Creating Scenes

Post » Tue Sep 23, 2014 5:33 pm

I have studied all the available tutorials and the WIKI, but I am just not getting this. :wallbash: The tutorials cover quests, not random NPC scenes so it gets confusing about where to go. I just want my NPCs to randomly have dialogue scenes like the scenes in Whiterun at the market or Ulfric and his steward/Galmar have.

I have studied the vanilla 'scenes' in game and am still at a loss. So:

What I am trying to do:

I have two NPCs, the Mayor and his Secretary. They each have regular AI packages that send them to the Town Hall where they work from 8am until 6pm. During this work period I want them to randomly use 5 dialogue scenes that the voice actors have already voiced.

So I followed http://www.creationkit.com/Bethesda_Tutorial_Scenes#Introducing_Scenes

1) I created http://i110.photobucket.com/albums/n99/Shezrie/Scene1_zps087b5009.jpg

2) I created http://i110.photobucket.com/albums/n99/Shezrie/Aliases_zps7f121897.jpg, in this case my Mayor and Helena (the secretary)

3) I created my scene as http://i110.photobucket.com/albums/n99/Shezrie/Scene2_zps5d35aa38.jpg

- I made the 'Travel' AI package in the scene link to an XMarker in the Town Hall, In this I set only the hours to 8am to 6pm, nothing else.

- I implemented the Dialogue and Head Tracking. My dialogue is in place with the LIP files.

- This is where I am completely lost. My scene is all set up, but where to go from here? :ermm:

Any help is much, much appreciated.

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Heather beauchamp
 
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Post » Wed Sep 24, 2014 4:01 am

Have you added your quests to the http://www.creationkit.com/Story_Manager Actor Dialogue Event http://www.creationkit.com/SM_Event_Node?

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JAY
 
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Post » Tue Sep 23, 2014 5:51 pm


Is this required for scenes? Would this not require them to talk to make them talk?
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KIng James
 
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Post » Tue Sep 23, 2014 1:40 pm

Yes, because the Quest is flagged as Event: Actor Dialogue Event. The Scene starts on Quest Start, and stops the quest on end.

@Meek: noticed, that you've checked 'Run Once'. Remove this, our your Quest/Scene will realy only run once.

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Angus Poole
 
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Post » Tue Sep 23, 2014 5:40 pm

I hadn't, I will do that, thanks. :)

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Marcus Jordan
 
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Post » Wed Sep 24, 2014 5:45 am


Oh oops didn't notice that: thought you were saying all scene quests had to be that way.
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priscillaaa
 
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Post » Tue Sep 23, 2014 7:03 pm

I am trying to set up a 'Location' for my Town Hall Interior, for the Story Manager. But...

The http://i110.photobucket.com/albums/n99/Shezrie/LocMarker_zpsf1c6fba9.jpgto be my Location marker doesn't show up when I look for the http://i110.photobucket.com/albums/n99/Shezrie/Locationsetup_zps7867505c.jpg in that cell.

I searched i google and the only answer I could come up with was...

I don't quite understand that. I set the Location in the http://i110.photobucket.com/albums/n99/Shezrie/CellLoc_zps61466b7c.jpg, but that hasn't worked. I then set that to my new location '11TownHallLocation' but that didn't work. Still can't connect that marker.

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Chris Guerin
 
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