Creatures, Monsters, Beasts

Post » Tue Mar 01, 2011 10:41 pm

I was thinking the other day that a cool creature or set of creatures would be the skeletal forms of animals. So say you are fighting through an abandoned castle fighting skeletons and all of a sudden a skeletal bear or dog or something charges up. I think it would be neat and go well with humanoid skeletons.
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zoe
 
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Post » Tue Mar 01, 2011 9:01 pm

Witches are creatures now? Last time I checked they are humans, so they belong with Bandits, Mages etc so I presume you mean NPCS. If they did add witches (Which kind of seems pointless with the Mages considering they are pretty much the same with spells) I hope they don't go for the creepy or green wart witch, she can be a normal person and perhaps be on the side of good or evil, so instead of just having evil witches, let's have a group of good witches too (Hey if they have a vampire to be the Count of a City and apparently a good one then they can place a good witch).

Note something though, in Oblivion there is a class called Witchhunter. Why? Were there meant to be witches NPCS? Were they taken out because they seemed too similar to Mages, Necromancers, Conquerors?. Sorry for being nitpicky by the way but I just don't think creature is the right word, neither do I think they should be the annoying cliche stereotypical ones.

What else? Hm I want to see the Atronachs again, and more different Atronachs too. That Twilight thingie as well. Maybe a small colony of Cliffracers (Just please don't make them annoying as they were in Morrowind). I want to see the return of the Kwama colony and their mines where they laid the eggs, I don't know why but I always collected them in MW.

I think there's more but I can't think of anymore
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Jose ordaz
 
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Post » Tue Mar 01, 2011 8:14 pm

Watch the BTS@Bethesda video and you'll notice they have art for the large mammoths you were speaking about.
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Amie Mccubbing
 
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Post » Wed Mar 02, 2011 2:03 am

Watch the BTS@Bethesda video and you'll notice they have art for the large mammoths you were speaking about.

Yeah I know. That's a beautiful piece of concept art but I can't find a way to download the video? Anyone help me out?
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Penny Flame
 
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Post » Tue Mar 01, 2011 7:12 pm

Do they need more of a variety when it comes to monsters?

Yes! Too few not enough variety

Are you excited for the return of Lycanthrope?

HECK YEEEEEEEEEAAAAAAAAH!!!!1 =)

Do I take too much time on my posts?

?

What creatures from my post would you welcome in?

All of the above.

Out of these choices what former creatures do you want to make a return?

All of the above.
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Dean
 
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Post » Tue Mar 01, 2011 10:05 pm

Sea Giant
[img]http://1.bp.blogspot.com/_Dg91BcsSFiA/SkLJ6Stf1kI/AAAAAAAAAkE/vi07DKqE224/s400/Sea+Giant.jpg[/img]
[/quote]

I died on that sea giant picture man xD
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Anna Kyselova
 
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Post » Wed Mar 02, 2011 8:06 am

Watch the BTS@Bethesda video and you'll notice they have art for the large mammoths you were speaking about.



http://img46.imageshack.us/img46/7006/skyrimconceptart.jpg
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Connor Wing
 
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Post » Tue Mar 01, 2011 9:38 pm

They don't need to bring new ones in they just need to bring in a whole lot of creatures from past games that weren't in their sequels.
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Mark Hepworth
 
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Post » Tue Mar 01, 2011 9:26 pm

Firstly, new to the forum, so hey guys :D

So in Oblivion, we had a good variety of monsters/animals, that would attack our players, my concern when playing the game was 90% of the monsters could be tackled using the same routine of attack. This would mean for instance, that you could kill everything in the game with a sword, if you wanted. This is great, if you are the type that hates fighting from a distance, and just want to run at the enemies screaming bloody murder! However, I don't think this promotes the great gameplay that TES has to offer, as players might miss out on a lot of great experiences with other fighting styles.

Therefore my idea, would run like this:
1. Armored troll appears [example]
2. Players skilled in blade or bow [certain level depending on monster etc] can aim at critical points in the armour, thus nulling its effect.
3. Player not skilled enough in blade, uses disintegration magic first destroying the armour, then uses their blade or bow to hit the troll.
[This doesn't have to be magic, e.g high acrobatics + [lowish] blade, means the player can dance around the troll hitting the weak spots, so basically any combination of skills of your choice]
4. [optional] DRAGON SHOUT!/FINISHER
5. Troll dead!
6. Arrange limbs in amusing fashion

Now i know this was in effect in Oblivion, but it wasn't a prominent mechanic, as it was way to easy for me to kill everything in the game on medium difficulty,[first play through] by swinging the biggest bluntest axe i could find until nothing moved. Pair this with http://www.gamesas.com/index.php?/topic/1160347-sea-monsters/page__hl__monster or werewolves etc, and we just might be kept on our toes when venturing into the various regions of Skyrim.

