-How different is the new Creation Kit as compared to the previous Construction kits?
-Will there be a steep learning curve for a modder that's familiar with the old tools?
-When designing the Creation Kit did you look at other developers tools sets and see what design features they included that may have been beneficial and attempt to incorporate similar design into the new kit or did you just develop it based on previous designs and as your specific needs arose?
-Is the new engine and toolset designed around the same master file/plug in concept that is used in earlier games. If so has there been any enhancements to that design to improve compatibility? Such as the mods OBMM or BAIN provided?
-Are there any plans to provide community support for the Creation Kit? Such as video tutorials, WIKI, location to submit technical questions, etc?
-Most developers use professional tools in creating games. Most modders are unable to get access to these expensive applications. Has there been or do you expect any efforts to provide support for the freeware tools most modders use such as Blender, GIMP, etc.?
-Now that you are using a new engine you have been able to avoid using some middleware softwares such as Speedtree. Do you think this will allow modders more access and ability to alter parts of the game that were not possible before due to licensing restrictions on the middleware?
-What parts of the Creation Kit do you think has seen the most improvement or changes?