Creatures, Monsters, Beasts

Post » Tue Mar 01, 2011 9:56 pm

Anybody else think that The Elder Scrolls games can really stand to improve upon the amount and different variety of creature/monsters they have? I definitely wish there was more creatures, mostly fantasy creatures with a few real life creatures or variations of real life creature anyways.

I'm sorry but Imp, Troll, Ogre, Minotaur, Minotaur Lord, Spriggan, Willow-o-wisp, and Land Dreugh is just not enough.

Sure they had Mud Crabs, Slaughterfish, Bear, Cougar, Boar, and Wolves as well as humanoid Goblins and Zombies, Ghost, Wraith, Undead Skeletons, and Lich. But I wish they had more variety when it comes to actual Monsters.

I'm going to list some creatures ideas with descriptions of them let me know what you guys think. If they are creative or dull? Would you like them to add or not to add. And before you say it, Yes I know the game is well too far along to add these in and they are not taking suggestions so this is just for fun and discussion amongst us fans. But we can still have our fun can't we?

I'm going to put the bulk of info in spoiler tags so it's not so cluttered, click for description and info.

Unnamed Rock Creature
Spoiler
Like a Galeb Duhr from DnD. A boulder-like creature that tends to be very large (typically 8-10 feet in height) and thus obviously slow moving. Dwelling in rocky or mountainous areas where they can control and extort the rocks around them. When not moving they look like part of the terrain they live in. Being territorial they would wait and ambush the bypassers when they got near emerging from hiding and taking their true form.

Pictures: http://www.wizards.com/dnd/images/mm2_gallery/88268_620_57.jpg, http://www.wizards.com/dnd/images/excerpt_4E_giant1.jpg, http://4.bp.blogspot.com/_VJUl2ho4N3o/S6lAyhb6WRI/AAAAAAAAAWk/g_32itpTHC0/s400/GalebDuhr_114766.jpg, http://2.bp.blogspot.com/_T3COvm-9K_w/S3Tlxt3hrjI/AAAAAAAAAng/rMHkvz9x_JA/s320/Galeb-Duhr_version01.jpg, http://img181.imageshack.us/img181/3627/galebduhr.jpg.


Within Skyrim's mountains and rocky cliffs would be a perfect place for these to be implemented. I can imagine walking up a mountain side trail with all sorts of rocky formations sticking out from the mountain sides. As you walk closer to one of these big boulders and get near one it starts to move and take shape while you realize it's not a boulder at all but one of these creatures. If you stand within melee range they would swing their massive rocky arms/fists and attack with melee for large amounts of damage if you are directly hit. But since they are slow moving they could throw rocks and boulders at you for a ranged attack and even animate other rocks/boulders around them to attack you for help. Having one pop up or spawn if you will behind you while the original one was in front of you and then another from the side surrounding you would be a very complex system, and rather challenging, but I think the visuals of them taking form from what you once thought was just a boulder and the different and unique style of combat they would use would really make them a great creature/monster to add.


Muskox or Yak-like Animal
Spoiler
Yaks are herd animals much like a cow but they have long shaggy hair to insulate them from the cold and both males and female have horns. Wild yaks and Muskox form herds of between 10 and 30 animals. Their habitat is treeless uplands such as hills, mountains and plateaus. Shy creatures they manage to sustain themselves on the stunted grass roots which is all that nature provides in those parts. At nights they will protect themselves from the cold by huddling up together, with the calves in the centre.

