Bungie Studios
“Havok's flexibility and ease of use have made it one of our cornerstone development tools and almost a recognizable 'character' within the Halo 3 engine. Its elegance and scalability mean that it adds features and value to our engine, and yet integrates seamlessly without impacting performance.” –Eamon McKenzie, Physics Engineer, Bungie Studios
Cat Daddy
“The Havok physics engine in Carnival Games doesn't just make things look good - it's an essential part of game play. Havok's rigid body dynamics, including collision detection, allow us to build experiences for the player that are as realistic and fun as possible. Such things as bottles collapsing and falling in the Milk Bottle Throw, and bowling balls spinning and rolling in Bowler Coaster, all leverage rigid body dynamics.” –Harley How, CEO, Cat Daddy
LucasArts
“Using the Havok Physics system allows us to amp up the Force in new and unexpected ways in Star Wars: The Force Unleashed - it's an important part of our focus on simulation-based gameplay rather than relying solely on hand-animated reactions.” –Haden Blackman, Project Lead, LucasArts
Massive Entertainment
“Havok is one of the key pieces of technology which allowed us to make everything in World in Conflict dynamic and destructible. The engine's excellence in robustness and performance is paired with world class support.” –Niklas Westberg, Technical Director, Massive Entertainment
Microsoft
“Microsoft Game Studios is proud to have committed to a long term partnership with Havok. As a leading Publisher, our mission is to deliver the highest quality Xbox 360 & Windows gaming experience to our customers. There’s no question that using Havok’s technology helps MGS deliver on that goal.” –Jason Mangold, Business Manager, Microsoft Game Studios
Moving Picture Company
“Dynamic simulation is becoming an increasingly important part of our production pipeline, with directors and audiences demanding greater realism and more complex interaction. We have chosen Havok as the basis for our in-house physics system. Havok's collision system is extremely fast and stable, allowing us to simulate large numbers of objects with relative ease, making it possible to achieve results that would have been nearly impossible without it.” –Ben Cole, Software Engineer
Pandemic Studios
“Havok is an essential ingredient in what makes our games great. By consistently integrating the Behavior 5 tools across our projects, our teams are instantly empowered to take their creativity to the next level. Games like Mercenaries 2: World in Flames? and Saboteur? simply wouldn’t pack the same punch without Havok under the hood.” –Josh Resnick, Co-founder and General Manager, Pandemic Studios
Remedy
“Since we started using Havok physics, their support has been very well organized and professional and they have helped the Remedy team a lot during the physics engine integration. We have achieved a high degree of customization in a short time-frame while implementing widespread collision detection and character controllers for the game. We are very happy with the performance, too, and the integration of new features is generally easy. We are confident that Havok will save us lots of time and money further down the road. So far we are only scratching its very surface.” –Markus Stein, Remedy
Saber Interactive
“By implementing Havok Destruction, our team was able to easily and rapidly integrate large-scale destruction sequences, complex destructible objects, and events into the existing framework of our upcoming games that would have absorbed a much greater amount of development time and been nearly impossible to pull off without Havok. Since integrating Havok Destruction, Saber’s art department has dramatically reduced the cost of generating destruction related assets. By utilizing Havok’s toolset, the artists are given full control over physics and destruction properties of various in-game objects and are able to do physics setup without the help of programmers. This has reduced our interactive asset generation budget by at least 40 percent.” –Andrey Iones, Saber Interactive
Sega Studios
“Havok offers developers the foundation for creating realistic physics simulation through efficient and optimized calculations. This package allows games to simulate a lot of complexity simultaneously without a serious hit on performance, and provides a framework that’s easily adaptable to both online and offline games. This solid codebase continues to make Havok a prime choice for physics middleware across the industry. If that were all Havok offered, Havok Physics would be just another middleware choice among qualified competitors. What sets Havok apart are the layers of developer support that the company has integrated into all aspects of its product and services. Havok understands what it means to be a middleware company, and what it means for middleware to bring real value to a game’s development cycle.” –Jeremy Gordon and Michael Boccieri, Sega Studios
THQ
“As a part of our long-standing partnership with Havok, nine out of our ten internal studios, including Relic, Rainbow and Volition, are actively using Havok Physics and other Havok products in development today. We have found unique value in Havok's cross-platform physics solution, and in Havok's industry-leading support, especially in critical franchises like Saint's Row, Warhammer 40,000: Dawn of War, Red Faction, Smackdown vs. Raw, and UFC (Ultimate Fighting Championships). Given our confidence and success working with Havok over the years, we are expanding our use of Havok products in seven new multi-platform titles slated for development over the course of the next two years.” –Roy Tessler, THQ
Turbine
“By incorporating Havok technologies into our development process at Turbine, our creative teams can focus on what’s important to our players: better gameplay and rich, organic characters and worlds. Havok’s easy code integration and implementation, and its high level of customer support will provide Turbine with the tools we need to maintain the continued success of our current and future titles.” –Chris Dyl, Turbine, Inc