Creation Kit for console versions?

Post » Fri May 13, 2011 12:47 pm

Like many of you, I'm extremely excited about Creation Kit... The only problem is that my wimpy little Notebook has no chance in hell of running the game, and I don't even own a desktop PC, and as a full time student I don't have the money to purchase one any time soon. So the only version of Skyrim I will be purchasing is going to be on the XBOX 360.

Back when Oblivion came out, I simply accepted the idea that the Construction Set wouldn't ever work on a console. However, since 2006 I'v had the opportunity to use the stellar map editor for Far Cry 2 on XBOX 360, as well as Forge in Halo: Reach. Plus I've spent some time with the console version of Sims 3.

Based on my experience with these games I do think that Creation Kit could be implemented into the console versions with much success! However, I admit it would need to be simplified to some degree, and it would need to support the keyboard accessory (XBOX 360 and PS3 both have them). Content could then be shared and distributed among users with a system similar to Bungie's File Share for Halo: Reach.
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Britta Gronkowski
 
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Post » Sat May 14, 2011 3:02 am

It'll never happen kid.....
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chirsty aggas
 
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Post » Fri May 13, 2011 9:51 pm

For the last time, it will never happen...

It's not as simple as you think it is, it's not like Forge in Halo Reach. It's not a simple map editing tool like in Far Cry 2 / Unreal Tournament.

There is just so much depth and complexity into it, plus the console's RAM would never be able to handle it.

And Sony / Microsoft is not into 3rd party modding.
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IM NOT EASY
 
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Post » Fri May 13, 2011 11:18 am

Have fun spending five minutes performing rudimentary tasks like naming NPCs with an anolog stick.
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Bitter End
 
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Post » Fri May 13, 2011 5:46 pm

Not going to happen....
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Theodore Walling
 
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Post » Fri May 13, 2011 9:59 pm

Will not happen in any way. Neither of those editors you mentioned are as in depth as the Creation Kit. You can make new NPCs, quests, monsters, etc. To make it work in the very least you would need to strip it down to what the Forge is. It would basically be useless after that. Besides. The forge lets you choose a map made by Bungie and let you re arrange the items. The maps are tiny compared to a single exterior cell in Oblivion. Also the most important point to be made is that the HDD on the common 360 is 4 gb and that wouldn't be able to hold the files needed for modding.
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Lynne Hinton
 
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Post » Fri May 13, 2011 1:01 pm

Unfortunately no matter how hard we try, bethesda does not have the kind of resources to make that as bungie, sims, and and such do. The version your talking about could work though.
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Sun of Sammy
 
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Post » Fri May 13, 2011 9:36 pm

As a PC gamer, I don't know if the kit would be kit would be possible to fully use on consoles, but I'd like to see the an official mod database (or maybe even the TesNexus database, if Bethesda didn't feel like setting one up) become available to console users. The main problem is that MS won't allow free content to be shared. Sony might, but that's not guaranteed.
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Hayley O'Gara
 
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Post » Fri May 13, 2011 8:08 pm

Have fun spending five minutes performing rudimentary tasks like naming NPCs with an anolog stick.


I have the QWERTY keyboard.
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RUby DIaz
 
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Post » Fri May 13, 2011 10:40 pm

As a PC gamer, I don't know if the kit would be kit would be possible to fully use on consoles, but I'd like to see the an official mod database (or maybe even the TesNexus database, if Bethesda didn't feel like setting one up) become available to console users. The main problem is that MS won't allow free content to be shared. Sony might, but that's not guaranteed.

Yeah but if it is in the game itself as the poster suggested then you already payed for the content. didn't you play halo?
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Karen anwyn Green
 
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Post » Fri May 13, 2011 6:15 pm

If sony was to start supporting mods..... microsoft would cease to exisit. Cheap bastards.
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Adrian Powers
 
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Post » Fri May 13, 2011 8:59 pm

Have fun spending five minutes performing rudimentary tasks like naming NPCs with an anolog stick.

You say that as though they don't fully support USB keyboards....
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Ria dell
 
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Post » Fri May 13, 2011 7:54 pm

It's been discussed often. But it really comes down to what you can actually do on a console and whether Microsoft and Sony support it. This is way above Forge in Halo. Primarily, it would require some sort of browsable file storage system on the consoles. Mods use local files, and to make custom stuff, you need to be able to have access to those. Then you need a way to get those files there in the first place. Then you'd need to add a web browser that you can use to upload mods you've made and download others'. It's really just more trouble than its worth. It's annoying enough for the developers letting PC users have the kit, where they need to go through extra effort to support it and yet they earn zero profit off of it.
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Tiff Clark
 
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Post » Fri May 13, 2011 12:24 pm

If sony was to start supporting mods..... microsoft would cease to exisit. Cheap bastards.

Good look with that one buddy. Microsoft owns 95% of the market. There not going anywhere so long as Sony exist. If they they didn't then Microsoft would be split up for being an illegal monopoly. Sony is just an alternative for people tired of microsoft or who have been playing it since playstation one. I own both I play xbox and pc more so then I do ps3 though.

Thats not what this thread is about though.

