MW creatures to OB creatures.

Post » Fri Nov 20, 2009 5:06 pm

Good for you. In which case, you're spoiled for choice in a genre that calls itself fantasy but has little to do with the fantastic. So you don't bloody well need another more of the same traditional rubbish. "And if you don't like it, familiar fauna is just a CD change, video store, or library away." Or even a short drive to the local zoo.

For fantasy, TES IV had Daedroths, Clannfears, Spider Daedra, Dremora, Xivilai, Scamps, and three very different varieties of Atronach. The traditional setting contrasted sharply with the invading Daedra. In Morrowind, many people didn't realize which creatures were daedra because they were all bizzare. Not a good idea for a setting where the Daedra are invading our world. And might I remind you that the only criticism allowed is constructive criticism, so please be more civil.

They were pushed into that by the fans who complained about the lack of fantasy wierdness in Oblivion itself. And to be honest, the things Shivering Isles weren't all that amazing. Sure, it was a great expansion and i loved it, but look at the huge murshrooms, we had those in Morrowind, the entire landmass of Dementia looks very simulair to the Bitter Coast region of Vvardenfell, Mania is a hippy Ascadian Isles region, Gnarls are a spin-off on Ents, Elytra are just huge bugs, Grummites, Scalons and Balliwogs are mutated frogs and most of the Daedra were already featured in earlier games.

Such things often work both ways. Kagouti, Alits, and Guar are spin-offs of various dinosaurs, Nix-Hounds are just half-dog-half-bug, Kwama are spin-offs of termites, Cliff Racers are spin-offs of Pterosaurs, and Netches are spin-offs of jellyfish.

What's hard is putting that stuff in a world and having it remain a cohesive setting that makes sense in relation to itself. That's why Vvardenfell was great and why Shivering Isles, though also original, wasn't the same. A plane of madness by definition need make no sense.

The fauna of the Shivering Isles varied from place to place to match whether they lived in Mania or Dementia. They're still mortal creatures that would have changed and evolved to match their environment.
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Chase McAbee
 
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Post » Sat Nov 21, 2009 3:58 am

For fantasy, TES IV had Daedroths, Clannfears, Spider Daedra, Dremora, Xivilai, Scamps, and three very different varieties of Atronach. The traditional setting contrasted sharply with the invading Daedra. In Morrowind, many people didn't realize which creatures were daedra because they were all bizzare. Not a good idea for a setting where the Daedra are invading our world. And might I remind you that the only criticism allowed is constructive criticism, so please be more civil.

The Deadlands were the most 'traditional' part of all.
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{Richies Mommy}
 
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Post » Fri Nov 20, 2009 11:01 pm

The Deadlands were the most 'traditional' part of all.

That's what they intended; they wanted a world that looked as hellish as could be.
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Catherine Harte
 
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Post » Sat Nov 21, 2009 12:42 am

That's what they intended; they wanted a world that looked as hellish as could be.

Don't you think hell should feel just a little bit unfamiliar? (Read: scary) Because that version of hell exists mostly on Hallmark Cards and chessy cartoons and is mundane and boring as all get out.
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Franko AlVarado
 
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Post » Sat Nov 21, 2009 6:22 am

Don't you think hell should feel just a little bit unfamiliar? (Read: scary) Because that version of hell exists mostly on Hallmark Cards and chessy cartoons and is mundane and boring as all get out.


And Diablo II.

The difference? There are no town portals in Oblivion.

CP: "Constructive" criticism is a matter of opinion.
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Luna Lovegood
 
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Post » Sat Nov 21, 2009 5:08 am

Don't you think hell should feel just a little bit unfamiliar? (Read: scary) Because that version of hell exists mostly on Hallmark Cards and chessy cartoons and is mundane and boring as all get out.



:whisper:

They could have gotten a MUCH better "Hell" by reading some http://reluctant-messenger.com/1enoch01-60.htm#Chapter18 <--- Added for emphasis only.
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luis dejesus
 
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Post » Fri Nov 20, 2009 6:19 pm

:whisper:

They could have gotten a MUCH better "Hell" by reading some estranged biblical literature.


Or, chinese hells; For example, Hell of Ice - Children who ill-treat their parents and elders are sent here to be frozen in ice.

