MW creatures to OB creatures.

Post » Sat Nov 21, 2009 5:19 am

Apparently, all of cyrrodiil can be fed by a handful of people and their small patches of tomatoes, pumpkins, and stands of corn.

Also, people seem to drink more wine than they eat food.
Agreed about medieval architecture and civic planning not being manifested in the game. (however, I have been chastized in the past for bringing up little things like sanitation, street markets, and the like.)


And lets not forget that criminals, soldiers, and even gladiators outnumber regular citizens, many of which don't even seem to have specific jobs.

I'd really want to live in Cyrodiil.
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Love iz not
 
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Post » Sat Nov 21, 2009 6:55 am

No fuctioning state has more bandits than citizens. Even if the bandits respawn...
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Chad Holloway
 
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Post » Sat Nov 21, 2009 2:37 am

It did "Medieval europe" really badly. I question whether whoever designed Cheydinhal has ever been to a a medieval european city (York, Rome, Verona, Venice, Heidelburg, Edinbugh, yes they all have modern bits... and other european cities have medieval bits but thats beside the point). Skingrad felt pretty good... but for Cheydinahl, where were the streets? Where were the markets.
And where the hell were all of Cyrodiil's farms?


as much asi disliked th game, assasins crreeds cities were prefect. the only problem would be filling in all those buildings if the cities looked like such. and finding a computer to handle thm.

though of course, if the next tes focuses on one city with supreme detail...
No fuctioning state has more bandits than citizens. Even if the bandits respawn...


Transnistria?
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Charlie Sarson
 
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Post » Sat Nov 21, 2009 6:29 am

No fuctioning state has more bandits than citizens. Even if the bandits respawn...



Those non-working citizens have to get food SOMEHOW, right?

Bandits are not mutually excluded from also being citizens. ;)


Gotta eat somehow, right?


*finds the idea of Cyrrodiil puporting to be super rich and fabulous, so that bandits from other countries stream in, so that the citizens can EAT them tremendously funny.*
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CxvIII
 
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Post » Sat Nov 21, 2009 7:35 am

No fuctioning state has more bandits than citizens. Even if the bandits respawn...


But the soldiers respawn too.

Come to think of it, Oblivions populations is made up mostly of nonworking citizens, most of whom are either not married or are an ethinic race.

A small minority actually farms, fishes, or makes wine.

Soldiers and Bandits make of most of the population, there are no kids, gladiators make up a third of the Imperial city. (Although they are all slaughtered in several days by the COC)

There is only 1 guy in the Elder Council, all the other counts and countesses sit in their thrones all day.

Oh also don't forget the limited food supply, a handfull of tiny farms, fishermen that can only take scales from the fish they catch, and no livestock besodes sheep.
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JeSsy ArEllano
 
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Post » Sat Nov 21, 2009 3:19 am

But the soldiers respawn too.

Come to think of it, Oblivions populations is made up mostly of nonworking citizens, most of whom are either not married or are an ethinic race.

A small minority actually farms, fishes, or makes wine.

Soldiers and Bandits make of most of the population, there are no kids, gladiators make up a third of the Imperial city. (Although they are all slaughtered in several days by the COC)

There is only 1 guy in the Elder Council, all the other counts and countesses sit in their thrones all day.

Oh also don't forget the limited food supply, a handfull of tiny farms, fishermen that can only take scales from the fish they catch, and no livestock besodes sheep.




There are no toilets, or kitchens.
there are no schools, other than the arcane university (which teaches drivel.)
There is a decided lack of craftsmen.
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Eduardo Rosas
 
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Post » Fri Nov 20, 2009 11:25 pm

There are no toilets, or kitchens.
there are no schools, other than the arcane university (which teaches drivel.)
There is a decided lack of craftsmen.


People never take off there underwear to go releive themselves or reproduce.
No one ever graduates from the Arcane university.
There are no carpenters, stone masons, or engineers.

Oh and don't forget no one drinks water, just alchohol and potions.

