[...]
One thing is certain, however, if the gaming community does not stand up and say that they want a return to the kind of depth and atomosphere found in Morrowind, even if that means a return in some measure to text based adventuring, there will never be another Morrowind.
One thing is certain, however, if the gaming community does not stand up and say that they want a return to the kind of depth and atomosphere found in Morrowind, even if that means a return in some measure to text based adventuring, there will never be another Morrowind.
Some really great points! However, this quoted part I don't necessarily agree with.
The developer's opinion still stands: more action even if it costs in the depth department. Why? Because they realise the action fans are playing the game, they're not part of the community. They don't care about forum texts - they play the game. Bethesda acknowledge that people here in these forums are a minority type of fans who enjoy the depth part rather than voice acting, for example. Only that our voices can be heard since we are here. The "mainstream audience" aren't.
In this time where everything's produced all the time, new games released left and right for example, there is mainly no room for sustainability anymore. Average gamers just play games as they come out. They're using only a tiny bit of Elder Scrolls' potential. This type of audience are great in numbers compared to us deeper players, and those are the buyers who make a lion's share of the profit. By far. And we who are not satisfied with depth will buy it anyway, so, they're not certainly losing if they make the games less deep and better in terms of the present time, if you will. More voice acting since the new games usually have more and more voice acting. Smoother combat since new games usually have smoother and smoother combat. Etc. The technique is supposed to go forward all the time, it's some cultural norm, and a cage we're living in. Majority of gamers subconsciously call for more and more developed games in terms of graphics, smoothness, voice acting, etc. It's not easy to keep up to these "today's standards" and make the story very deep and adding much content such as in-game books, random ruins and many styles of architecture at the same time. They have to choose. And they're going more towards "today's standards" since the game wouldn't sell that well otherwise.
The text above is exaggerated, and there are graphics fans who are into deep storytelling, there are deep storytelling fans who are into graphics and such. And you can find every type in the forums. We as players are as many as all the possible combinations. However, I proposed these two stereotypes: fans who'd take a deep immersive story over a beautiful and smooth game; let's call them "story fans". And fans who'd take a beautiful and smooth game over immersive storytelling; let's call them "graphics fans". I assume "the graphics fans" are many and "the story fans" are few in numbers. I also assume the latter are mainly the ones who write these kind of posts to forums and are thus easier to follow than the former type. And I think I'm pretty close to truth with these stereotypes. The developers should do what's "in" at this time. And it's still technology that's in, great for the "graphics fans". There shouldn't be another Morrowind (type of game) since the less complex inside with more polished outside is what sells.