» Tue Jul 20, 2010 11:23 am
a dilapidated fortess ddedicated to using all the "economy" features in Skyrim to support a bastion of defence against an ever worsening Dragon attack, depending if thats already in game (a worsening environment independent of the Player after a certain time in the game) So you would enlist survivors from the 9 villages (was once cities but cities are still in seperate exteriors...so yeah...) and use them to mount up a last stand of sorts.
Mod Back in Spell creation if it isnt already in, They had Spell creation spell comboing and Combining Dragon shouts already, but took them out because it was "confusing" (they are working on spell comboing again last i heard)but I intend on seeing a Realtime Spell creation system that uses one hand/2 hand animations for the proccess, and you just tune the spell that you want and then burn it into memory for your spell book...intelligence WOULD have effected how many spells you could have, and spell effects you could learn but thats out....so are spell effects atm....they are just scripted spells now....so far.
Attributes were once in skyrim as well, hopefully what ruled them in still viewable in the CS
Alter the perks system, thinks like an Axe causing bleeding Damage or a blunt weapon ignoring armor really should just be inherent effects of certain weapons, inplace of these would be more meaningful effects like critically injuring a foe and reducing there battle effectiveness by a drastic percentage, in Oblivion a Foe could be at a sliver of health and STILL fight at full strenght so thats another aspect I look forward to.
I won't do it but probably someone will -Open cities Skyrim edition- because theres nothing like seeing a trade or supply convoy disappear at the city gates, and when you follow them they are all clumped up at the door cycling their AI to keep moving.
add dangers to the Carriage system IF they are not in already.
add even more scenarios the the RS Random event system, since Skyrim is using an advanced version of FO3's randoms I hope to see some sixyness with that as well.
I'm also with the crowd who hopes that that editing cells, and editing Multiple cells is easier, I also hope for more robust and streamlined control of multiple NPC's