» Mon Jun 18, 2012 6:44 am
http://imageshack.us/photo/my-images/837/2012021100002.jpg/
Finaly base heightmap editing is done for me, but i ran into several new problems...
-Tree don't work in far lod
-static generation is impossible
-heightmap re editing in editor crash also in CK
-water outside heightmap don't render ( that i think is because it's not at the same level than my heght in worldspace option...)
For those aving problèm with Oscape and textures... there is a workarround, it need to export colors and normal in png, after that, in place of the installer, go in folder where it has generated files and une a tool such as nconvert the command is relativly easy "nscape -out dds *.png" then copy dds files in the "Skyrim/data/textures/terrain/yourworldspace/" directory.
Also i have found that in the CK for lod tree generation to not crash you must specify is a tree if you use region editor to generate them.
The region editor is a bit triky, if you check an option or modifi a proprerty of an objet it don't always validate , you can force it by checking an other option in an another object right after modifiyng what you want, restore previous values and reclick on the first object ( i hope i am understendable, almost no sleep and english is not my native language...)
In any case, i shall continue different try, but i know that somes great tools are comming to suppress the need of using CK for heightmap and lod...