Creatures, Monsters, Beasts

Post » Wed Mar 02, 2011 9:57 am

Naturally I wouldn't mind more, but in fact I'm pretty content with what's in OB already. There are only a few fantasy named beasts, created for variation, like Troll and Savage Troll. But most of them makes a lot of sense, like Black Bear and Brown Bear. At least they didn't create creatures named Blue Monster, Red Monster, Monster Lvl 1 and Monster Lvl2. Kraken is a bit over the top for me, at least as a regular foe. Maybe as a boss you had to defeat through puzzles rather than by force or something. But yeah, I would like some more variations in the wet element; both for sea and for inland lakes. And not everything hostile either. I loved the deers, so I would also love more friendly/neutral wildlife as well.

But I'm not too much of a fan for bringing in every single creature from all the worlds mythologies, just for the sake of creating more.
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cosmo valerga
 
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Post » Wed Mar 02, 2011 6:37 am

Man.. i think they should increase variety but some creatures should be regional. Also i think there should be more creatures then in oblivion but many more that do not attack you on sight. how about birds that u can actually kill. they fly but they aren't simply in the background. different kinds of birds. how about those bunnies. u know just things in nature. snakes... i do not beleive they have ever had snakes..wow im suprised. i cant recall a single snake... huh... yes snakes. some will bite if disturbed. but yeah mostly non aggressive creatures. Then as far as aggressive creatures i dont think everytime a wolf see's u it will be on the attack. same as bears but bears more likely. like wolves can attack u only 25 percent of the time. as a pack. and bears attack 75 percent of the time. and it increases as u get closer. I want them to have more large creatures but then again they already bringin in the dragons lol. I hope they have alot of them though. Not a huge amount but enough so that they r something u have to worry about. kind of like bears in oblivion but more rare. like if u were to play dragons tend to stay in certain places. I would liek to see them in the sky sometimes out in the distance. And i know dragons are intelligent so let there be different kinds. intelligent dragons and maybe some that are simply beasts or choose to not like humans. I want some dragons that are on ur side that are not just mindless. hmm wut else... Oh how about lets not walk into a cave and deep down in the cave i find a cougar.... like wut da world lol. a cougar hanging with atronaches. yes..i saw this in oblivion lol. wut else... um.. more creatures in the water please. The water has just as many creatures and probably more then on land. so lets have them. the water in the previous games have no sort of ecosystem. i mean in oblivion the bears culd be eating the deer as well as teh cougars. the rats can be eaten by the cougars. blah blah blah the rats eat mudcrabs and w/e else rats eat. but in the water... u either get slaughterfish or a mud crab... i mean seriously... where's the rest of the darn fish. i also wuld liek to face a few werewolves. I want them to be exceedingly rare tho. Like i in any given area in the wildnerness i have like a 30 percent chance only during the full moonof finding one just outside of a town. i would enjoy more flying enemies but dear god no cliff racers unless when they bring them back they r not as annoying and look better.
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Samantha Wood
 
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Post » Wed Mar 02, 2011 2:36 am

unless I missed it, what about aquiring a pet woolf, like Dog-meat in Fallout?
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Multi Multi
 
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Post » Tue Mar 01, 2011 7:18 pm

I think that more than anything they need to add epic monsters. I wish that the trolls were 15-20 feet, the minotaurs also in that ballpark. How about massive sea serpents?
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Russell Davies
 
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Post » Wed Mar 02, 2011 7:06 am

:huh: I surely didn't miss it.

I feel that giants/trolls could be done well if they weren't just pin cushions
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GPMG
 
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Post » Wed Mar 02, 2011 2:05 am

Zaratan

http://bestuff.com/stuff/zaratan

A note from this link about them.

The zaratan spends 99 percent of its life in a deep sleep. They usually awaken only if injured, to mate, or to communicate with another of the same species. They float along in the seas and oceans with their mouths wide open, swallowing anything that happens to drift to close (this swallowing is a reflex action, and doesn't cause the beast to awaken). Every once in a while two zaratans will float close to each other, (if they wake up), they will spend many decades in telepathic conversation, and will eventually mate if they are of the opposite six. It takes a pair of zaratan as long as a year to mate (and this is devasting to any plant or animal life that may be living on their backs).

