I've spent 2 solid days reading these forums. Used the search, but to no avail lol.
My basic premise for a mod I'm working on is to increase the challenge factor in a way that also goes along with the increase in skill, armor/wep, spell progression by adding "almost" insane %+ increases to the character as well as the mobs and allies. The story says theres a war going on...but I don't see thousands of soldiers lol...but I digress.
I would like to, in a nutshell, populate the world beyond what is already there with more roaming bandit parties, herds of deer, maybe even create a bonafide "war zone".
BUT.......I don't know what the game can handle. I dont know if anyone has tried this, no I havn't looked to any mods. I want to do this myself.
What I'm trying to do is specifically increase the number of bandits/wolves/deer etc. that "spawn". So, I walk outside and see like 30-50 deer roaming around, or I'm going somewhere and a bandit party of 40 come running at me. Also, maybe increase the number of mobs in dungeon areas but I'm figuring that will take a more direct approach in going into each area, setting AI packages etc.
So...specifics.
How can I increase the spawn rate and amount "per pack" of random encounters not specific to dungeons. I'm guessing some of those forts (before you enter the door like Fellglow Keep) the bandits that populate it, are they "in" the fort itself? or considered "outside"?
Another thing I'd like to do is see if i can raise the skill cap past 100. I've used the "game settings" to change it but it reverts back to 100 in-game. So I've looked and cannot find anything for the "legendary skill" option to see if I can change that. I've pretty much found the other ways to increase things like stam/health/mag per level as well as perk percentages.
Any help deserves a heartfelt "Thank you!"