Re-creation of Morrowind

Post » Mon Dec 28, 2009 1:27 am

I'd be happy to just have a console option for the Xbox/360. Would save loads of time for us old farts who just like to get straight into the quests and don't have hours to burn leveling and piecing together our weapons and armor. The console and mods are what make the PC version so great.



Errrr.. consolitis is the death of good game dynamics. Take Oblivion for example. I dont think all the buttons and textfont were large enuf... :facepalm:
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Richus Dude
 
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Post » Sun Dec 27, 2009 10:16 pm

Er, I'm not really getting it. It looks exactly like Morrowind. So what's the point?


Later on it could add a lot of cool stuff to Morrowind, like smooth animation transitions, water boxes, and more shaders for less fps than MGE.
I'm looking forward to it a lot more than any other mod, that's for sure.

As for a re-creation of Morrowind... never gonna happen. ;P
Even if it did, I wouldn't give a crap, I just want them to focus on the next ES game.
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Baby K(:
 
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Post » Sun Dec 27, 2009 10:27 pm

Just improve the graphics. And the question of if they would ever release an improved version...well Sierra, several years ago, released an updated version of their hit QUEST FOR GLORY. It looked much better than the original.
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Tyler F
 
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Post » Mon Dec 28, 2009 1:57 pm

I hear about all of these Morrowind mods, could anybody send me some links? They sound interesting.


Me too? I'm new with mods...

However, I have to say that I would not want a simplified, voice acting dialouge. I agree that graphics could use a touch-up and that the mechanics, primarily stealth, could benifit from some improvements. But if it became like Oblivion I would not buy it... I have oblivion for that.
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Dona BlackHeart
 
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Post » Sun Dec 27, 2009 10:26 pm

Me too? I'm new with mods...



Did you miss the link in Pluto's post?
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Enie van Bied
 
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Post » Mon Dec 28, 2009 1:52 pm

They could recode Morrowind to make mods more manageable, incorporate the community ideas of tools, and make any animation easy to do.
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Manuela Ribeiro Pereira
 
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Post » Mon Dec 28, 2009 1:55 pm

I have thought about it, hopefully you guys will agree with me, but if Bethesda could re-create Morrowind, but with Oblivion style gameplay including graphics, a better map, talking npc's and not as clunky movement, that would easily make GotY. Morrowind was THE best game of its time, but i think it could be made better as long as they keep everything, yet improve the quality such as graphics and talking npc's. Post something if you agree please :)

I think what you're looking for is better graphics. Morrowind play perfectly well.
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Lalla Vu
 
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Post » Mon Dec 28, 2009 10:33 am

Errrr.. consolitis is the death of good game dynamics. Take Oblivion for example. I dont think all the buttons and textfont were large enuf... :facepalm:


I've actually never played Oblivion, so I'm not sure what you mean. The in-game menus?

It would be great to be able to replace a lost quest item (especially one that is essential to the game) or (like I would do) immediately max out and equip my character from the beginning so I can get straight into the quests. Leveling-up was fun when all I did was play video games every day, but not these days, and even though I know all the glitches I need to exploit to make that process as speedy as I can on the Xbox, heck, it still takes a good few hours - time that is more enjoyably spent exploring and questing. PC users game with console options just fine; us Xboxers would manage just fine as well.

That and improved graphics would be all a recreated version of Morrowind would need.

EDIT: also, two more things. First, the ability to adjust how quickly the time passes in-game, from the normal setting to as slow as real-life time. I like how I can simply add the Tempus Fugit ring mod on PC and be able to play either in daytime (which I prefer most) or play according to the actual clock on the wall. The default time setting is ridiculous, at least to me.

Second, either an independent face editor where I can choose a face and customize skin tone, hair, and facial hair for it (and customize the color, including highlights, of the hair selections) or else a much wider variety of choices. The stock selections are... lacking.
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James Wilson
 
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Post » Mon Dec 28, 2009 7:24 am

I've actually never played Oblivion, so I'm not sure what you mean. The in-game menus?

The default menu is large and cartoonish. It was apparently meant to be viewed on a television screen from across the room, not on a high-resolution computer monitor. To make matters worse, once the menu is open it has to be navigated by means of tabs, which are (I have to assume) convenient for console controllers but are a serious pain in the butt for those of us who have to move a cursor around a computer screen. Tabs...and then tabs within tabs. *shudders*
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Erin S
 
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Post » Sun Dec 27, 2009 11:48 pm

The default menu is large and cartoonish. It was apparently meant to be viewed on a television screen from across the room, not on a high-resolution computer monitor. To make matters worse, once the menu is open it has to be navigated by means of tabs, which are (I have to assume) convenient for console controllers but are a serious pain in the butt for those of us who have to move a cursor around a computer screen. Tabs...and then tabs within tabs. *shudders*


Gotcha. Sounds a little overwhelming :blink:
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Manuel rivera
 
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Post » Mon Dec 28, 2009 8:02 am

It would be great to be able to replace a lost quest item (especially one that is essential to the game) or (like I would do) immediately max out and equip my character from the beginning so I can get straight into the quests.