Opinions?
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TIhIsmc L Griot
 
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Post » Tue Mar 01, 2011 8:33 pm

Firstly, new to the forum, so hey guys :D

So in Oblivion, we had a good variety of monsters/animals, that would attack our players, my concern when playing the game was 90% of the monsters could be tackled using the same routine of attack. This would mean for instance, that you could kill everything in the game with a sword, if you wanted. This is great, if you are the type that hates fighting from a distance, and just want to run at the enemies screaming bloody murder! However, I don't think this promotes the great gameplay that TES has to offer, as players might miss out on a lot of great experiences with other fighting styles.

Therefore my idea, would run like this:
1. Armored troll appears [example]
2. Players skilled in blade or bow [certain level depending on monster etc] can aim at critical points in the armour, thus nulling its effect.
3. Player not skilled enough in blade, uses disintegration magic first destroying the armour, then uses their blade or bow to hit the troll.
[This doesn't have to be magic, e.g high acrobatics + [lowish] blade, means the player can dance around the troll hitting the weak spots, so basically any combination of skills of your choice]
4. DRAGON SHOUT!/FINISHER
5. Troll dead!
6. Arrange limbs in amusing fashion

Now i know this was in effect in Oblivion, but it wasn't a prominent mechanic, as it was way to easy for me to kill everything in the game on medium difficulty,[first play through] by swinging the biggest bluntest axe i could find until nothing moved. Pair this with http://www.gamesas.com/index.php?/topic/1160347-sea-monsters/page__hl__monster or werewolves etc, and we just might be kept on our toes when venturing into the various regions of Skyrim.

Opinions?


Loving the Armored Troll idea, but only for Bosses, so yes! :D welcome to the Forums by the way :)
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~Sylvia~
 
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Post » Wed Mar 02, 2011 9:02 am

The game needs more spiders
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QuinDINGDONGcey
 
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Post » Wed Mar 02, 2011 7:18 am

Welcome, have a http://images.uesp.net//c/c4/Fishystick.jpg. I think they have a good system in the other TES games. Ghosts can't be harmed except by silver or magic weapons and some mobs are immune to different types of attacks or heavily resistant. I guess we could have maybe a couple mobs that require you to do a certain thing to kill them.
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Guinevere Wood
 
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Post » Wed Mar 02, 2011 5:24 am

Loving the Armored Troll idea, but only for Bosses, so yes! :D welcome to the Forums by the way :)


Thanks, just watched the time lapse video so first creature that popped into my head.
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candice keenan
 
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Post » Wed Mar 02, 2011 9:04 am

Welcome, have a http://images.uesp.net//c/c4/Fishystick.jpg. I think they have a good system in the other TES games. Ghosts can't be harmed except by silver or magic weapons and some mobs are immune to different types of attacks or heavily resistant. I guess we could have maybe a couple mobs that require you to do a certain thing to kill them.


Erm, thanks :D

I acknowledged in my post that some mobs required different weapons, but if i had an enchanted weapon, lets say, if could kill everything i can think of. Seems detrimental to having millions of types of weapons/skills, if they don't have a specific use.
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Beulah Bell
 
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Post » Tue Mar 01, 2011 11:02 pm

i dont like the idea of dragon cries being used all the time
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YO MAma
 
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Post » Tue Mar 01, 2011 9:41 pm

The game needs more spiders

Spider webs are supposed to be "environment hazards" so I think we can rest assured spiders will be in Skyrim.
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Sabrina Schwarz
 
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Post » Wed Mar 02, 2011 2:26 am

i dont like the idea of dragon cries being used all the time


I put it there intending it to be read at optional, my bad. Changed now, it was just an example fight to explain my point, dragon shouts will most likely have a long recharge time.
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Mel E
 
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Post » Wed Mar 02, 2011 2:20 am

There should definitely be more effective ways of killing different types of enemies.
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Queen Bitch
 
