post links.

the .btr files are the lod meshes. When you do the install tab, it should put them in the right folder under the data folder. You'll also need a lod file, which I think Maegfaer details earlier in this thread.
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alyssa ALYSSA
 
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Post » Mon Jun 18, 2012 5:49 am

Once I have the entire thing working, with distant water and the like I will do a wiki and even a video walk through.
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Elizabeth Lysons
 
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Post » Sun Jun 17, 2012 11:33 pm

Once I have the entire thing working, with distant water and the like I will do a wiki and even a video walk through.

sweet! :)
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Spaceman
 
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Post » Mon Jun 18, 2012 1:17 am

First-time Modder.
I apologize if this has already been covered.
Since the CK HeightEditor seems to be broken, I've been reading up on forums for solutions.

I've used Photoshop to save 4 quadrants (0,0; 0,-1; -1,0; and -1,-1) as raw files. (using correct settings)
These show up perfectly in CK but crashes when I save to my new World Space. (know issue)
How do I go about using a program (ex TESAnnwyn or TES4qLOD) to import my HeightMaps into my esp?
I attempted to follow this thread but it hard to find instructions that aren't scattered between posts.
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Kerri Lee
 
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Post » Mon Jun 18, 2012 1:45 am

www.gamesas.com/topic/1311730-release-tesannwyn-and-tes4qlod-for-skyrim/

That's the TesAnnwyn thread, it has a manual included in the download. It's best to read up on how it works so you'll know what you're doing, rather than just copying someone's instructions and being helpless when something unexpected happens.
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Cagla Cali
 
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Post » Sun Jun 17, 2012 11:50 pm

www.gamesas.com/topic/1311730-release-tesannwyn-and-tes4qlod-for-skyrim/

That's the TesAnnwyn thread, it has a manual included in the download. It's best to read up on how it works so you'll know what you're doing, rather than just copying someone's instructions and being helpless when something unexpected happens.

Sounds good. Thanks for the thead link. I didn't have it.
Oh, and one more thing if I may.

What does LOD stand for?
I know it's used to view distant land and objects, but I don't know what the abbreviation stands for.
... I haven't had much sleep :confused:
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James Shaw
 
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Post » Mon Jun 18, 2012 8:58 am

Sounds good. Thanks for the thead link. I didn't have it.
Oh, and one more thing if I may.

What does LOD stand for?
I know it's used to view distant land and objects, but I don't know what the abbreviation stands for.
... I haven't had much sleep :confused:

LOD = Level of detail
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Milagros Osorio
 
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Post » Mon Jun 18, 2012 3:21 am

LOD stands for Level of detail, often to describe a simpler model used at long distance.

However, as I have no real knowledge regarding LODs in a TES-setting someone will probably know more.

Edit: A, ninjad!
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Leilene Nessel
 
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Post » Mon Jun 18, 2012 10:07 am

LOD = Level of detail

LOL, now I know.
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Marta Wolko
 
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Post » Mon Jun 18, 2012 9:42 am

Post limit.
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Andrew Tarango
 
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