» Tue Feb 01, 2011 5:57 am
Maybe this is a good excuse for me to write down all my custom spells.
My most powerful spell is a touch spell, which is in its third version of the spell (currently at Master level, the previous two were at Expert Level.
I named it Void, The Movie (First spell was Void, second spell was Void Returns, and now the third)
I'm not looking up the specifics, but these are the components:
Soul Trap
Fire Damage
Shock Damage
Weakness to Fire and Shock 100%
Weakness to Magic 100%
And Light in 10 feet for the duration of the Soul Trap, which I usually put around 4 seconds. (I try to add Light as a component to soul trap spells, as it is visually cool when the light is extinguished, you take the soul at the same time.)
This is an instant kill spell on anything except a Mended Flesh Atronach, and heavily armored marauders and Liches, at 75% difficulty. For Emergency Use only, as it takes all my magicka.
The Lich will reflect this spell, fyi, so if you truly want to see how powerful your spells are, and how fast you can die in this game, cast this on a Lich. The Nether Liches are quite easy for me, three or four bow shots usually does it.
I have a frost cloud spell, where I do frost damage for about 8 seconds, in a 40 foot radius, in addition to paralyzing anyone in 40 feet for 3 seconds.... which translates to about 5 to 6 seconds, as they must fall, and then get back up. Good escape spell.
And don't discount Restoration. Try this:
Drain Fatigue 100 for 2 seconds
Drain Health 100 for 2 seconds
Damage Fatigue 100 for 2
Damage Health 100 for 2.
Watch your enemy flop around then die conveniently at your feet.
Another spell has fire, shock, turn undead, light components.
Another summons a dremora lord, turns me invisible, buffs me up a little, so I can get the hell out of there. It's called Panic!
Save before you make custom spells, then either try them out on the apprentices outside, (reload after of course) or hit the closest cave, for me, Sinkhole Cave, as I can test it out on hostile humans, rather than creatures. Just.... remember to save beforehand. If it svcks, or isn't quite right, you can tweak and play with the effects over and over. Then final save on the spell. Pretend you're in the middle of exams... as this process can take up a fair amount of time. Testing and tweaking a spell sometimes takes up and entire gaming session in an evening. :foodndrink:
I go this torturous study route, as I too am on 360, and it totally svcks to have screwed up and lame weak spells in my book. So I test thoroughly before I commit. Just one more lame thing to scroll through, could send me over the edge.