Creation Kit for console versions?

Post » Fri May 13, 2011 3:59 pm

Well you wouldn't make an conversion would you. You would do like the map editor on halo. That's the suggestion. He said limited no one is stupid we know we can't pull off crap on a console like up the graphics of a 10 year old game to look ridiculously good like Morrowind 2011 did. All I am saying is think about it. Though we automatically dismissed the others this one is worth looking into and actually being mature about it.


You can't have a "limited" map editor in a game with this much depth. Okay, sure, you could create a map, but then you need to add NPCs, creatures, weapons, scripts, and dungeons. Once you add those, it's no longer a "limited" map editor, is it?


Let's compare them.

Forge: Simple map editor. Pick an existing map and place objects on it. Custom made and optimized for the console. 'New' maps separate from each other.

Construction set/Creation Kit: Create new worldspaces, edit existing worldspaces, connect multiple worldpsaces, terrain editing, scripting, dialogue editing, NPC and creature creation, NPC and creature editing, create or edit perks, create or edit new items (armor, weapons, clothing, clutter), levelled list editing, object placement and more. Slightly slimmed down version of the same tool the devs used, has higher requirements than game as a rule, windows architecture program meaning that it requires Windows and multiple windows libraries to work. New content integrated in main game world.


See the difference?

A simplified version is going to be pretty pointless if it can't do the stuff desribed above.


THIS is exactly what I was trying to get at. If it were to be simplified, as you say it could, the only possible modifications would be to add pre-existing objects into the current game world.
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Fri May 13, 2011 1:09 pm

I have the QWERTY keyboard.


And a mouse? Does the XBOX360/PS3 support a mouse also?
User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Sat May 14, 2011 1:46 am

And a mouse? Does the XBOX360/PS3 support a mouse also?


Yup they do, PS3 especially, but anyway, no creation kit for consoles, not happening.
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Sat May 14, 2011 2:15 am

Yup they do, PS3 especially, but anyway, no creation kit for consoles, not happening.


Yup, cos one version for PS3, another for the 360, and another for PC....kinda unlikely, don't you think? :)

It's already difficult to use the CS on PC. I simply can't imagine it on the 360.
User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Fri May 13, 2011 11:59 am

I don't want console players (such as myself) to start clutching at straws with this creation kit. The mods and modding is good because of the tools available and the freedome given to the modders to create things. I cant see why we are starting to go down the route of these map and dungeon editors for console versions just so we can say we have a creation kit even if it's a bag of pants. Whats the point?

The whole brilliance of the creation kits is that given the right tools, people can express and create great things. I wouldn't be happy with being able to relocate a house or add a tree.

It is a case of coming to terms with the fact that the creation kit is for PC, simple as that. And if you want to have access to that side of things then you gotta pay the $$$ for the PC.
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Fri May 13, 2011 10:01 pm

I don't want console players (such as myself) to start clutching at straws with this creation kit. The mods and modding is good because of the tools available and the freedome given to the modders to create things. I cant see why we are starting to go down the route of these map and dungeon editors for console versions just so we can say we have a creation kit even if it's a bag of pants. Whats the point?

The whole brilliance of the creation kits is that given the right tools, people can express and create great things. I wouldn't be happy with being able to relocate a house or add a tree.

It is a case of coming to terms with the fact that the creation kit is for PC, simple as that. And if you want to have access to that side of things then you gotta pay the $$$ for the PC.


Th?s.

Besides, it's not only the creation kit. Mods depends of tons of other 3rd-party programs in order to be created....NifSkope and 3D Studio MAX-like program for meshes, Photoshop-like for textures, xxSE to add more scripting capabilities, etc...

Creating a nice mod is much more than just placing prefabs. Even I, which I'm a noob modder, had to mandatory use NifSkope to edit some meshes in my time.
User avatar
Katy Hogben
 
Posts: 3457
Joined: Mon Oct 30, 2006 12:20 am

Post » Fri May 13, 2011 8:27 pm

You can't have a "limited" map editor in a game with this much depth. Okay, sure, you could create a map, but then you need to add NPCs, creatures, weapons, scripts, and dungeons. Once you add those, it's no longer a "limited" map editor, is it?




THIS is exactly what I was trying to get at. If it were to be simplified, as you say it could, the only possible modifications would be to add pre-existing objects into the current game world.

One neither of you work for Bethesda why don't you leave what there capable of to them, two a limited map editor is only an example of what's possible. When you limit things to cells and specific areas it is okay and doesn't hurt anything. For example and try to understand this, this time. fable series. You enter a redecoration mode and add in furniture to the cell or house you own. This is a perfect example. Sims is somewhat more advanced then that. So basically everything is already made you just change stuff around. Not talking about adding in a forge world silly. :shakehead:

I actually know this is possible because I have seen it before. I have actually seen people mod there xbox before too. But your not supposed to do that i think. Anyway, you need to open your mind up and examine the games you have played. your vision is tunneled and you need to look to the outside.
User avatar
Marine x
 
Posts: 3327
Joined: Thu Mar 29, 2007 4:54 am

Post » Fri May 13, 2011 12:59 pm

I would like to be able to do some editing, but I know that it isn't really possible to have the same amount of freedom that PC users have. If I want to mod it, I will definitely buy the PC version at some point.
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Fri May 13, 2011 1:42 pm

One neither of you work for Bethesda why don't you leave what there capable of to them, two a limited map editor is only an example of what's possible. When you limit things to cells and specific areas it is okay and doesn't hurt anything. For example and try to understand this, this time. fable series. You enter a redecoration mode and add in furniture to the cell or house you own. This is a perfect example. Sims is somewhat more advanced then that. So basically everything is already made you just change stuff around. Not talking about adding in a forge world silly. :shakehead:

I actually know this is possible because I have seen it before. I have actually seen people mod there xbox before too. But your not supposed to do that i think. Anyway, you need to open your mind up and examine the games you have played. your vision is tunneled and you need to look to the outside.