That and improved graphics would be all a recreated version of Morrowind would need.

EDIT: also, two more things. First, the ability to adjust how quickly the time passes in-game, from the normal setting to as slow as real-life time.

Second, either an independent face editor where I can choose a face and customize skin tone, hair, and facial hair for it (and customize the color, including highlights, of the hair selections) or else a much wider variety of choices.

Well, all that can be done with the PC version, so you might want to try to find it. :)
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Misty lt
 
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Post » Mon Dec 28, 2009 10:47 am

Well, all that can be done with the PC version, so you might want to try to find it. :)


I have it - pity my computer isn't capable of running it smoothly. If my new job turns out, one day a good gaming rig might be in the mix; Morrowind is much more fun on PC :)
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Trent Theriot
 
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Post » Mon Dec 28, 2009 11:41 am

They should re-vamp the graphics, update the combat system. Add the almost A.I quailty of intellegence to the npcs. thats all I care about, smoother fighting like in oblivion, better graphics, and smarter Npcs...

Every other little detail is perfect.

Well, a new expansion for use console gamers.
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Craig Martin
 
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Post » Mon Dec 28, 2009 6:02 am

I have thought about it, hopefully you guys will agree with me, but if Bethesda could re-create Morrowind, but with Oblivion style gameplay including graphics, a better map, talking npc's and not as clunky movement, that would easily make GotY. Morrowind was THE best game of its time, but i think it could be made better as long as they keep everything, yet improve the quality such as graphics and talking npc's. Post something if you agree please :)


GAME GENERAL:
Save during chargen
Come up with tasks for House and Guild leaders to do.
Make it possible for the PC to train up lower ranked members in the PCs House or Guild
Beast race footwear and open face helms
Make it possible to join the currently unjoinable factions and have appropriate missions for those factions, even when those factions endgames are at odds with the standard MQ.
Make it possible to defy the Empire by taking over House Dagoth, and becoming an immortal through the same methods that the Tribunal and Dagoth Ur used.
Free weight space remaining in containers
Ability to select multiple types of items at once in the Inventory
Oblivion style stacking filled soul gems sorted by type of soul

COMBAT:
Enemy evasion and blocking animation
Location specific damage

ALCHEMY:
Oblivion style ingredient matching
Levels above current GrandMaster, with the ability to selectively NOT use ingredient effects.

Jenifur Charne
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Mark Churchman
 
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Post » Mon Dec 28, 2009 2:09 pm

GAME GENERAL:
Come up with tasks for House and Guild leaders to do.
Make it possible for the PC to train up lower ranked members in the PCs House or Guild
Beast race footwear and open face helms
Make it possible to join the currently unjoinable factions and have appropriate missions for those factions, even when those factions endgames are at odds with the standard MQ.
Make it possible to defy the Empire by taking over House Dagoth, and becoming an immortal through the same methods that the Tribunal and Dagoth Ur used.

There are mods for all of these.
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Campbell
 
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Post » Mon Dec 28, 2009 2:40 pm

Try in around 50 years time, when you lack hair and teeth, and the series may have covered every province, and started again. ;)

... Unless the favouritism of Fallout continues... <_<
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Judy Lynch
 
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Post » Mon Dec 28, 2009 11:16 am

Try in around 50 years time, when you lack hair and teeth, and the series may have covered every province, and started again. ;)

... Unless the favouritism of Fallout continues... <_<



Fallout
enough said.......


EDIT: you got to admit that Fallout makes more profit than the scrolls and that's were the favouritism come from the green :'( sad but true
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Enny Labinjo
 
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Post » Sun Dec 27, 2009 11:15 pm

Id rather them remake Daggerfall. Morrowind is still a very playable and enjoyable game. But Daggerfall hasn't aged very well.
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Invasion's
 
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Post » Sun Dec 27, 2009 10:53 pm

I've read slot of posts saying they dispise voice acting, I actually like so for me it would be great if they did it but on the other hand the amount of hours it would take to implement would be astonishing becaus of how rich the text is. Still I'm all for voice acting. I would hope at the same time they implement a routine for each person such as sleepig working ect routine as it's strange to see them in one place all day. Also I don't know if anyone else felt this but vivic always seems like a very empty place to me it needs more hussel and bussel for the capital of mainland morrowind. The graphics they used in oblivion + some extras would be awesome. For me all of this would add a more emmercing experience for me. (sorry for any spelling mistakes as I'm on my iPhone and can't be bothered checking them)
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Tyrel
 
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Post » Mon Dec 28, 2009 5:33 am

I've read slot of posts saying they dispise voice acting, I actually like so for me it would be great if they did it but on the other hand the amount of hours it would take to implement would be astonishing becaus of how rich the text is. Still I'm all for voice acting.

