We all know how unstable Oblivion's GameByro got with a few mods. For me, it was crashing to an extent where it was gamebreaking. The main reason was probably the amount of mods I used :toughninja:
Do, do we think the new Creation Engine will be any more stable with mods?
I hope it will be, I think they'd have learnt something from Oblivion in these respects.
Well I use a lot of mods crashing was not so frequented (1-2 crash in 8 hours of game), thanks to guides like
http://www.gamesas.com/index.php?/topic/1119325-50steps-to-stable-fcom/page__hl__50+steps
and utilities like
http://www.tesnexus.com/downloads/file.php?id=22368
http://www.tesnexus.com/downloads/file.php?id=22282
http://www.tesnexus.com/downloads/file.php?id=20516
Most of crashes in oblivion load order related, configure your mods and they will much less frequent
Some things must be changed in engine like better Multi-core CPU support (thats will make AI and scripts work better)