Creation Engine and Kit

Post » Fri May 13, 2011 9:26 am

FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP.


It's not THAT exciting. :rolleyes:
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trisha punch
 
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Post » Fri May 13, 2011 12:45 pm

Thanks so much for just coming out and saying it, Matt. It's a great change from the SDK mentality when Fallout 3 was released and I, and I'm sure many others, really welcome this progressive change to your PR.
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Everardo Montano
 
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Post » Fri May 13, 2011 4:57 am

OK, everybody bookmark this thread, so when the newbies come on obsessing on the rumor that there won't be a CS for Skyrim we'll be able to send them right to it. :wink_smile:
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Johnny
 
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Post » Fri May 13, 2011 4:47 pm

wow i can't believe people asked themselves this question haha. they just rename Construction Set to Creation Kit because now they use a Engine called Creation
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Victoria Bartel
 
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Post » Fri May 13, 2011 8:39 pm

wow i can't believe people asked themselves this question haha. they just rename Construction Set to Creation Kit because now they use a Engine called Creation


You're logic fails xD

Because the last engine wasn't called "Construction" :P
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Sarah Edmunds
 
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Post » Fri May 13, 2011 1:56 pm

And the Creation Kit name was used in the two Fallout games. Drawn from an in-game item. So, the game engine is likely called Creation because the Creation Kit came first.
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Sophie Payne
 
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Post » Fri May 13, 2011 7:02 pm

Yes it does. We've always been impressed with what the community has done with our tools. Like the Elder Scrolls Construction Set for Morrowind and Oblivion, we plan to release Creation Kit so you guys can mod Skyrim :celebration:



Also for the consoles?

If not...then I'm :sadvaultboy:
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Sammygirl500
 
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Post » Fri May 13, 2011 4:41 pm

A thought that just occurred to me-since the Creation Engine is going to be using Havok Behaviors for animations, what would that mean for anyone who wants to create a custom creature or a new animation? Would they need to have a Havok Behavior SDK or will some component of this exist inside the Creation Kit? I doubt they'd be able to answer such a question at this time but I'm just curious. Worst case scenario would be that it'll be impossible to add new creatures or animations without the SDK, second worst is that we can but they won't look nearly as good without use of the SDK. Best case scenario is that some component of it will be included in the Creation Kit.

There's also of course the question of whether or not it will be easy to create custom models at all-here's hoping they release import/export scripts for popular 3D modeling applications (ideally including Freeware such as Blender) for whatever format they're using-or that such scripts already exist.

You're logic fails xD

Because the last engine wasn't called "Construction" :P


Seriously, it could still just be coincidence. They decided to call their engine "Creation" because I guess the name wasn't already taken and they use it to "Create" things-I suppose there are other things they could've called the modding tools-"Creation Set" doesn't exactly sound as cool, "Creation Tools" sounds like it would be a suite of software rather than a single program and the singular variation would make it sound like it only has one feature, I could probably think of a few other alternatives but "Creation Kit" has a nice ring to it and it describes what it's going to be very well.

They were probably aware that the name had already been used as part of "G.E.C.K."-and maybe they just lifted the name from there. However they decided to use the name-I personally like it either way.
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Rinceoir
 
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Post » Fri May 13, 2011 12:36 pm

Yes it does. We've always been impressed with what the community has done with our tools. Like the Elder Scrolls Construction Set for Morrowind and Oblivion, we plan to release Creation Kit so you guys can mod Skyrim :celebration:

SURE_AI modders of the decade!!!
Arktwend
Nehrim
??????
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!beef
 
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Post » Fri May 13, 2011 4:12 am

Today is a good news day.
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mollypop
 
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Post » Fri May 13, 2011 1:51 pm

Very very happy to hear this :) was great reading the GI article! thankyou guys!
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Jessie Rae Brouillette
 
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Post » Fri May 13, 2011 5:39 am

Yes it does. We've always been impressed with what the community has done with our tools. Like the Elder Scrolls Construction Set for Morrowind and Oblivion, we plan to release Creation Kit so you guys can mod Skyrim :celebration:
Why are you saying "we", Gstaff? You don't work for Bethesda Softworks, do you? You just run this website, correct?
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Sophh
 
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Post » Fri May 13, 2011 6:37 pm

Why are you saying "we", Gstaff? You don't work for Bethesda Softworks, do you? You just run this website, correct?


