EJ-12's Creatures, Armor, and Weapons.

Post » Thu Sep 30, 2010 2:41 pm

So I love EJ-12's creature, armor and weapons suites, however being as that its all in Russian I had two question. Do all the in-game names change to Russian? How do I go about installing the suites? I can't read Russian so its kind of difficult (tried a translator but that went over horribley). I think I can install everything singularly and not in suites but that is a lot of work so I'd rather just install the suites if I can...

http://www.tesall.ru/files/authors/ej-12/?page=5

If its too much of a hassle what is a good English equivalent? Becuase I havn't found anything that looks that nice to me.
User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Thu Sep 30, 2010 1:09 pm

The name-changes the mod makes is only to objects it modifies. So it might for example change the name of the creatures you are replacing, or the weapons etc.

Installing the mods is quite easy, you just go about it like any other mod.

I understand russian but I can't download the mods now to tell you how to install them, but there is no real mystery on how to install them. Just go about it as if you would with a normal mod.

Although be advised, the russian mods will give the objects that are changed funky names, which you might want to edit in the CS, so that they are in english. Good luck :)

If you still need help with installing I'll look into it after I get back from work :)
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Thu Sep 30, 2010 7:25 pm

Personally, I would just change the names of the meshes you want to use, so that you they can be pluginless replacers and you don't have to mess with the russian esp, and risk conflicts with other mods, but thats just me. :whisper:
User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Thu Sep 30, 2010 4:18 pm

Thanks, well what I don't understand is that in the the "master files" folder for each mod there are about ten esp files, none of which I know which to use or even if I need them...

E.G. for the Weapon Suite there are...

@_AboutWeaponsBK.esp
@_weaponSuit.esp
@_weaponSuit(BM).esp
@_weaponSuit(BM-noScript).esp
Better_Creature&Armor&Weapon_(BM_Suitt_AD).esp
Better_Creature&Armor&Weapon_(BM_Suitt_ST).esp
Better_Creature&Armor&Weapon_(Suitt_AD).esp
Better_Creature&Armor&Weapon_(Suitt_ST).esp
TESTCreatAllWeapon.esp
TESTCrateAllWeaponBM.esp
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

Post » Thu Sep 30, 2010 11:30 am

@_AboutWeaponsBK.esp - This books is about weapons (*new models). Volume 1-4. It's not all ...
@_weaponSuit.esp - base version. New weapons onlu. By M+T
@_weaponSuit(BM).esp - base version. New weapons onlu. By M+T+B. Added flag Silver weapons&And some unique swords.
@_weaponSuit(BM-noScript).esp - no Scripts on Weapon;) By M+T+B. No bonuses. most stable version ... and not interesting.
Better_Creature&Armor&Weapon_(BM_Suitt_AD).esp - ver. Advanced. The most complete version. Compilation of all (AD) plug-ins in one. Creatures, armor, weapons... By M+T+B. Imperial Armor - Roman style. All bonuses are reserved. Quests and etc. Added a few new skeletons in "Bloodmoon".
Better_Creature&Armor&Weapon_(BM_Suitt_ST).esp - ver. Standart no bonus. The full complete version. Compilation of all (ST) plug-ins in one. Creatures, armor, weapons... By M+T+B. Imperial Armor - Standart style. No bonuses! No Quests! Added a few new skeletons in "Bloodmoon".
Better_Creature&Armor&Weapon_(Suitt_AD).esp - ver. Advanced. by M+T.
Better_Creature&Armor&Weapon_(Suitt_ST).esp - ver. Standart. by M+T.
TESTCreatAllWeapon.esp - Create, with all weapons, in the world. To test or Cheats;)

PS.
Not bad, if someone will translate basic versions in English and send itheir from Hedgehog.
So he placed them on the PES or Nexus.
A Hedgehog, gives permission for such action. And to use their models in other plugins.
User avatar
Nadia Nad
 
Posts: 3391
Joined: Thu Aug 31, 2006 3:17 pm


Return to III - Morrowind