On creating a welcoming environment

Post » Fri Mar 08, 2013 9:34 pm

Okay, I'm posting from my phone so nothing flashy here.

We all know that in Crysis 3's multiplayer, there is an extremely tangible line between an experienced player and a new player. This performance potential goes far beyond that of other online shooters (many of which only require knowledge of a map and knowledge of ones playstyle). Crysis mixes up the equation quite a bit with the ability to cloak, grab environmental weapons, slide, superbunnyhop and much more. Right now, when new players come.into this gams, they get absoloutely wrecked. Overwhelmed. Tempers flare and people give up and go back to their flavour of choice.

I myself am sad to admit that in my rush to rank up I have completely bulldozed entire teams of new players without consideration. However, with the community dwindling as quickly as it is, I am now going to choose to help keep this game alive in as many ways as possible. I will be giving suggestions on strategy in games if possible, moving to server with a large concentration of players I feel are on my own skill level or above, avoiding overpowered squads in unnecessary situations, inviting new players into teamspeak or vent to make them feel welcome, and if I do end up playing against a team of lowbies, at least using a loadout I am less comfortable or familiar with.

I urge all of you to do the same. Put away your auto armor leljackel lasersight rapidfire mobility crutch builds and help the community grow. Who cares about stats and KDR in a ded game. Consider this carefully, because even though we all enjoy those games where we go 50-3, many newbs tried, died and cried in the making of that game.
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sally coker
 
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Post » Fri Mar 08, 2013 4:37 pm

For me, only team score matters. While I enjoy winning, I don't enjoy matches where the teams are totally unbalanced whether I am in the team that is dominating or not. It's just boring if your team is utterly dominating because usually the other team just stops playing seriously or their players start to leave.

What I'd like to see is more people just having fun and alternating between loadouts instead of being hell bent on same weapon all the time, because changing the approach makes the game more interesting. That's why I usually try out some fun stuff. Like yesterday when I managed to wreak havoc by throwing a pole inside the VTOL. It was hilarious. It's moments like those when this game really shines. Variety is the spice of death.
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Dean Brown
 
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Post » Fri Mar 08, 2013 4:29 pm

I have so much fun just assassinating and meleeing everyone, honestly if I couldn't do that I would just go play BF3 because I love animation knife kills. I could give a crap about K/D but luckily I still have a 1.62 I believe.

I do agree that "SHOOTERS" should try different loadouts to keep the game fresh and to find hidden gems and to expand their gaming horizons.
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Isaac Saetern
 
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Post » Fri Mar 08, 2013 9:35 pm

Nice thread. Hope to see more following your advice. If we continue raping and abusing the newbies, you will only continue to see a decline in players.
Crytek needs to do more on their part as well. Not having this game on Gametracker is killing it too.
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Amber Ably
 
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