Pictures: http://www.tibetanroad.com/item/yak/3.gif , http://3.bp.blogspot.com/_9py6IgNlFak/TBqGyG-Nr3I/AAAAAAAAAd4/bgAWoBo3QU4/s1600/muskox.jpg, http://theagileadvisors.com/wp-content/uploads/2009/06/treknature-tibetan-yak-photo-284x300.jpg, http://www.nhm.org/site/sites/default/files/exhibits/halls/northamerican/namh_muskox.jpg, http://www.2001everest.com/ev/lesson_plans/yaks2.jpg, http://svr225.stepx.com:3388/yak/file/62962.jpg, http://www.at04.com/al/uploaded_images/yak-765736.JPG, http://cache2.allpostersimages.com/p/LRG/21/2153/RQ7CD00Z/posters/davies-ethel-decorated-yak-turquoise-lake-tibet-china.jpg, http://rickmc.files.wordpress.com/2009/11/yak-snow.jpeg, http://cache2.asset-cache.net/xc/200503645-001.jpg?v=1&c=IWSAsset&k=2&d=6C4008C0FD9EB5A57EFE447E5B29C76C21894DF4B69575C4E0D5EC4726DE22BAEC7C5022FB410D56.


NOTE: Below Links showcase what I'm trying to describe.

In Skyrim these proposed Muskox/Yak-esque creatures could have some http://www.freespiritart.com/images/muskox-autumn-thunder.jpg that http://s89565829.onlinehome.us/np2/Trekking%20pics/Yaks%20in%20the%20pasture%20of%20Hinu-Kush.jpg with the different herds having a different look with unique and distinct color patterns and http://www.philaprintshop.com/images/chromoyak.jpg. Maybe even make them a more http://www.unitech-3da.com/news/rhino.gif like appearance with a few horns on the head and humps on the back. (maybe wild boars could look like http://mammalz.com/UserFiles/2007/8/3/15.jpg) What a sight it would be to see a great herd of them plunging head down in a wild gallop across the steppes. The earth shaking under their heels and a vast cloud of dust marks their passage.

Then there could be the more common domesticated ones of the Nords (or some other uncreated humanoid race perhaps.) They could be useful to the Nords as a http://www.cgl.uwaterloo.ca/~zqin/tibet_image/IMG_4002.JPG or possibly a http://siliconvalleynovel.com/images/YaksSketch72dpi.jpg/draft animal and maybe http://cache2.allpostersimages.com/p/LRG/21/2174/GTLCD00Z/posters/waltham-tony-yak-drawn-plough-in-barley-field-high-on-tibetan-plateau-tibet-china.jpg to plow their fields. Often http://africasiaeuro.com/Dege/2212600119_eee3c2c5ac.jpg and http://www.dalston.org.uk/Miscellaneous/CowenTrip/Yak.jpg from their ears/fur that may or may not be braided. The occasional one suited with a bell.

Generally a Muskox look for the wild/Yak look for the domesticated.


(^ My favorite suggestion and I hope something like this does make it in the game, already thought of from Bethesda.)

Caribou-esque deer creatures
Spoiler
Larger than deer, bigger horns. Google it if you really don't know what they are.

Picture: http://www.wizards.com/dnd/images/mm2_gallery/88268_620_34b.jpg, http://cache.deadspin.com/sports/reindeer.jpg, http://clickart.homestead.com/files/seerey_lester_arctic_caribou2.jpg

In Skyrim they could fit in as a non aggressive animal like deer were in Oblivion but they would be a lot better looking and more of a threat if you actually did choose to attack it.


Yeti-like creature
Spoiler
A Yeti is an ape-like creature that I think we all have heard about by now.
Picture: http://michaelscomments.files.wordpress.com/2008/03/yeti.jpg, http://www.xpowerxcignarella.com/yeti.jpg, http://www.cryptomundo.com/wp-content/uploads/wowyeti.jpg

In Skyrim I don't think there is a more fitting mythical creature to introduce then a Yeti-esque creature. They could just add them to the monsters such as trolls and ogres that dwell in caves and such. Don't replace them but add them in as addition. More the merrier.