Nice.
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Nathan Maughan
 
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Post » Fri Nov 20, 2009 8:23 pm

Or, chinese hells; For example, Hell of Ice - Children who ill-treat their parents and elders are sent here to be frozen in ice.

Nice.

Then the only daedra to fight would be Frost Atronachs. Dagon isn't the Prince of Ice.

Don't you think hell should feel just a little bit unfamiliar? (Read: scary) Because that version of hell exists mostly on Hallmark Cards and chessy cartoons and is mundane and boring as all get out.


No, I don't think that it should feel unfamiliar. I liked how they made the deadlands. But I think the most important point is that a "traditional" hell is best for Mehrunes Dagon. Save the strange ones for some of the other princes.
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A Dardzz
 
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Post » Fri Nov 20, 2009 4:03 pm

Then the only daedra to fight would be Frost Atronachs. Dagon isn't the Prince of Ice.
No, I don't think that it should feel unfamiliar. I liked how they made the deadlands. But I think the most important point is that a "traditional" hell is best for Mehrunes Dagon. Save the strange ones for some of the other princes.


Constructive my butt, [censored].
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Flutterby
 
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Post » Sat Nov 21, 2009 3:40 am

Constructive my butt, [censored].

I think you're missing my point of constructive criticism. I wasn't referring to what one thinks of others' ideas, I'm talking about when people get personal and start talking about other posters. For example, calling me a [censored] is NOT constructive criticism.
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Bloomer
 
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Post » Fri Nov 20, 2009 7:22 pm

I think you're missing my point of constructive criticism. I wasn't referring to what one thinks of others' ideas, I'm talking about when people get personal and start talking about other posters. For example, calling me a [censored] is NOT constructive criticism.

It could have been. We don't know what word it was.
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DeeD
 
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Post » Sat Nov 21, 2009 6:08 am

I think you're missing my point of constructive criticism. I wasn't referring to what one thinks of others' ideas, I'm talking about when people get personal and start talking about other posters. For example, calling me a [censored] is NOT constructive criticism.



I think that was a certain 4 letter word which describes fecal waste, used as a figure of speech.



Also, for the record-- constructive criticism lists what one feels is wrong, and OFFERS A SOLUTION at the same time.

non-constructive criticism simply bashes.
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Ellie English
 
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Post » Sat Nov 21, 2009 12:06 am

I think you're missing my point of constructive criticism. I wasn't referring to what one thinks of others' ideas, I'm talking about when people get personal and start talking about other posters. For example, calling me a [censored] is NOT constructive criticism.


Quit it with constructive criticism. You're using it as a euphemism for not attacking you. Fine, I know it's wrong.

But, there's nothing constructive about what you're saying either. There's nothing really constructive about this as we talk about a bunch of could-be's that Beth didn't take. I don't care anymore.

I'm tired of this apologetic [censored].
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stevie trent
 
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Post » Fri Nov 20, 2009 11:38 pm

Quit it with constructive criticism. You're using it as a euphemism for not attacking you. Fine, I know it's wrong.

But, there's nothing constructive about what you're saying either. There's nothing really constructive about this as we talk about a bunch of could-be's that Beth didn't take. I don't care anymore.

I'm tired of this apologetic [censored].

Attacking my (or anyone else's) ideas is one thing; it's happening constantly on this forum. Attacking me (or anyone else) is another; it's bordering flaming.
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Isabell Hoffmann
 
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Post » Sat Nov 21, 2009 2:07 am

Attacking my (or anyone else's) ideas is one thing; it's happening constantly on this forum. Attacking me (or anyone else) is another; it's bordering flaming.


No [censored], sherlock.

Maybe because people aren't using their imaginations enough to think the traditional was the only way to make everything fit. Suddenly, people are using any excuse to come with against potentially novel creations from pre-existing and foreign concepts.

God, it's [censored] stupid how you people would say Cyrodiil is like this because humans live there.
Oblivion has to look like fire and brimstone and like Diablo II.
Cyrodiil can't be a rain forest because it's right next to an alpine region.
Cyrodiil can't have werewolves because it's not isolated.
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Alba Casas
 
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Post » Fri Nov 20, 2009 8:39 pm

I didn't mind the creatures overall in Oblivion. Although the feel of the game was, in it self a little bit bland. It was however bland in the way that english food is bland and this need not be an overly bad thing, although I did enjoy the wierd flavours of Morrowind alot more blandness alone does not make the oblivion meal bad. No... it was other faults I have with Oblivion.