EDIT

Actually soldiers make very good builders, and you don't need a kitchen if you get your food from the local inn or tavern everyday.
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Jarrett Willis
 
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Post » Fri Nov 20, 2009 5:15 pm

What's ironic is that most of the Oblivion-bashing logic on this thread could be slightly tweaked to apply to Morrowind.
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Jonathan Braz
 
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Post » Sat Nov 21, 2009 7:14 am

What's ironic is that most of the Oblivion-bashing logic on this thread could be slightly tweaked to apply to Morrowind.



Indeed---

But at least Morrowind has these outstanding features:


Many people are illiterate.

Most people live in one room hovels.

There is a clear segregation of society.



Oblivion is oblivious to these things.
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Anthony Santillan
 
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Post » Sat Nov 21, 2009 5:27 am

What's ironic is that most of the Oblivion-bashing logic on this thread could be slightly tweaked to apply to Morrowind.


Yeah, really though its still only a video game, some things you have to use your imagination for, or just stop exagerating.
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Elena Alina
 
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Post » Fri Nov 20, 2009 5:36 pm

Indeed---

But at least Morrowind has these outstanding features:
Many people are illiterate.

Most people live in one room hovels.

There is a clear segregation of society.
Oblivion is oblivious to these things.

I imagine that Cyrodiil is more wealthy than Morrowind, being the center of the Empire. But there are still beggars in Cyrodiil.
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Ymani Hood
 
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Post » Sat Nov 21, 2009 2:26 am

I imagine that Cyrodiil is more wealthy than Morrowind, being the center of the Empire. But there are still beggars in Cyrodiil.



The level of technology (agricultural) in cyrrodiil is not more advanced than dark age europe. As a result, 90% of the population will have to be poor farmers, in order to sustain the 10% elite.

Even your "Wealthy" will live in shop-houses, with their homes upstairs of their shops.


I strongly suggest you research your dark age architecture, and social ladders more aggressively.
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yessenia hermosillo
 
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Post » Sat Nov 21, 2009 4:18 am

What's ironic is that most of the Oblivion-bashing logic on this thread could be slightly tweaked to apply to Morrowind.

But Morrowind still makes sense as a setting in spite of them. Oblivion has nothing to offset it, and is crippled. The only life in the province is the unpredictability of the RAI.
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Chloe Botham
 
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Post » Fri Nov 20, 2009 8:39 pm

But Morrowind still makes sense as a setting in spite of them. Oblivion has nothing to offset it, and is crippled. The only life in the province is the unpredictability of the RAI.


Actually I never had any problems with the AI, the only thing I find weird is how close people talk to eachother, maybe its better than screaming from across the room...
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jesse villaneda
 
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Post » Sat Nov 21, 2009 1:52 am

The level of technology (agricultural) in cyrrodiil is not more advanced than dark age europe. As a result, 90% of the population will have to be poor farmers, in order to sustain the 10% elite.

Even your "Wealthy" will live in shop-houses, with their homes upstairs of their shops.
I strongly suggest you research your dark age architecture, and social ladders more aggressively.

First, it's just a game, not the real thing. Second, Cyrodiil is probably not the center of agriculture. What is, I'm not sure.

But Morrowind still makes sense as a setting in spite of them. Oblivion has nothing to offset it, and is crippled. The only life in the province is the unpredictability of the RAI.

I'm still trying to figure out how they managed to build Cantons, let alone properly ventilate them. Or how people can walk around in ash storms without face protection. To name a few things.
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Flutterby
 
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Post » Sat Nov 21, 2009 12:39 am

Actually I never had any problems with the AI, the only thing I find weird is how close people talk to eachother, maybe its better than screaming from across the room...



What bothered me, is that they all "stop in the middle of the road" to start gabbing. If you actually watch people, you will find that if they are out leasuirely blabbing, they tend to walk together while blabbing more than they stand around to blab. Especially in a work environment, (Such as inside a mage's guild hall.)




Crimson:

1) No empire can invade other countries without a strong agrarian infrastructure to feed its armies.