Doppelgangers
Spoiler
The Doppelganger, one of my favorite mythical creatures, is the master of mimicry. They survive by taking shapes of men and other humanoids. They are generally humanoid in appearance with their bodies covered with a thick, hairless, gray skin. Doppelgangers in their true form are found most often in a dungeon, cave, or wilderness. They are however rarely seen in their true forms and prefer to take human shape and live comfortably until they are discovered and driven out. Groups of Doppelgangers often settle in a area that is well suited for an ambush or surprise, patrolling a regular territory. They sometimes hire out as spies and assassins a role for which they are more then competent for. They do this for simply money as they are always pursuing a riches to live a comfortable life.

Picture: http://images3.wikia.nocookie.net/__cb20070426053431/forgottenrealms/images/c/c1/Doppelganger_-_Sam_Wood.jpg and http://arcona.files.wordpress.com/2009/03/doppleganger.jpg?w=258&h=263


In Skyrim I could see a few rare Doppelgangers in very specific regions or maybe they could just be involved in quest(s).

Perhaps being hired or recruited by the Fighters/Mages Guild to drive out a Doppelganger from a city in it's place of residence. Starting with first gathering information on who this mysterious person is so you don't attack the wrong person and then once your detective work around town reveals who it is you can go and attack the person or rather the doppelganger.

Also maybe be hired or recruited by the Thieves/Assassins Guild to do work with the Doppelgangers or help out a group of them.

Something like this could be interesting showing the different allegiances to the different guilds and how their views are different.


Hobgoblins
Spoiler
Bigger and different then normal goblins a typical Hobgoblin would stand around 5-6 feet tall.
Picture: http://www.wizards.com/dnd/images/wallpaper/Underdark_1280_1.jpg

In Skyrim they could introduce these in as a new tribes of humanoid race much like the Goblins that are common in the Oblivion in caves and such places. Since Orc (a.k.a. Orsimer) are a playable race they don't really have a Orcish enemy besides maybe Ogres. They could introduce these as a mutation or hybrid between Goblins and Ogre. Hobgoblins being taller and more burley then the goblins but not as menacing as a Ogre would have a tribal leader which could be a Cyclops or Ogre.


Woolly Mammoth-like creatures
Spoiler
Woolly Mammoth's basically a hairy elephant, as everybody knows.

Picture: http://upload.wikimedia.org/wikipedia/commons/a/a3/Woolly_mammoth_%28Mammuthus_primigenius%29_-_Mauricio_Ant%C3%B3n.jpg, http://upload.wikimedia.org/wikipedia/commons/thumb/2/2b/Wooly_Mammoth-RBC.jpg/800px-Wooly_Mammoth-RBC.jpg, http://www.wizards.com/dnd/images/mm2_gallery/88268_620_67.jpg

In Skyrim they could fit in but might be too big. Would be interesting though.


Witches
Spoiler
Witches fit the Old Norse folklore that influenced the Nords of TES's Skyrim.

In Skyrim Hrothgar and Whiterun, once places with powerful economies, have been crippled by floods, droughts, and fires, along with attacks from frost trolls and bandits. The area is now under the control of Jsashe, the leader of the local witches coven, and a self-proclaimed priestess of Lorkhan, although the area is still struggling.


I would love to go on a quest to destroy a witches coven or come across a one witch dwelling in a cave at random. They can be really http://necropolislabs.com/wp-content/uploads/2009/11/witch1.jpg not all are the typical wort facedhttp://www.weirdsky.com/miscImages/witch.jpg witch hag look. Powerful foes they could put a curse or hex on you that drained your stats since they are generally associated with being mainly magic casters or conjurers but a http://www.wizards.com/dnd/images/spotlight_witch.jpg with less creepy more mystical and powerful feel to them is possible. (Not my fav. style of witch though)


Treant/Leshy -like creature
Spoiler
Another popular mythical creature if you don't know what they are then you need to go watch the LOTR movies first of all and then reassess whether you like these kinds of games or not because seriously you should know what a treant is.