It would be very cumbersome in game, not because of the quantity of voices needed, nor the quantity of limes each NPC has. It would be a headache because of the sheer amount of topics you can obtain information on from NPCs.

I would hope at the same time they implement a routine for each person such as sleepig working ect routine as it's strange to see them in one place all day.

Already modded.

Also I don't know if anyone else felt this but vivic always seems like a very empty place to me it needs more hussel and bussel for the capital of mainland morrowind.

Vivec is *NOT* on mainland Morrowind. Vivec, like all the other places in the original game is on the island of Vvardenfell. Tribunal takes place in Mournhold which is supposed to be on the mainland.
Vivec feels empty because unlike the business city of Balmora, Vivec is like the Vatican; a religious capital enclave.

The graphics they used in oblivion + some extras would be awesome. For me all of this would add a more emmercing experience for me. (sorry for any spelling mistakes as I'm on my iPhone and can't be bothered checking them)

You can already approach Oblivion's grade of higher res graphics through texture pack and mods.

Jenifur Charne
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Kari Depp
 
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Post » Mon Dec 28, 2009 6:11 am

I personally like the game the way it is. I would however, enjoy a new special edition with maybe some multiplayer aspect.
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Philip Rua
 
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Post » Mon Dec 28, 2009 12:46 pm

I'd rather Bethesda release the source code on either the game's 10th anniversary (may 5th 2012) or TES's 20th (March 2014). They supposedly lost Daggerfall's when asked about doing it for that, but I would hope they still have Morrowind's source.
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Rinceoir
 
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Post » Mon Dec 28, 2009 12:18 pm

Only if it was graphics, combat, magicka recovers over time, and a fix so fatigue isn't always being drained. Nothing else.
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Emma Louise Adams
 
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Post » Mon Dec 28, 2009 12:03 am

I have thought about it, hopefully you guys will agree with me, but if Bethesda could re-create Morrowind, but with Oblivion style gameplay including graphics, a better map, talking npc's and not as clunky movement, that would easily make GotY. Morrowind was THE best game of its time, but i think it could be made better as long as they keep everything, yet improve the quality such as graphics and talking npc's. Post something if you agree please :)


Personally, I would love to see a Remake of Morrowind - the same game, systems, etc.. with a few bug fixes of course. And given how widely available the technology is now, surpassing Oblivion's graphics would be easy (and cheap).

I suspect that if it wasn't illegal, any number of users (modders) would have already taken Unreal's UDK or similar and built Morrowind in it and put it out for public use.
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Trevi
 
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Post » Mon Dec 28, 2009 1:03 pm

From my perspective I would never argue for a remake of Morrowind itself. It stands as a classic. I'm playing it again after several years and I'm amazed at how good it is. Leave it to the loving care of the modding community IMHO.

What I think is important if why it is so good, and what the gaming community can do to influence people like Bethedsa and Bioware to make games like it reversing the trend to take out of their new releases most of what makes Morrowind so good.

So why is Mororwind so good? There are many things but I want to focus on just one here: in common with contemporary classics like BG1/2, Fallout 2 and Planescape Torment it has a depth and complexity of plot, environment and culture that exceeds modern games like Oblivion and DAO. There are two fundamental reasons for this: 1. consoles (and there's nothing we can do about that) and 2. voice acting (and there is possibly something we can de about that).

The problem is gamers in genenal say they want voice acting. The question is do they fully understand the consequences, or tradeoffs, involved. The economics of it are as follows: in a game like Morrowind text dialogs are copied more or less straight from the writer's manuscripts and pasted into the game engine which is cheap. In a game like Oblivion a cohort af actors must be hired to record each and every possible dialog option which is hugely more expensive. It gets worse. If a mistake or glitch is discovered it is much more difficult and expensive to fix voice acted dialogs than text and will likely take weeks rather than hours to remedy pre-release, and probably cannot be fixed all post release when the actors are all out of contract and working elsewhere.

Therefore the developers cannot afford to make such mistakes and they must also perforce limit the cost of the overall PC/NPC intereactions. They do this in two ways: first they reduce depth and breadth of the dialogs (and therefore plot and atmosphere) in the game, basicially reduce complexity, and secondly they strive to reduce as much as possible any inter-dependency dependency between quests and areas of the game world. For these reasons Morrowind's PC/NPC interaction mechanism, which is one of it's strongest and most endearing features IMO, could not be done today in a fully voice acted game.

The games industry would argue that for every gamer who wants a complex text based adventure like Morrowind there are twenty more who want a simpler more action based cinematic gaming experience. I'm not sure that the majority of gamers actually understand the tradeoffs involved in this when they say they want voice acting. One thing is certain, however, if the gaming community does not stand up and say that they want a return to the kind of depth and atomosphere found in Morrowind, even if that means a return in some measure to text based adventuring, there will never be another Morrowind.
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Johanna Van Drunick
 
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