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Post » Tue Mar 01, 2011 6:46 pm

i dont think it should be how you fight the enemy, but how the enemy fights you. you might have to adapt to this though.


instead of every enemy making you think "i need to do this, then this, then this" it should be something like "ok, there are 10 guys over there, i can charge up a spell and knock 4 of them out, but then i wont have any magika. that one on the horse will charge, so altthough all of my weapons work on the horse, i think i should take my spear out to kill him as they are bettor on fast enemies. the other guys are far away and not fast.i can probably throw stuff at them till they get here. i think that one might conjure up a winged twilight, so i should probably save a silver throwing knife for that. i can dispatch the rest with my spear." then during the battle you should think "that guy looks extremeley tough- he has heavy armour though and i have a good burden spell :hubbahubba:
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matt
 
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Post » Wed Mar 02, 2011 2:09 am

I like the idea of finishing moves, so it does not become a grind slugging it out with bandits on harder settings. So long as the finishing move requires some skill to achieve on the players part. :toughninja:
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Leticia Hernandez
 
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Post » Wed Mar 02, 2011 5:12 am

i dont think it should be how you fight the enemy, but how the enemy fights you. you might have to adapt to this though.


instead of every enemy making you think "i need to do this, then this, then this" it should be something like "ok, there are 10 guys over there, i can charge up a spell and knock 4 of them out, but then i wont have any magika. that one on the horse will charge, so altthough all of my weapons work on the horse, i think i should take my spear out to kill him as they are bettor on fast enemies. the other guys are far away and not fast.i can probably throw stuff at them till they get here. i think that one might conjure up a winged twilight, so i should probably save a silver throwing knife for that. i can dispatch the rest with my spear." then during the battle you should think "that guy looks extremeley tough- he has heavy armour though and i have a good burden spell :hubbahubba:


My steps were examples, not an actual battle plan. What you described is pretty much what I was trying to explain, enemies should have visible weaknesses that players skilled in any certain area can exploit, through a multitude of means.Not only would this allow for many different types of mob, but also more variety between fighting styles used.
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Laurenn Doylee
 
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Post » Wed Mar 02, 2011 9:39 am

SNIP

Other MW Bloodmoon creatures that would be cool do see return;

http://www.uesp.net/wiki/Bloodmoon:Undead
http://www.uesp.net/wiki/Bloodmoon:Creatures
http://www.uesp.net/wiki/Bloodmoon:Creatures
http://www.uesp.net/wiki/Bloodmoon:Creatures
and the Snow Goblin http://www.uesp.net/wiki/Bloodmoon:Creatures
Giants (Different Variations of them too especially Frost Giants like http://www.uesp.net/wiki/Bloodmoon:Creatures from MW).


I didn't mention Lycanthrope! (Werewolf/Werebear) because I'm fairly certain they'll be included and that makes me so very happy!


Thoughts, Opinions, other Suggestions/Ideas?

Glad they are bringing back the Draugr and expanding them to use the ancient dragon language. EPIC.
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Tina Tupou
 
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Post » Tue Mar 01, 2011 8:13 pm

I made a much longer post the first time I made one. Everyone whined so every since I have had a short and expanded version since about 2006 back when I was playing dark throne. lol

Anyway this has already been suggested. I even had made my own thread once. http://www.gamesas.com/index.php?/topic/1084014-randomized-skins-for-certain-enemies/page__view__findpost__p__15797951__fromsearch__1
But that was a long time ago. I voted yay.
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Tanya
 
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Post » Wed Mar 02, 2011 3:59 am

I'd like to see:
- Ghouls
- Centaurs
- Hydras
- Hellhounds
- Kraken
- Farnir
- Scandinavian Trolls (Jotner etc)
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Jack
 
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Post » Tue Mar 01, 2011 9:01 pm

So, I came across this on UESP the other day.

"The Maormer are known as Sea Elves or Tropical Elves. They reside on the island of Pyandonea, south of the continent of Tamriel. They have pale, almost chameleon-like skin and yellow eyes. It was originally believed that they had lived in the Altmer home of Summerset Isle and were exiled, but tapestries found in the Crystal Tower of Alinor reveal an enmity going back so far as to make that theory impossible. Their leader is an immortal wizard named Orgnum Thras. The Maormer practice a snake-like magic which they use to tame sea-serpents."

Yes to Sea Serpents!
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Khamaji Taylor
 
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