Picture: http://4.bp.blogspot.com/_a-W_wdgwccU/Snc09OHqljI/AAAAAAAABL0/qpFIK8RKlWE/s400/Lord-of-The-Rings-Tree_l.jpg, http://images1.wikia.nocookie.net/__cb20090519183842/forgottenrealms/images/thumb/6/65/Treant_-_Lars_Grant-West.jpg/250px-Treant_-_Lars_Grant-West.jpg, http://i3.photobucket.com/albums/y93/jon_m/treeb.jpg, http://www.wizards.com/dnd/images/ci_treant.jpg, http://movie-poster.ws/movies/wallpaper/scifi/rings/ents.jpg.

In Skyrim they could be introduced in much the same way as the rock creature I suggested above. Hidden as trees in the forest regions and when you wander near they transform or reveal themselves as a Treant and attack. Ambush type combat is always fun and surprising. This would probably make more sense to be introduced in a region with more trees though like Valenwood. They could make them a lesser version (a little larger than ogres) than the ones they already have.

One unusual feature of Valenwood is its gigantic, migratory trees that can contain entire cities. Falinesti in particular is a mile-high tree holding an entire city in its branches that was described in A Dance in Fire. Falinesti used to migrate south in the winter, but it has recently stopped walking for unknown reasons.



Centaurs
Spoiler
Not sure they would fit maybe a more evil approach to them combining goblins and spiders, that could work. Possibly Snake and Goblins but then we are treading dangerously close to the Tsaesci and the Akavir races.


Hydra
Spoiler
Hydra have always been a interesting and powerful monster used in games. I don't know why they don't include such a monstrous looking creature. Could we have atleast one show up?


Beholder
Spoiler
Beholders are probably http://www.google.com/images?q=Beholder&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&source=og&sa=N&hl=en&tab=wi&biw=1024&bih=574. I'de much rather have a cool creature like this in a dungeon or cave then a Willow-o-wisp. Wouldn't you?


Zaratan
Spoiler
Well they are not practical or even possible in a game the size of Skyrim because well if they were to be in the game then a island the size of solstheim would be the size of the creature. Pictures: http://www.thearchnemesis.com/images/Zaratan.jpg and http://bestuff.com/images/images_of_stuff/210x600/zaratan-79166.jpg?1184710129 Very cool creatures though!


What about some of our favorites from Morrowind?

For sure bring back the http://www.uesp.net/wiki/Morrowind:Beasts (half man/octopus sea monsters.) They are different from Oblivion's Land Dreugh who are half crab but you could bring them back as well but make them more artic suited like a king crab with spikey legs and stuff.

Other MW Bloodmoon creatures that would be cool do see return;

http://www.uesp.net/wiki/Bloodmoon:Undead
http://www.uesp.net/wiki/Bloodmoon:Creatures
http://www.uesp.net/wiki/Bloodmoon:Creatures
http://www.uesp.net/wiki/Bloodmoon:Creatures
and the Snow Goblin http://www.uesp.net/wiki/Bloodmoon:Creatures
Giants (Different Variations of them too especially Frost Giants like http://www.uesp.net/wiki/Bloodmoon:Creatures from MW).


I didn't mention Lycanthrope! (Werewolf/Werebear) because I'm fairly certain they'll be included and that makes me so very happy!


Thoughts, Opinions, other Suggestions/Ideas?
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Jessica Thomson
 
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Post » Wed Mar 02, 2011 7:20 am

I voted all creatures :obliviongate: :intergalactic:
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Amanda Furtado
 
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Post » Tue Mar 01, 2011 6:42 pm

yeah, I can't even see an upper limit to the variety of creatures being a bad thing, within reason. Moar creeturz nao pweez.