Its as if no one is even reading the topic and just posting NOT HAPPENING BRO. If they would take five seconds they could learn he is talking about an in game kit like halo, sims, ect.
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Mimi BC
 
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Post » Fri May 13, 2011 8:53 pm

No. Not "don't care," but no. Aside from Sony and Microsoft not allowing it, the CK is made to run on Windows, with all sorts of .dll support that the consoles don't have. This wouldn't be a simple porting job, but would require development of two additional CKs...just too much resource diversion. No. They've got plenty to work on already without having to develop two more construction kits.
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Lizbeth Ruiz
 
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Post » Sat May 14, 2011 2:05 am

Really console guys, much of the CK requires 3rd party programs to create mods, heavy amount of scripts, and a good knowledge of what will and won't conflict with other mods. You'll end up breaking the box for those that are not careful. I've had to reinstall Oblivion multiple times due to mods conflicting or flat out breaking the game. They're quite memory and processing intensive.
As others have pointed out, this is no simple forge from halo, it is quite complex and can potentially screw up everything about the game if something incorrectly is done.
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sunny lovett
 
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Post » Fri May 13, 2011 5:03 pm

Yeah but if it is in the game itself as the poster suggested then you already payed for the content. didn't you play halo?


The creation kit isn't as simple as Halo's map editor. Modders have used the construction set to create entirely new games (Nehrim, and the nehrim equivalents for Morrowind), and make expansions that rival the Shivering Isles in terms of depth and quality. Microsoft isn't going to want people making huge, free expansions, as they'd be losing out on a potential mass source of income.
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Susan
 
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Post » Sat May 14, 2011 12:32 am

It's been discussed often. But it really comes down to what you can actually do on a console and whether Microsoft and Sony support it. This is way above Forge in Halo. Primarily, it would require some sort of browsable file storage system on the consoles. Mods use local files, and to make custom stuff, you need to be able to have access to those. Then you need a way to get those files there in the first place. Then you'd need to add a web browser that you can use to upload mods you've made and download others'. It's really just more trouble than its worth. It's annoying enough for the developers letting PC users have the kit, where they need to go through extra effort to support it and yet they earn zero profit off of it.

Just to address some of these.
Both Halo and Far Cry feature a "browser" for searching down these things.
You can install the games to hard disc.(Sony/Microsoft allowing you access to these is something different entirely though)
There are also games on consoles that specific goal is to allow you to use a sort of programming language to make games. Kudo Gamelab comes to mind.

Other games such as Section 8 also allow you to use PC software in tandem with console software. (you can host a server on PC for 360 consoles to connect to)

And while I do not see this happening at all, it is far from impossible to allow.
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Emily Graham
 
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Post » Fri May 13, 2011 8:55 pm

I voted "NO" even though I only play on consoles. Like you, I will be playing Skyrim on my Xbox 360 but I dont feel like Im missing out on anything by not having mod support. I really don't like mods because they distract me from the actual game and its too tempting for me to use mods and the command console to make the game easier.
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Spooky Angel
 
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Post » Fri May 13, 2011 8:15 pm

Good look with that one buddy. Microsoft owns 95% of the market.


Stopped reading after this.
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Rachell Katherine
 
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Post » Fri May 13, 2011 11:37 am

The creation kit isn't as simple as Halo's map editor. Modders have used the construction set to create entirely new games (Nehrim, and the nehrim equivalents for Morrowind), and make expansions that rival the Shivering Isles in terms of depth and quality. Microsoft isn't going to want people making huge, free expansions, as they'd be losing out on a potential mass source of income.

Well you wouldn't make an conversion would you. You would do like the map editor on halo. That's the suggestion. He said limited no one is stupid we know we can't pull off crap on a console like up the graphics of a 10 year old game to look ridiculously good like Morrowind 2011 did. All I am saying is think about it. Though we automatically dismissed the others this one is worth looking into and actually being mature about it.
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Bonnie Clyde
 
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Post » Sat May 14, 2011 1:44 am

Not a day goes by we don't get one of these threads! Maybe someone should make a thread explaining why we will NEVER have an editor for consoles and have it pinned?
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Eileen Müller
 
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Post » Fri May 13, 2011 6:20 pm

Please opp, change the title so people know it's not the same scarp we have seen over and over again. Some people just read the title and post stuff like whats above mine right now. lol
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maria Dwyer
 
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Post » Fri May 13, 2011 8:09 pm

There has been multiple threads about this mate, the majority of PC users will shoot it down strait away.

The whole idea of the creation kit/construction set is to give users with the same platform as the development team ie PC, use of the tools. It would be a nightmare to redesign a console friendly kit. Also as people are mentioning the consoles just are not capable.

You could refer to a similar thread i started a couple of days ago, i mentioned the idea of official DLC adapted from the ideas of the best mods around. I think that is the best we could hope for, consoles just will not have a creation kit, legally.
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Zach Hunter
 
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Post » Fri May 13, 2011 8:14 pm

Let's compare them.

Forge: Simple map editor. Pick an existing map and place objects on it. Custom made and optimized for the console. 'New' maps separate from each other.

Construction set/Creation Kit: Create new worldspaces, edit existing worldspaces, connect multiple worldpsaces, terrain editing, scripting, dialogue editing, NPC and creature creation, NPC and creature editing, create or edit perks, create or edit new items (armor, weapons, clothing, clutter), levelled list editing, object placement and more. Slightly slimmed down version of the same tool the devs used, has higher requirements than game as a rule, windows architecture program meaning that it requires Windows and multiple windows libraries to work. New content integrated in main game world.


See the difference?

A simplified version is going to be pretty pointless if it can't do the stuff described above.
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lolly13
 
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