I did like the way that Morrowind mixed the beautiful strangeness of morrowind life perfectly with the more familiar aspects brought by the imperial colonists. It magnified the wierdness to a great extent.

Slightly off topic... but I was disapointed by the Imperial City for a reason similar to this. I was expecting a Cyrodiil Vivec... with a riot of Tamrielic cultures mixing, temples to every god in Nirn, markets full of exotic goods. Instead we got a depressingly small, sterile and bland little ring of boredom.
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Colton Idonthavealastna
 
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Post » Fri Nov 20, 2009 9:14 pm

Yeah Cyrodiil's wilderness is pretty much just like America/Canada, well except for the goblins and Imps and Land Dreaghs and Slaughter Fish and Trolls and Ogres and Atronach's and Zombies, yes, besides all those things, Cyrodiil is just like North America with swords, castles, and magic.
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RaeAnne
 
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Post » Fri Nov 20, 2009 5:00 pm

Was there a real reason why Cyrodiil featured no flying enemies?
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Marlo Stanfield
 
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Post » Fri Nov 20, 2009 9:57 pm

Was there a real reason why Cyrodiil featured no flying enemies?


Cliff racers were so unpopular.
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Guy Pearce
 
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Post » Sat Nov 21, 2009 1:12 am

Yeah Cyrodiil's wilderness is pretty much just like America/Canada, well except for the goblins and Imps and Land Dreaghs and Slaughter Fish and Trolls and Ogres and Atronach's and Zombies, yes, besides all those things, Cyrodiil is just like North America with swords, castles, and magic.



I personally would have said "Just like some poor knock off of medieval europe, after being sent through a sanitation bath."


Cities are too clean. People have abnormally good teeth. Lots of other ambience issues that make the world disbelievable.

At least morrowind had all those dunmer living in squallor like they should be. (This is not an ethnic bashing statement, but a statement of realistic depiction.)
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Dan Stevens
 
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Post » Sat Nov 21, 2009 12:07 am

Cliff racers were so unpopular.


Not to mention WHAT flying creatures of Cyrodiil were already in lore, unless you want to get attacked by Eagles.
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luis ortiz
 
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Post » Sat Nov 21, 2009 12:26 am

Not to mention WHAT flying creatures of Cyrodiil were already in lore, unless you want to get attacked by Eagles.



Personally, I would have considered ravens and magpies to be rather commical. both are attracted to shiney objects, and would LOVE adventurers, (and their gold coins.)
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mike
 
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Post » Fri Nov 20, 2009 11:34 pm

It did "Medieval europe" really badly. I question whether whoever designed Cheydinhal has ever been to a a medieval european city (York, Rome, Verona, Venice, Heidelburg, Edinbugh, yes they all have modern bits... and other european cities have medieval bits but thats beside the point). Skingrad felt pretty good... but for Cheydinahl, where were the streets? Where were the markets.


And where the hell were all of Cyrodiil's farms?
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josie treuberg
 
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Post » Sat Nov 21, 2009 3:13 am

It did "Medieval europe" really badly. I question whether whoever designed Cheydinhal has ever been to a a medieval european city (York, Rome, Verona, Venice, Heidelburg, Edinbugh, yes they all have modern bits... and other european cities have medieval bits but thats beside the point). Skingrad felt pretty good... but for Cheydinahl, where were the streets? Where were the markets.
And where the hell were all of Cyrodiil's farms?



Apparently, all of cyrrodiil can be fed by a handful of people and their small patches of tomatoes, pumpkins, and stands of corn.

Also, people seem to drink more wine than they eat food.


Agreed about medieval architecture and civic planning not being manifested in the game. (however, I have been chastized in the past for bringing up little things like sanitation, street markets, and the like.)
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Mylizards Dot com
 
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Post » Fri Nov 20, 2009 4:07 pm

The chapels were ugly. Inside and outside.

Europeans were more elaborate with how they built their churches. They were structures to gaze at.

The chapels were cheap knock-offs that don't even deserve saying their aim to reach heaven.

And the altars was just too simple.
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Megan Stabler
 
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