Imagine if there were 100+ different creatures. Sounds good to me.
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Emilie M
 
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Post » Tue Mar 01, 2011 11:05 pm

Rather than adding a large number of monster types, I would rather they focus on making it a different experience to fight different kinds of monsters. In most cases, you could replace the graphics of all the monsters in Oblivion with floating cubes and it wouldn't produce a tactical disadvantage, because you approach every kind of enemy the same way.
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CYCO JO-NATE
 
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Post » Wed Mar 02, 2011 1:13 am

Rather than adding a large number of monster types, I would rather they focus on making it a different experience to fight different kinds of monsters. In most cases, you could replace the graphics of all the monsters in Oblivion with floating cubes and it wouldn't produce a tactical disadvantage, because you approach every kind of enemy the same way.

:tops:
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ZANEY82
 
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Post » Wed Mar 02, 2011 6:50 am

I would rather have them put more effort in to different factions to make them be something more then just people in different outfits and objectives.
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Daniel Lozano
 
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Post » Tue Mar 01, 2011 8:40 pm

what i would like to see

animals: mammoths, saber tooth tigers, penguins, walruses, sea lions, whales, snow bears, snow cubs, snow wolves, snow puppies, and horkers

monsters: grahls, dreughs, frost giants, and udyrfrykte

goblins: rieklings, riekling skirmishers, riekling berserkers, riekling shamans, and riekling warlords

undead: their all okay

daedra: daedra from hircines realm
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marie breen
 
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Post » Wed Mar 02, 2011 9:47 am

what i would like to see

animals: mammoths, saber tooth tigers, penguins, walruses, sea lions, whales, snow bears, snow cubs, snow wolves, snow puppies, and horkers

monsters: grahls, dreughs, frost giants, and udyrfrykte

goblins: rieklings, riekling skirmishers, riekling berserkers, riekling shamans, and riekling warlords

undead: their all okay

daedra: daedra from hircines realm
I think you could've just listed the actual creature list of the game, just switch trolls for the udyrfrykte.

I still think my stone creature thing i described would be one of the best creatures in a game. Especially if they could manage to have them take shape from seemingly inanimate stones.

Plus I like the woolly look of Muskox/yaks and think that would be a better animal then deer or boar for the cold climate of skyrim.
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Elina
 
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Post » Wed Mar 02, 2011 10:14 am

I want the Each Uisge, a lake monster from Scottish mythology, also the Noken.
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Adriana Lenzo
 
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Post » Wed Mar 02, 2011 3:44 am

stone golem ftm.

http://www.wizards.com/dnd/images/ss_gallery/49123.jpg
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Charlotte Buckley
 
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Post » Wed Mar 02, 2011 4:23 am

I came across some more info that might indicate that we'll get to face a witch or two in Skyrim, added it to the witch spoiler section.
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Guinevere Wood
 
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Post » Wed Mar 02, 2011 1:13 am

I want the Each Uisge, a lake monster from Scottish mythology, also the Noken.
OMG! i love you... :hugs:

You don't know how long I looked for that last night when making this thread. I remember reading the story about it but I could not for the life of me find it after searching for hours for "nordic lake monster"

Thank you for posting it.

That's one I would really like to see a special quest for. Have it be the only one but have it have it's own quest in the game. Again Thank You!
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Connie Thomas
 
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Post » Wed Mar 02, 2011 8:18 am

As many different possibilities as the worlds limit in map size can give us. There should also be a different kind of creature to each creature type that exists: Like small/normal/large/deseased/hybrid.

They should also move in packs, especially the ones that are easily killed. I do understand if a lone hybrid between a timber wolf and a bear moves alone, but not why normal wolves move alone. There should be packs of wolves where there is one alfa male who leads the pack and only attacks if really hungry or disturbed. Maybe 8 wolves or so?
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Christina Trayler
 
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Post » Tue Mar 01, 2011 10:02 pm

OMG! i love you... :hugs:

You don't know how long I looked for that last night when making this thread. I remember reading the story about it but I could not for the life of me find it after searching for hours for "nordic lake monster"

Thank you for posting it.

