[WIP] Creatures XI

Post » Fri May 27, 2011 3:33 am

As well as those already mentioned, there're number of other new creatures that've been released since Creatures X. The ones I'm aware of: CaptainZaltan's assortment, MidgetAlien's and DemonXen's NIFSkope creations, Quorn's ash poet, Arcimaestro Antares's replacement Advanced Steam Centurion (that'd make a grand new creature, IMHO) and Wildman's skeleton additions.

Have you had a chance to check all these out, PirateLord?
i'd like the link to those if you have them? or at least some screenshots?
http://captainzaltan.googlepages.com/captainzaltan%27smorrowindpage
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6708 and http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=72392&id=6726
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6703
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6977, I forgot his http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7012
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=136072&id=6175
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6212 and http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6956
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BlackaneseB
 
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Post » Thu May 26, 2011 10:58 pm

Just looking at the work Lidicus as done, includes some things you haven't seen yet. Amazing work.

A brief summary of new stuff:
A Better Body Almelexia - looks great, I'll attempt a higher res texture as the tatoos are a bit blurry (not sure if that was same in vanilla)
A Sload matching the concept art exactly! - It's based on the Ogrim animations - Needs texturing.
A new model for the Slaughtershark


Then there will also be the following added to Creatures which you may have seen screenies for
Cave Troll
Daedrok
Raptor
The two Tribunal fabricant creatures now fully fleshed (hulk and verminous)
Bugbear


Lidicus has also updated some existing Creatures meshes, I'll need to extract all the files from the BSA he has sent me to investigate further.

I'm going to investigate the various cave systems in MW and locate the ones that look untouched by daedra or human, and replace existing spawn points with special animal spawn points (Bugbear, Cave Trolls, low chance of Tribunal Goblins, Nixes, etc, etc). This will match the Oblivion Mythical method.

The Raptor will appear in Grazelands and Westgash and I'll try and script it so that they will hunt Guars (save the babies!)
The Hulk and Verminous will also have a low chance of appearing in Grazelands, Westgash and perhaps a couple of other areas. They will be weaker then Sotha Sils "improvements"
The Daedroks will be placed in the same levelled lists as Mudcrabs, so most should appear around coastlines. They will have similar stats to their Bloodmoon counterparts, but I'll attempt to script them to attack Slaughterfish
Sload will be added to the new Necromancer Levelled lists I made and I'll see if I can make them behave cowardly and summon an army of undead to save their ugly hides.

Plus I'm going to look at the new Atronaches made by Melchior Dahrk, some of them may make an appearance too.

I may have to make new unique lists to replace existing spawn points to limit creatures to specific regions (while there are specific lists in MW, Beth have used those lists in other regions too).


This will be definately a big update to Creatures, looks like there will be 10+ new creatures to encounter, with hopefully a bit of minor interaction going on too.
Not all of them will be going into Creatures (just due to my own personal strict design code) but there's nothing stopping you from downloading the mods seperately and plug them in too (I know many people do).



Just wondering, should I now make Creatures an ESM? It's become quite an overhaul of MW's creature/list system and it may help resolve conflicts. Can anyone more experienced them me shed any light on this?


Awesome!!
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Sophh
 
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Post » Fri May 27, 2011 5:09 am

in The UNdergound 2 there are some excellent ants. According to the readme, they are made by DarkIllusion

I wonder if it is possible to include them in Creatures XI
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MatthewJontully
 
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Post » Fri May 27, 2011 1:17 pm

i'd like the link to those if you have them? or at least some screenshots?http://captainzaltan.googlepages.com/captainzaltan%27smorrowindpage
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6708 and http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=72392&id=6726
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6703
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6977, I forgot his http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7012
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=136072&id=6175
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6212 and http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6956



one of the problems with using the libraries computer, i can only look at captainzaltans stuff - how frustrating
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Phillip Hamilton
 
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Post » Fri May 27, 2011 12:10 am

ive finished the raptor rider now but need some BB armour - was thinking chitin, netch and bonemold - can any1 send me some files?
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Angela
 
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Post » Fri May 27, 2011 10:58 am

Hey PirateLord, do you have any screenshots of my Solstheim Guar? I never checked out how it looked finished.
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Valerie Marie
 
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Post » Fri May 27, 2011 7:57 am

Is there any post or screens where we can see all the monsters form Creatures Xi inclunding the new and the old ones?
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Katey Meyer
 
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Post » Fri May 27, 2011 8:28 am

yeh, i'd like to see them aswell but its also a good idea to keep somethings hidden for the player, that way it makes a nice surprise when you run into it i reckon
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Hazel Sian ogden
 
