which brings me to the point of this thread
Highrock landmass mod, dark fantasy.
in the spirit of daggerfall mixed with a little diablo influence and skyrims nordic theme.
"witches wizards, grave robbing thieves, cutthroat murderers, zealous priests & paladins, and spies a plenty. A plot that has nothing to do with skyrim but everything to do with power, greed and death. a plague is upon the region Highrock, and a power struggle like the kingdom has never seen. feudal wars and decimated kingdoms, High nobility has become akin to the Mafia, some akin to secret organizations, and outsiders are not welcome.
Enter the Highrock!"
this is a mod im working on for skyrim.
i have a few people who will be helping later on but at the moment i have only done a little bit.
by november i will have quite a bit ready for implementation, and i will need to recruit a few people from the nexus and possibly use some of their mods as well.
just about 1/20th of the models and textures so far, i will use alot of skyrims stuff because the geography is similar, but i have quite a few buildings for orsinium that are near completion [like 5, exteriors so don't worry, interiors come after the kit is released] and i'm working on a castle.
the plot is still being written. the art is everywhere, i just need to upload it. scanner broke so..yeah.
im wondering if i can import my map from blender into the creation kit...too soon i guess.
could it be done in the tes cs?
would i have to remake my landmass within the new engine?
is it too soon to know? i bet it is...i bet i have to do it all over..
oh well, i can still use it on my unity project XD, but the models i am sure will be usefull. especially my trees XD!
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WHY DO WE NOT HAVE SUB-FORUMS FOR SKYRIM YET???
ill get ahold of a site soon and post my work. but dont expect any news untill after spring break.