Well you wouldn't make an conversion would you. You would do like the map editor on halo. That's the suggestion. He said limited no one is stupid we know we can't pull off crap on a console like up the graphics of a 10 year old game to look ridiculously good like Morrowind 2011 did. All I am saying is think about it. Though we automatically dismissed the others this one is worth looking into and actually being mature about it.
You can't have a "limited" map editor in a game with this much depth. Okay, sure, you could create a map, but then you need to add NPCs, creatures, weapons, scripts, and dungeons. Once you add those, it's no longer a "limited" map editor, is it?
Let's compare them.
Forge: Simple map editor. Pick an existing map and place objects on it. Custom made and optimized for the console. 'New' maps separate from each other.
Construction set/Creation Kit: Create new worldspaces, edit existing worldspaces, connect multiple worldpsaces, terrain editing, scripting, dialogue editing, NPC and creature creation, NPC and creature editing, create or edit perks, create or edit new items (armor, weapons, clothing, clutter), levelled list editing, object placement and more. Slightly slimmed down version of the same tool the devs used, has higher requirements than game as a rule, windows architecture program meaning that it requires Windows and multiple windows libraries to work. New content integrated in main game world.
See the difference?
A simplified version is going to be pretty pointless if it can't do the stuff desribed above.
Forge: Simple map editor. Pick an existing map and place objects on it. Custom made and optimized for the console. 'New' maps separate from each other.
Construction set/Creation Kit: Create new worldspaces, edit existing worldspaces, connect multiple worldpsaces, terrain editing, scripting, dialogue editing, NPC and creature creation, NPC and creature editing, create or edit perks, create or edit new items (armor, weapons, clothing, clutter), levelled list editing, object placement and more. Slightly slimmed down version of the same tool the devs used, has higher requirements than game as a rule, windows architecture program meaning that it requires Windows and multiple windows libraries to work. New content integrated in main game world.
See the difference?
A simplified version is going to be pretty pointless if it can't do the stuff desribed above.
THIS is exactly what I was trying to get at. If it were to be simplified, as you say it could, the only possible modifications would be to add pre-existing objects into the current game world.