This could cause much devastation if villages live on them. :0
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Victoria Vasileva
 
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Post » Wed Mar 02, 2011 2:37 am

Zaratan

http://bestuff.com/stuff/zaratan

A note from this link about them.

The zaratan spends 99 percent of its life in a deep sleep. They usually awaken only if injured, to mate, or to communicate with another of the same species. They float along in the seas and oceans with their mouths wide open, swallowing anything that happens to drift to close (this swallowing is a reflex action, and doesn't cause the beast to awaken). Every once in a while two zaratans will float close to each other, (if they wake up), they will spend many decades in telepathic conversation, and will eventually mate if they are of the opposite six. It takes a pair of zaratan as long as a year to mate (and this is devasting to any plant or animal life that may be living on their backs).

This could cause much devastation if villages live on them. :0


Yeah i always wanted to see a them in a game, like how God of War does things it could make for a really cool island in a game, that people think is just an island then all the sudden... nope it's a giant turtle with a island on it's backshell. :shocking:
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Breautiful
 
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Post » Wed Mar 02, 2011 6:08 am

How about we replace the regular black and brown bears with Snow Bears in Skyrim.
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HARDHEAD
 
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Post » Wed Mar 02, 2011 1:40 am

How about we replace the regular black and brown bears with Snow Bears in Skyrim.

They did a variety in Morrowind Bloodmoon expansion. I imagine they'll do that with the bears if the bears return.
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FoReVeR_Me_N
 
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Post » Wed Mar 02, 2011 3:17 am

Most of Beths games ~usually come with a decent variety of critters.
http://www.uesp.net/wiki/Arena:Monsters -> 24
http://www.uesp.net/wiki/Daggerfall:Bestiary -> 41
http://www.uesp.net/wiki/Battlespire:Bestiary -> 16
http://www.uesp.net/wiki/Redguard:Redguard -> 16~ish
http://www.uesp.net/wiki/Morrowind:Creatures -> 45, Expansions -> 24
http://www.uesp.net/wiki/Oblivion:Creatures#Wolf -> 32, Expansions -> 10 -> Not included any DLC's
http://fallout.wikia.com/wiki/Fallout_3_creatures -> 25, DLC's -> 4

While the 2 16's are a bit lacking every other game numbered in with reasonable values 24+ with Morrowind and Daggerfall being juggernauts, most fantasy/sci-fi games that get released now days end up with creatures in the mid 20's so its not like they are lacking, their only real issue is texture variation which is easy to remedy.

Personally I would prefer them to add Creature Armors so variety can be ran through a LeveledList so every Goblin Warlord not only looks different but is wearing different armors and trinkets without having to create 50 versions of said creature just to emulate variety.
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CHARLODDE
 
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Post » Wed Mar 02, 2011 12:03 am

I think I stand for everyone when I say we want Werewolves again. With Skyrim's Mystery engine, I'm sure they can pull off a well designed werewolf. For other animals, make animals we can hunt, deer, elk etc... While like everyone else said Monsters like giants.
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Terry
 
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Post » Wed Mar 02, 2011 6:01 am

My biggest issue in OB was the scaling of creatures as you went up. More than 1 Goblin warlord or shaman in a cave, seriously? Was there a coup? And all minotaur lords once your level was high enough, did they all get promoted? I would like to see better grouping of enemies. If there is a minotaur lord, shouldn't he have some minotaur minions with him?

Blood moon did an excellent job with wolves in a pack, OB's wolves where nothing more than annoying mutts. Larger groups of better organized animals would make a better challenge at higher levels. I'm tired of fighting enemies with a 1000hp, just because you are at level 30, it just becomes sword swinging practice with no meaningful challenge.