So you want the devs to spend additional time and money -both of which are better spent on more productive features- to turn Skyrim into the Sims?

Edit: besides we have the previous track record of Beth games and the lack of any kind of editor on consoles for Morrowind, Oblivion, Fallout 3 and Fallout: New Vegas to know it's very, very unlikely that they'll devote the extra resources they don't really have just so console owners can change the position of a chair.
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Fri May 13, 2011 11:38 am

I support the fantasy but I must ask, How many more of these are going to pop up?
User avatar
The Time Car
 
Posts: 3435
Joined: Sat Oct 27, 2007 7:13 pm

Post » Fri May 13, 2011 8:52 pm

You know it seems to me that us PC users and I am just as guilty about just wanting a creation kit limited to pc. So we could always say that pc is the best. But unfortunately were now out numbered. I picked up on consoles a long time ago when I realized the potential. What gives us the right to hold back on that development. Surely if it isn't bethesda that does it it will be someone else. Some other company making that money while there company gets better and our player base who were selfish pay the price. I do not want to see that happen to this company. I have been making suggestions playing there games for over 10 years of my life. I don't think that I have the privileged to be so selfish any more when it comes to things like this.
User avatar
Captian Caveman
 
Posts: 3410
Joined: Thu Sep 20, 2007 5:36 am

Post » Fri May 13, 2011 1:48 pm

Please opp, change the title so people know it's not the same scarp we have seen over and over again.


Why lie? "Mods on consoles" is the same scarp we've seen over and over and over, and "I want Creation Kit for consoles" is just the first step in creating- you guessed it, mods on consoles. :shrug:
User avatar
Brittany Abner
 
Posts: 3401
Joined: Wed Oct 24, 2007 10:48 pm

Post » Fri May 13, 2011 9:08 pm

So you want the devs to spend additional time and money -both of which are better spent on more productive features- to turn Skyrim into the Sims?


This exactly. While I acknowledge that they could make some kind of Sims-style editor that lets you reposition and spawn objects, It would be too hard on Bethesda, in terms of release date and funding. It would just cost too much and require too much manpower for a feature that could be arguably useless.
User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Fri May 13, 2011 3:18 pm

I doubt that'll happen anytime soon. It would be nice but I don't see it happening.
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Sat May 14, 2011 3:01 am

Unless a console game is designed from the ground up for in-console modding, it won't happen. Consoles will get Little Big Planet. We PC users get actual PC based tools to mod the games. The same tools they used to MAKE the games, with no further changes.

The Elder Scrolls is not technically designed for mods. It's designed to be a fun and complete game all by itself. Beth is just nice enough to allow us the privilege of using the very tools they used to create the world we so enjoy, so that we may mod to our hearts content. It requires no further effort on their part. The same cannot be said for the console crowd.
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Fri May 13, 2011 12:00 pm

Even if Bethesda made a kit, Microsoft will never ever allow them use it for the xbox 360.

To explain this the easy way: a kit has the power to up the game or at the very least parts of it. xbox achievements doesnt allow creation kits. the list goes on.
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Fri May 13, 2011 5:39 pm

This exactly. While I acknowledge that they could make some kind of Sims-style editor that lets you reposition and spawn objects, It would be too hard on Bethesda, in terms of release date and funding. It would just cost too much and require too much manpower for a feature that could be arguably useless.

Yes we have heard this argument before. I don't know how much money Bethesda has and I know you don't, but I know that a dlc doesn't really have a limit of when it can come out. If it wasn't at the top priortiy they could sell it and Microsoft is happy and so is Bethesda.

Why lie? "Mods on consoles" is the same scarp we've seen over and over and over, and "I want Creation Kit for consoles" is just the first step in creating- you guessed it, mods for consoles. :shrug:

read his post. and stop trying to flame. No one in here is lying this is not a personal thing. He said that and people just kept coming in based on the title and said no. Why in the world would you be so ignorant.



Know what obviously you guys can't really handle having a mature conversation about how it could go in. You too busy thinking about how it couldn't. This is my last post. have fun fighting over nothing till the threads closed. Not like Bethesda will listen to pc users whining because other people want a similar toy.
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Fri May 13, 2011 4:22 pm

Will not happen for legal, technical and practical reasons.
User avatar
Judy Lynch
 
Posts: 3504
Joined: Fri Oct 20, 2006 8:31 am

Post » Fri May 13, 2011 10:13 pm

A console is not a computer. I'm sorry, but I'm afraid you have to face the truth.

Even though a modding tool (almost definitely very simplified) could come to consoles, you wouldn't be able to download any mods. It would practically be useless, except for very small fixes that you know how to do yourself.
It would cost a way way too much money and too much time; which can be better spent somewhere else.

If you want mods, you should play the game on PC. That's the bitterness of truth.
User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Sat May 14, 2011 12:16 am

Guys - a word of advice. Talking about using mods on a console is against the EULA and ToS of the console manufacturers. Whilst discussing the idea for the future is OK, admitting to having done it is going to get you into trouble on these forums.
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Fri May 13, 2011 7:53 pm

http://www.gamesas.com/index.php?/topic/1149342-construction-set-on-consoles/
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Previous

Return to V - Skyrim