» Fri May 13, 2011 7:57 pm
While I was waiting for a reply, I stripified a creature in Nifskope then copied the NiTriStripData and pasted over the same node in a static object (a crate) then did the same for the texture set. Then manually changed the collision to fit the creature as it was just a cube and had only 8 points; changed the havok material and voila - it seemed to work in the game.
Not that using a modeling tool (I use Blender, sort of...), would be better to get a perfect collision mesh and a nice pose. I'll have to try that method.