More unique enemies would be far better as well. MW had very unique and distinct creatures not seen in other fantasy games. OB on the other-hand, seemed to be a clone of every other fantasy world out there. Trolls, Imps, Goblins, Minotaurs, blah blah blah. Give me something new and unique, don't just pick enemies out of a D&D bestiary.
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Michelle Serenity Boss
 
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Post » Wed Mar 02, 2011 10:17 am

I would love it if they had one Yeti and he lived at the top of a snow capped mountain....

other then that. The Witches sound interesting, and were-creatures are a must.
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Josh Sabatini
 
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Post » Wed Mar 02, 2011 10:12 am

Darn wish they had included the yak/ox creatures.. they went with Mammoths instead will be interesting to see how big they actually are.
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Nomee
 
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Post » Tue Mar 01, 2011 6:52 pm

Frost giant would be so cool!!! draugr i know will be in the game, but i hope they add really powerfull and ancient draugr's in tombs and caves this time, they where a little to easy in Bloodmoon. Witch-like creatures would be very cool! scary looking ones, and with terrible eerie screams *shivers*
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Natasha Biss
 
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Post » Tue Mar 01, 2011 6:59 pm

All I know is that I really don't want to see reiklings and bloodmoon style spriggans. They were so annoying. Everything else is cool
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Jenna Fields
 
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Post » Tue Mar 01, 2011 11:37 pm

What!? no option for Cliff Racers :(
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Charlotte Lloyd-Jones
 
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Post » Wed Mar 02, 2011 6:11 am

AMG Cliff Racers please for the love of god give them. When I first started playing I ran into one and it killed me in the Ash place. I didn't go back to that general Area until like 4 months into the game. I was scared for my life lol
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BethanyRhain
 
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Post » Wed Mar 02, 2011 3:44 am

I voted all creatures :obliviongate: :intergalactic:

Hey, me to :foodndrink:
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Victoria Bartel
 
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Post » Wed Mar 02, 2011 6:20 am

For those that voted yes on the part of needing more variety in creatures....What do you constitute as enough variety? 3000 different creatures in one game? I mean, Oblivion had a pretty decent amount, there were 49 but I'm guessing most people probably think there weren't that many because as you leveled up several of the lower level creatures were completely removed from the game making it seem like there were less but they have had very nice variation in creatures in all the games but Oblivion just seemed to be an odd one out. In Skyrim they will all be there like in the other games, so rejoice with the variation.
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Pants
 
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Post » Wed Mar 02, 2011 3:02 am

Id just like to see more realism.

Yeah, I know it’s a fantasy game, but that doesn’t mean they cant make a realistic fantasy creature. Some of the creatures in past games have looked a little too cartoony.

Spider deadra, minotaur lords, atronachs and a few others just looked kinda silly.
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saharen beauty
 
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Post » Wed Mar 02, 2011 7:54 am

Id just like to see more realism.

Yeah, I know it’s a fantasy game, but that doesn’t mean they cant make a realistic fantasy creature. Some of the creatures in past games have looked a little too cartoony.

Spider deadra, minotaur lords, atronachs and a few others just looked kinda silly.


Really? The only one that looked silly out of what you mentioned was Flame Atronach and Minotaurs.
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Undisclosed Desires
 
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Post » Wed Mar 02, 2011 10:01 am

Werewolves need to have a morrowind like quest line (aka the vampire one). Were you'll never know about it until you become one. O [censored]....have vamps to they can be at some type of struggle but dont twilight it please. There could also be an Ultra secret totally unknown society of everyday NPC's (you wouldn't suspect them) that wants to destroy both groups.

Just have an epic story like stated above but have it completely and totally secreted away totally off the grid.
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Ann Church
 
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Post » Wed Mar 02, 2011 6:45 am

your boulder creature you speak of is called a golem, earth elemental giant.
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Silvia Gil
 
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Post » Wed Mar 02, 2011 3:50 am

http://s1209.photobucket.com/albums/cc391/dontforgetthisTES/

some screenshots from the Gameinformer tour of Bethesda's office. They own the images and I take no credit for them, but im prety sure it's legal since i'm not making a profit off of them. And regarless, you should watch the video on their site cuz it's awesome.

But back to the point, we see some cool concept art in these.

EDIT: it is pertinent because some of the concept art is of animals.
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Michael Russ
 
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