2) A) They have a GOD living there. B) They are mythically adapted to the climate. (does not explain non-dunmer doing it though)
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Far'ed K.G.h.m
 
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Post » Fri Nov 20, 2009 10:46 pm

Crimson:

1) No empire can invade other countries without a strong agrarian infrastructure to feed its armies.

2) A) They have a GOD living there. B) They are mythically adapted to the climate. (does not explain non-dunmer doing it though)

Given the number of cougars, bears, wolves, deer, and mudcrabs, in addition to the fast respawning of food crops, food is easy to come by.
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Robert
 
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Post » Fri Nov 20, 2009 5:35 pm

Given the number of cougars, bears, wolves, deer, and mudcrabs, in addition to the fast respawning of food crops, food is easy to come by.

Did you really just say that? :P
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Tracey Duncan
 
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Post » Sat Nov 21, 2009 7:31 am

Given the number of cougars, bears, wolves, deer, and mudcrabs, in addition to the fast respawning of food crops, food is easy to come by.



Somebody is hiding behind gameplay mechanics. It is easy to point out from a lore standpoint that this is a contrivance to make players "happy" by preventing them from actually having to work for their food.


EG-- look at the calender itself. It looks like at most 3 harvests a year, which is congruent with real world farming.
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Floor Punch
 
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Post » Sat Nov 21, 2009 4:37 am

Somebody is hiding behind gameplay mechanics. It is easy to point out from a lore standpoint that this is a contrivance to make players "happy" by preventing them from actually having to work for their food.
EG-- look at the calender itself. It looks like at most 3 harvests a year, which is congruent with real world farming.

As I said, it's just a game, not the real thing; they're two very different things. I was just just looking at it from a game standpoint.
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Lauren Dale
 
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Post » Sat Nov 21, 2009 7:17 am

As I said, it's just a game, not the real thing; they're two very different things. I was just just looking at it from a game standpoint.


You're not in defense of anything relevant, are you?
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Alkira rose Nankivell
 
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Post » Fri Nov 20, 2009 8:14 pm

As I said, it's just a game, not the real thing; they're two very different things. I was just just looking at it from a game standpoint.

http://www.gamesas.com/bgsforums/index.php?act=SF&s=&f=4
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Emma-Jane Merrin
 
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Post » Fri Nov 20, 2009 5:53 pm

You're not in defense of anything relevant, are you?

I'm saying that bashing certain deficiencies in realism is pointless. I'm sick of people doing it. And I can guarantee that Morrowind had a lot more issues regarding realism than Oblivion.
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sally coker
 
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Post » Fri Nov 20, 2009 9:38 pm

As I said, it's just a game, not the real thing; they're two very different things. I was just just looking at it from a game standpoint.



I was looking at it from a ROLE PLAYING standpoint. A role play world needs to be robust and believable, so that the player can become absorbed into the role of their choosing.

Oblivion is strongly lacking in this respect. More over, the world contradicts itself. While the lore provides provisions for some of the bigger faux pas, (Many headed bologna and all.) it does NOT cover fundemental world issues, like food, the yearly calendar, and friends.
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[ becca ]
 
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Post » Fri Nov 20, 2009 8:31 pm

I'm saying that bashing certain deficiencies in realism is pointless. I'm sick of people doing it. And I can guarantee that Morrowind had a lot more issues regarding realism than Oblivion.



What it lacked in the physical presentation of the world, it more than made up for in its lorical underpinnings and additional content.


You dont have to see people eating food, going to the bathroom, et al, when you can read about it and know that people have those same needs.


Also, Morrowind represented a TINY part of the province, namely, Vvardenfell Island. Even then, it STILL depicted farmland, and social hardship quite well, considering it is a game.



Oblivion on the other hand shows all these fat, spoiled 'American like' idiots, sitting around gabbing about mudcrabs all day, with nobody outside actually tending fields. In addition to this, there was no literature mentioning farms in any rational sense, or literature that describes any actual culture of the region.


Oblivion was just a letdown through and through.
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Michelle Serenity Boss
 
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