That's one I would really like to see a special quest for. Have it be the only one but have it have it's own quest in the game. Again Thank You!

Your welcome.
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BRAD MONTGOMERY
 
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Post » Wed Mar 02, 2011 1:09 am

I'm absolutely okay with any creatures Bethesda wishes to incorporate as long as they are detailed and well modeled and well suited for the climate and environment. if in snowy areas, give them fur. If primarily cave dwellers, then omit the fur and perhaps use slime or scales or leathery type skin.

For forests, I'd expect some boarish type creature - but perhaps a bit more muscular and tougher skinned. hares, partridges or grouse, squirrel type creatures. A few foxes and definitely some wolves. Hopefully flight will be making its introduction in the Elder Scrolls too so we could see pheasants, owls, eagles, hawks, geese, ducks, etc.

Where there's snow and ice there's water, so fish and other aquatic life needs to be present too: fish of various types. A few bottom dwellers, active predator types such as walleye, pike, trout, etc. And please bring back spears for spearfishing or give us poles to sit by and cast a line, etc.

For monsters, well, definitely some pretty good possibilities here starting with minotaurs again but reworked and scarier. Shadow type entities that haunt the player, ogrish creatures, some goblins but thicker or tougher or just more well armored, lynx type creatures or more mountain lions,

I on't know. I just hope that whatever they introduce that they're realistic and believable - like what one might fear or wish to see in real life.
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lauren cleaves
 
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Post » Wed Mar 02, 2011 6:42 am

I don't want any Giant Spiders like there was in Daggerfall.
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Ian White
 
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Post » Tue Mar 01, 2011 7:26 pm

I think something big the thread creator missed is the Giant/Troll. I don't know whether you did this because it was a given or if you didn't see room for Norse Mythology... with the Nords, with your great menagerie of suggested creatures. In-game, we're told of Frost Giants/Trolls (I forget which, exactly), great, horrendous beasts, that have long been enemies of the Nords, and the monsters upon which Dragon Slaying heroes like ourselves should test our mettle.

In Norse mythology, the J?tunn cover a wide range of creatures from man-like, magical beings, to great, destructive giants (could be just a few feet taller), and trolls, magical, wyrd-bending forest-folk. In the pagan history of the Norse, it is the death of the father of giants, killed by the Gods, that creates the foundation for the world, so giants could in turn be integral to Nord and Atmoran mythology. Following that, the Giants are used to explain many natural occurences that wreak havoc upon humanity, from floods to trappers going missing in the forests. These damnable giants also have a decidedly video-game-y range in that they can be Fire Giants, Ice Giants, Sea Giants, etc.

In the mythology, Ice Giants live in the mountains (and Nifleheim), Sea Giants in the oceans, and others in their own regions, though they are said to come from the 'world' of Jotunheimr (seperated from the human 'world' of midgard by great forests and mountains). The Fire Giants are unique in that they come from their own plane: The Muspelheim, and are led by their dread leader, Surtr "The Black One." At the end of times, Ragnarok, it is the fire giants that come forth to engulf the world in flame, and Surtr himself that kills one of the most important Norse gods, Freyr.

Now, enough with the history. You wonder, how could these be implemented?

The Frost Giants, Sea Giants, Giant Giants, etc, could be large enemies our hero faces on an irregular basis (likely the normals and the icey ones most), up in mountains, in the depths of forests, in ocean-involving quest lines. They could even be the targets of quests and the bosses of dungeons. And having long had enmity for the Nords, they could be taking advantage of the speculated civil war that's going on. As enemies, I think they'd be human in look and shape (though a few could be unique with claws, horns, etc. as a few of the giants are said to possess in Norse mythology) and be a few feet taller than the player.

