Creating My Own Grass

Post » Sat Oct 02, 2010 3:47 pm

I know some people have some sort of program that creates grass for any given area. I was wondering if this is something they've designed themselves or if there's free software out there. I'm working on a continent and i'd like to see about creating my own grass for it. Anyone know anything about this?
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rheanna bruining
 
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Post » Sat Oct 02, 2010 2:10 pm

you want to MAKE grass or want a program which will place grass thats available to you? you can take a look at this
http://www.tesnexus.com/downloads/file.php?id=23065
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Shelby McDonald
 
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Post » Sat Oct 02, 2010 1:26 pm

That looks like it might work. It seems fairly easy to use. Has anyone used the MW Mesh Generator with good results? Also, mystery05 mentioned 'grass that's available to me'. Does this mean grass mods? I'm a bit confused.
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Dustin Brown
 
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Post » Sat Oct 02, 2010 2:38 am

Also, mystery05 mentioned 'grass that's available to me'. Does this mean grass mods? I'm a bit confused.

I think he means grass you made yourself, or got from a resource.
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CHangohh BOyy
 
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Post » Sat Oct 02, 2010 12:34 pm

So for instance, I could use Vurt's grass mod, and even though it's made for Vvardenfell, I can use that grass for other continents I might create?
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Natasha Callaghan
 
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Post » Sat Oct 02, 2010 3:34 pm

So for instance, I could use Vurt's grass mod, and even though it's made for Vvardenfell, I can use that grass for other continents I might create?

this is a bit more information about it
* How does Yacoby's Mesh Generator work?
The program will place meshes randomly on the landscape, based on texture placement, based on the heightmap of the esp, and based on settings you input. So you can tell the program to place for example...grass_01.nif on tx_bc_moss.tga, as well as how randomly to place it and how often, then run the generator. It will go through whichever mods you want it to and place grass accordingly. So for this mod I generated grass on average of 3-4 textures per region. Note that this program can be used to place any kind of mesh and not just grass, for example trees, rocks and other kinda of flora. You will be able to use the Mesh Generator to generate grass onto any landscape mod such as Tamriel Rebuilt, Ald Vendras, Havish etc

i found this information located here. http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7762
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Natalie Harvey
 
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Post » Sat Oct 02, 2010 9:03 am

Ok. I've read the instructions on the mesh generator and I guess it seems somewhat straightforward. I'm a little unsure of what the 'grass_cell_ref.ini' and the 'grass_general_info.ini' are used for. I looked at them, and some of it makes sense. But there's a lot of stuff i'm not really grasping. Could someone explain a bit about these in basic terms that I can understand?


Edit: The instructions also mentioned I could use this tool to place trees, rocks, etc. Are these objects included in this mod (i.e., maybe the .ini files somehow)? Where do these meshes come from?
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Claudia Cook
 
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Post » Sat Oct 02, 2010 3:24 pm

Edit: The instructions also mentioned I could use this tool to place trees, rocks, etc. Are these objects included in this mod (i.e., maybe the .ini files somehow)? Where do these meshes come from?

No, this tool just randomly places objects you already have. If you're making a new continent or whatever the bets thing to do with this tool would be to use vanilla trees and rocks and stuff, to make your own, or to use a modders resource.
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Hayley O'Gara
 
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Post » Sat Oct 02, 2010 3:19 pm

Ok. So to use vanilla meshes, would I 'import' the Morrowind.esm to access these? And if I wanted to use a modders resource, how would I access these? I'm not really sure how to get these meshes to be placed in the first place.
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Aman Bhattal
 
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Post » Sat Oct 02, 2010 2:35 pm

I'm not familiar with the program but I'm guessing you'll first need to make a blank mod which will become your grass (or whatever) adding mod. Of course, if you're making a continent mod you would use that. Now unless you're making a total conversion (ie you have no sanity) your mod will already be dependant on Morrowind, so through it you should be able to access all vanilla meshes like rocks, trees, plants etc. If you wanted to use a modders resource you would need to find one you like (http://www.gamesas.com/index.php?/topic/1057001-list-of-morrowind-modders-resources/) and download it. If it comes with an esp you would need to merge it with your mod (perhaps cleaning out any cell changes), if it doesn't you'll need to add the items individually into your mod ( as you would do if you made your own mesh). You then, I assume, run the rest of the program where you choose which ground textures you want your meshes to be added to and how many or whatever.
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Rachyroo
 
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Post » Sat Oct 02, 2010 10:31 am

Ok, that helps a bit. Im still unsure as to how to tell the mesh generator that certain modders resources are available. Do I place the names of the meshes somewhere in one of the .ini files perhaps? That is a great list of resources by the way. Thanks for that.
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KU Fint
 
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Post » Sat Oct 02, 2010 8:51 am

http://www.gamesas.com/index.php?/topic/1107158-grass-generator/page__p__16213938__hl__grass__fromsearch__1&#top
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Sweets Sweets
 
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Post » Sat Oct 02, 2010 7:02 am

Thanks, Vurt.
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Katharine Newton
 
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