Creation Kit Beta

Post » Tue Sep 22, 2015 7:40 am

After downloading/installing from steam the Construction Kit Beta v-1.9.33.0 - It will not start.

Tried verifying, all good, etc.

It seems to be missing some files upon downloading.

Says-" entry point not found Steam UGC Not Located in dll - steam_api.dll "

Probably go back to previous version - 1.9.32.0

Any suggestions?

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Monika
 
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Post » Tue Sep 22, 2015 6:22 pm

You also need to opt in to the Skyrim beta. Either both in beta, or neither in beta. If they're out of sync the CK will not work.

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Chloe Lou
 
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Post » Tue Sep 22, 2015 2:46 pm

Someone mentioned there was a beta forum for this new CK version, but I cannot find it. Anyone knows?

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Amber Ably
 
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Post » Tue Sep 22, 2015 8:43 am

Thank you. That was it. It now works ok. I needed to add Skyrim in Beta.

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Robert Bindley
 
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Post » Tue Sep 22, 2015 7:53 am

huh? skyrim beta? construction kit beta? whassup? :-o

(out for a week and world turns odd :-)

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lillian luna
 
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Post » Tue Sep 22, 2015 9:11 pm

malgré avoir mis skyrim en béta et le creation kit aussi,?a charge bien,mais obligé de tout reparamétrer le skyrim editor pour remettre en fran?ais et ausii les dlc,le launcher lui est devenu en anglais,les mods,tous désactivés,,bon..je les ai remis,mais dans le ck,mon mod de 152Mb ne passe toujours pas avec le cloud,et pourtant il me reste de la mémoir pour des mods,alors où se situe le problême?peut-être attendre une version plus stable..

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Nick Swan
 
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Post » Tue Sep 22, 2015 3:15 pm

@Castelix,

You should probably stick to English... :)

Roughly, though, I think Castelix is saying that despite having put both the CK and Skyrim into Beta, and got the update, it is still not working properly with a 152MB Mod. I get the impression it also changed everything to English on them...?

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phillip crookes
 
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Post » Tue Sep 22, 2015 6:16 pm

http://www.gamesas.com/topic/1514741-steam-workshop-file-size-limit-removed/

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cutiecute
 
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Post » Tue Sep 22, 2015 6:29 am

@ http://www.gamesas.com/user/947068-castelix0/ = despite having put skyrim beta and Creation kit also load it well, but have to reconfigure all the skyrim editor to challenge the French and ausii dlc , he became the launcher in English, mods , all off ,, good. .I have them delivered , but in the ck my mod 152MB still not happening with the cloud, and yet I still have the memoir for mods , so where is the problem ? maybe wait for a more stable version ..

///

Have you changed / updated SkyrimEditor.ini (in Skyrim.exe Folder) since this also was changed. It also reversed under - sResourceArchiveList2

The DLC BSA order.

///

@http://www.gamesas.com/user/777673-s7o/ - @http://www.gamesas.com/user/915628-egocarib/ - it appears Beth is getting ready for their June meeting by updating.

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BrEezy Baby
 
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Post » Tue Sep 22, 2015 9:06 am

@CDM_:English is not my language, google translate does not reflect the correct words, sorry! but nothing to do with good English, I translated everything when I can ..

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Angel Torres
 
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Post » Tue Sep 22, 2015 12:29 pm

AstroGazer:have all change same than before in skyrimeditor.ini:

[General]

sLanguage=FRENCH
bAllowMultipleMasterLoads=3
and:
bInvalidateOlderFiles=1
SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - Voicesixtra.bsa, Skyrim - Shaders.bsa, Update.bsa , DawnGuard.bsa, HearthFires.bsa, Dragonborn.bsa
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa , DawnGuard.bsa, HearthFires.bsa, Dragonborn.bsa
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Gemma Archer
 
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Post » Tue Sep 22, 2015 5:59 pm

@ http://www.gamesas.com/user/947068-castelix0/

bAllowMultipleMasterLoads=3

should be = 1

I also think it should be -

Or add it. Then under - sResourceArchiveList2 only don't know if it should be in two places.

or if it matters. I just put it under sResourceArchiveList2 only After Update.bsa, add the DLC's in proper order (... Update.bsa, Dawnguard.bsa, Heartfires.bsa, Dragonborn.bsa ).

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C.L.U.T.C.H
 
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Post » Tue Sep 22, 2015 5:53 pm

Please only use English.
As the forum rules state:

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!beef
 
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Post » Tue Sep 22, 2015 2:10 pm

oh, thx for lighting up my darkness mate (or for in a moment going to have cleared up my darkness?, but that's a time form beyond my grammar abilities i fear :-)

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Becky Palmer
 
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Post » Tue Sep 22, 2015 5:59 pm

Darkfox127 released a video recently that helps if you've been having CK trouble since the last update.
http://youtu.be/iXXnuumP2cM

The trouble that I had with the 'new CK' was if I had the Kit open while running Skyrim at the same time, a pop-up would say 'Fatal Application Error' and Skyrim would close. Luckily I had a backup of the previous CK version and now everything's fine.
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Je suis
 
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