He's Legion, for he's many.

That's why he says "we".
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Amanda savory
 
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Post » Fri May 13, 2011 4:51 pm

I pray the Nines for a 3dsmax exporter, seriously i do.
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Dragonz Dancer
 
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Post » Fri May 13, 2011 6:04 am

Thanks for confirming the toolset so soon, it just made my day, now can I voice alongside others and ask about an exporter? say yes and I'll rush to order that premium edition.
(Oblivion serious modding was really delayed for 2 years...the time the good people at NifTools to develop their software, this time and with a brand new engine it might not even be achievable)
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T. tacks Rims
 
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Post » Fri May 13, 2011 5:00 pm

Why are you saying "we", Gstaff? You don't work for Bethesda Softworks, do you? You just run this website, correct?


He's the Comunity Manager :D

And anyway, simply running this website implies you are employed by Bethesda. But I'm sure he has other stuff to do aswell :)

So to answer your question fully, yes, he does work for Bethesda.
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GEo LIme
 
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Post » Fri May 13, 2011 5:22 am

I knew just from the name that it was going to be available, but I'm glad to have this since it will quiet the naysayers. Can't wait to have more details on it though!

Why are you saying "we", Gstaff? You don't work for Bethesda Softworks, do you? You just run this website, correct?


He has the Bethesda Studio tag in his profile... of course he works for them.
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jason worrell
 
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Post » Fri May 13, 2011 6:34 pm

Awesome news, thanks so much for the official confirmation! Can't wait to see the awesome mods and heck maybe I'll even try to do some modding myself :)
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Kate Murrell
 
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Post » Fri May 13, 2011 12:21 pm

Why are you saying "we", Gstaff? You don't work for Bethesda Softworks, do you? You just run this website, correct?


Gstaff is a community manager, but that doesn't mean he is not part of Bethesda. He is, he represents them and all the other games Beth publishes.
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victoria gillis
 
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Post » Fri May 13, 2011 5:25 pm

SURE_AI modders of the decade!!!
Arktwend
Nehrim
??????

You forgot Myar Araneth and Cube Experimental
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Bethany Watkin
 
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Post » Fri May 13, 2011 6:10 am

Now all that remains to be seen is the extent to which these tools will allow us to mod things. As I recall, when Oblivion was first released, the lack of a model exporter meant we were pretty much limited to reskinning the models that were already available, until third party programs were developed to assist in that. Hopefully things will be different this time around.
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Kahli St Dennis
 
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Post » Fri May 13, 2011 9:21 am

I pray the Nines for a 3dsmax exporter, seriously i do.

I pray for open specifications, so the programming community can build their own exporters for whatever modeller programs they fancy. Since they're not tied to Gamebryo's proprietary NIF format anymore...
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glot
 
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Post » Fri May 13, 2011 4:01 pm

No more questions for today [quickly brushes the reporters aside and jumps in the getaway car]. There's plenty more to be revealed on the game. There will be lingering questions, and you guys will have your opportunity to get answers... eventually.

Hmm, i guess after the Game Informer buzz dies down you'll be collecting questions for the fan interview. :hubbahubba:

Thanks so much for just coming out and saying it, Matt. It's a great change from the SDK mentality when Fallout 3 was released and I, and I'm sure many others, really welcome this progressive change to your PR.

Now you'll have more fun creating Skyrim Nexus or adding to TESNexus. :foodndrink:
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katie TWAVA
 
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Post » Fri May 13, 2011 6:53 am

Now you'll have more fun creating Skyrim Nexus or adding to TESNexus.


Yeah, if the launch of New Vegas is anything to go by I'm going to need a new mega-server :(

It'll definitely be Skyrim Nexus. Things will get too cluttered on TESNexus with Morrowind, Oblivion and Skyrim mods on it.
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Haley Cooper
 
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Post » Fri May 13, 2011 4:22 am

Yeah, if the launch of New Vegas is anything to go by I'm going to need a new mega-server :(


Look on the bright side, if your lucky you'll have at least 2yrs between Skyrim and FO4.
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Emmi Coolahan
 
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