The Fire Giants, however, appear similar to atronarchs to me. Though shaped like men, they spread flame and fire wherever they go, and their lord, Surtr, carries a flaming sword with which he kills Gods. However, the current, feminine, flame atronarchs would not suit this role. I'm unsure what they'd do, if they even add them (for their role is small until Ragnorak) but they would be great to fight. Perhaps with the return of the Dragons and/or Akavir they are the servants of a Daedric lord that thinks its time to make himself known, covering part of Skyrim in fire and death.

Frost Giant:
[img]http://fc00.deviantart.net/fs19/f/2007/249/b/8/Frost_Giant_by_boudicca.jpg[/img]

Fire Giant
[img]http://thecrux.cc/Submitted_Images/FireGiant2.jpg[/img]

Sea Giant
[img]http://1.bp.blogspot.com/_Dg91BcsSFiA/SkLJ6Stf1kI/AAAAAAAAAkE/vi07DKqE224/s400/Sea+Giant.jpg[/img]
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Steven Nicholson
 
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Post » Wed Mar 02, 2011 6:24 am

The actual number of critters is as important to me as ensuring that there's a lot of variety in those critters, instead of basically all using fairly similar AI and attack patterns. It would be nice to have critters do different things (spiders that drop in from the ceiling, enemies that use chameleon to sneak up on you, swarmlike enemies, and so on).
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Dagan Wilkin
 
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Post » Wed Mar 02, 2011 3:39 am

I think something big the thread creator missed is the Giant/Troll. I don't know whether you did this because it was a given or if you didn't see room for Norse Mythology...


:huh: I surely didn't miss it.



I'm sorry but Imp, Troll, Ogre, Minotaur, Minotaur Lord, Spriggan, Willow-o-wisp, and Land Dreugh is just not enough.

Giants (Different Variations of them too especially Frost Giants like http://www.uesp.net/wiki/Bloodmoon:Creatures from MW).


:wink_smile: but thanks for the post, I enjoyed reading your ideas and thanks for the pictures.
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kat no x
 
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Post » Wed Mar 02, 2011 9:36 am

Okay, I think that some of the new animals should include (but not limited to,) Large bird-like animals, Dragons, Air Atronach, the Ash creatures from Morrowind, Plague Atronach (Undead, infected, human with major infections), Poison Atronach (No idea how to pull that one off), and bats. Huge bats.
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Laura
 
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Post » Wed Mar 02, 2011 4:58 am

i am interested in new monsters from a gameplay perspective but really interested in increasing the variety of alchemical ingredients available from them so you could just increase flora variety and i would be just as satisfied (almost)
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MARLON JOHNSON
 
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Post » Tue Mar 01, 2011 7:29 pm

I don't think there needs to be more variety of creatures in the scope of one TES game. I only ask for more unique/ original creatures to battle like Dreugh, etc. I'm bored of the real (bears, etc) and classic myth creatures (minotaurs, etc).
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ANaIs GRelot
 
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Post » Tue Mar 01, 2011 7:13 pm

:huh: I surely didn't miss it.





:wink_smile: but thanks for the post, I enjoyed reading your ideas and thanks for the pictures.



Ah, sorry. See, I didn't mean trolls like Oblivion's trolls which remind me of green, buggy-eyed gorillas, but more the norse type. Though, I suppose, they could always fuse the two. Furthermore, you mentioned the return of a giant, but you didn't go into any descriptions of their variations! With your detailed posts, I would have hoped for some! My mistake, though.
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Leilene Nessel
 
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Post » Wed Mar 02, 2011 9:53 am

We need more creature types. Anyone played FCOM, or even just OOO or MMM? These add hundreds of new creatures and variations, really bringing tamriel to life, exept for those annoying frost atronach variations which really annoy me.
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ImmaTakeYour
 
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Post » Wed Mar 02, 2011 3:33 am

I voted for all creatures; except for Witches and Dopplegangers (I don't really see them fitting in an Elder Scrolls game, unless you count female mages.)

I think the more the merrier, and would love to see more versatility than in Oblivion.
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Tammie Flint
 
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