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Post » Fri May 27, 2011 9:47 am

Best bet for screens of the Creatures is on PL's Creature website.

sieboldii
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Laura Hicks
 
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Post » Fri May 27, 2011 7:10 am

Best bet for screens of the Creatures is on PL's http://www.pirates.retreat.btinternet.co.uk/Creatures.htm.

sieboldii

Edited it with a link.
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Anna S
 
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Post » Fri May 27, 2011 3:09 am

yes, but these are the old ones of creatures 9... I want to see the news :)
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u gone see
 
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Post » Thu May 26, 2011 9:30 pm

yes, but these are the old ones of creatures 9... I want to see the news :)


Your best bet is to check out the REL/WIP threads of the respective creatures - quorn's http://www.gamesas.com/bgsforums/index.php?showtopic=907941&hl=, for example.
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Liv Brown
 
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Post » Fri May 27, 2011 5:49 am

Ald, it'll be ready when it's ready :D Think of a date, add the number of days the same as your year of birth, minus the number of moonsugar in your game, multiply by a number I'm thinking off and ignore the result ;)

On M'aiq's birthday?
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Alex Vincent
 
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Post » Fri May 27, 2011 1:07 pm

I'm not really sure about the raptor because it kinda seems like a break from lore. Is there any chance you could spice the raptor up and give it a different name?

Also I think the oblivion-ish creatures like the bugbear etc would work well in the solstheim grottos but I dunno about vvardenfell. The Cave Troll is fine in Vvardenfell but I think it could use a more Morrowind sounding name, you know? :)
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Melung Chan
 
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Post » Fri May 27, 2011 10:03 am

I would suggest having the raptor go into your Daedric mod Piratelord. Since its a daedra's dimension, I doubt a raptor would be out of place there. Well, actually, everything would be out of place there, so it would fit in :)
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Tyrone Haywood
 
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Post » Fri May 27, 2011 1:44 am

i have suggested calling the raptor an ar'nguar (its an idea based on the ayleid aord 'aran' and guar, meaning king guar - the dwegar was 'dwe' for deep & 'gar' was a broken form of guar, and the daedrok came about as a shortened version of daedrorker, which was broken down from daedroth & horker - other ideas inc.daedrokasuar but i found it too long)

yes i think its a good idea to give the 'cave troll' a lore name but what exactly would you call it (molagbetmer?) - ive looked thru various resources but havent really found any documents with a detailed language dictionary and am currently working more on animations than names of said beasties - as for breaking the lore?

if earth was like morrowind you'd wonder what happened to all the different creatures and variations that have evolved wouldnt you?
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Amy Cooper
 
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Post » Fri May 27, 2011 3:24 am

I'm looking forward to this update! :shifty:
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Invasion's
 
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Post » Fri May 27, 2011 12:39 pm

I just read somewhere that there's going to be a replacement for Almalexia in this version of Creatures. Any screenies?
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k a t e
 
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Post » Fri May 27, 2011 6:14 am

there are some pics here but i believe there is some re-tex work going on atm


http://s182.photobucket.com/albums/x224/abstrusedesigns/nifs/
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Rude_Bitch_420
 
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Post » Fri May 27, 2011 12:51 am

there are some pics here but i believe there is some re-tex work going on atm


http://s182.photobucket.com/albums/x224/abstrusedesigns/nifs/

Would you modders working on Creatures consider having a release of the Almalexia replacer as a stand-alone mod? In other words, the Almalexia without the other Creatures. :)
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Kelly John
 
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Post » Fri May 27, 2011 9:16 am

This is going to be epic :D
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Hannah Barnard
 
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Post » Thu May 26, 2011 9:57 pm

I love the way the Sload look so grouse!

Can we have a sneak peek at it's face? :)
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Prue
 
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Post » Fri May 27, 2011 10:59 am

I should have some time this weekend to chuck all this new stuff into Creatures, and also look at the textures.

But, lets not forget what's already in Creatures. Since this is an update, is there anything still unbalanced, odd, etc, etc? I'll tweak accordingly.
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Rex Help
 
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Post » Thu May 26, 2011 11:33 pm

I haven't found anything that needs to be redone so far ;)
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tegan fiamengo
 
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Post » Fri May 27, 2011 5:12 am

I should have some time this weekend to chuck all this new stuff into Creatures, and also look at the textures.

But, lets not forget what's already in Creatures. Since this is an update, is there anything still unbalanced, odd, etc, etc? I'll tweak accordingly.

Odd? Don't get me started, I'm such a stickler for lore, I'd want you to remove half the critters in the mod. :lol:
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Sarah Edmunds
 
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