creature coming from all over the cell

Post » Tue May 17, 2011 2:04 pm

I have my dungeon set up so that parts of it go underneath each other....the problem is that once i enter the cell the enemies in the rooms underneath where I am will also detect me and then come and attack. THis mean that 80% of the creature will just come and swarm me once i enter the cell....


is there any way for me to stop this?
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Tue May 17, 2011 1:29 am

Disable them, with an 'enable parent' set to an Xmarker that is 'initially disabled'.

Put a trigger zone where the player goes 'up the stairs' to enable the Xmarker, and thus enabling the creatures.
User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Tue May 17, 2011 6:59 am

was trying to aviod that as it means i cant use levelled lists then.
User avatar
Haley Merkley
 
Posts: 3356
Joined: Sat Jan 13, 2007 12:53 pm

Post » Tue May 17, 2011 11:16 am

You can if you use the 'PlaceAtMe' and place a leveled list object at an Xmarker.
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Tue May 17, 2011 3:25 am

And do not let anyone scare you about placeatme usage. As long as it is to place an actor it is no big deal.

Unless one wants to say the developers are as "amateur" at scripting as I am, even Bethesda (the developers) used placeatme to place an object (a bone) near EVERY Shambles when it died to cast a spell at the body for the frost explosion. They easily could have used an invisible activator and the moveto command instead but they did not. And they coded that into the game via the add on (DLC) years AFTER placeatme was popularly known to be a "fearful" command to use. So I do not believe placeatme is as bad as everyone makes it out to be when used correctly.

That is just my opinion, better programmers than I may disagree.
User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Tue May 17, 2011 2:09 pm

PlaceAtMe in this isntance is certainly not bad.

When you spawn a creature this way, the creature is 'cleaned up' by the game engine after its death, like any creature is.
Note that the creature must not be a 'quest' object or a persitant reference.
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am


Return to IV - Oblivion