[WIP] Creatures XI

Post » Fri May 27, 2011 10:18 am

So any progress?
User avatar
Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Fri May 27, 2011 4:41 am

I'm interested in how the Sload looks by now? :) Any update on it?
User avatar
Sophie Louise Edge
 
Posts: 3461
Joined: Sat Oct 21, 2006 7:09 pm

Post » Fri May 27, 2011 6:54 am

yes, any sload update?
User avatar
rebecca moody
 
Posts: 3430
Joined: Mon Mar 05, 2007 3:01 pm

Post » Fri May 27, 2011 1:21 am

I love this mod! It makes such a diffference walking the wilderness! Though the herds slow my computer down.
User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Fri May 27, 2011 11:55 am

yes, any sload update?

Thirded, I want to see the new sload!
User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Thu May 26, 2011 9:34 pm

Thirded, I want to see the new sload!


fourthed!
User avatar
Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Fri May 27, 2011 7:59 am

fourthed!

fifthed, I am really impressed with the quality work of this mod.
User avatar
Nick Pryce
 
Posts: 3386
Joined: Sat Jul 14, 2007 8:36 pm

Post » Fri May 27, 2011 1:41 pm

fifthed, I am really impressed with the quality work of this mod.


What comes after fifthed?...W.e eighth!
User avatar
Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm

Post » Fri May 27, 2011 12:06 am

PL, not trying to rush or anything, but what is the status of this?
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Post » Fri May 27, 2011 7:05 am

Bump, how is it going with this? :)
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Fri May 27, 2011 3:11 am

PL, lots of the links on your site are broken. :)
User avatar
Jarrett Willis
 
Posts: 3409
Joined: Thu Jul 19, 2007 6:01 pm

Post » Fri May 27, 2011 9:35 am

After a period of no modding at all, I'm continuing with updating Creatures (slowly :P ).

Westly and Starwarsguy are both attempting their own texture version of the Sload for me - thanks guys.

I'm including DemonXens Ent model (based on the Ice Troll). I've made 3 versions (BC, AI and WG) that use the textures of the trees for those regions, and with some minor extra detail added. These will be known as TreeKin and will be a rare encounter and are generally peaceful, but they can't stand the sight of a drawn weapon.... (there will be a different mesh version to use if you use Vality's Bitter Coast mod, it just ensures the creature uses the same leaf textures)

All the creature levelled lists will have at level 1 a new list for "rare" creatures for that region. Everything in this list will be unlevelled (i.e. appear at level 1) and only have a small % chance. It will include all the standard creatures and the rarer ones that are being added in this update.
This will lower the chance of a creature spawning at a spawn point, but there is a very minor chance that it might spawn something a lot more powerful then your character can deal with.
This will help make games more unpredictable for new characters and could require some creative thinking to deal with.
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Fri May 27, 2011 12:52 pm

After a period of no modding at all, I'm continuing with updating Creatures (slowly :P ).

Westly and Starwarsguy are both attempting their own texture version of the Sload for me - thanks guys.

I'm including DemonXens Ent model (based on the Ice Troll). I've made 3 versions (BC, AI and WG) that use the textures of the trees for those regions, and with some minor extra detail added. These will be known as TreeKin and will be a rare encounter and are generally peaceful, but they can't stand the sight of a drawn weapon.... (there will be a different mesh version to use if you use Vality's Bitter Coast mod, it just ensures the creature uses the same leaf textures)

All the creature levelled lists will have at level 1 a new list for "rare" creatures for that region. Everything in this list will be unlevelled (i.e. appear at level 1) and only have a small % chance. It will include all the standard creatures and the rarer ones that are being added in this update.
This will lower the chance of a creature spawning at a spawn point, but there is a very minor chance that it might spawn something a lot more powerful then your character can deal with.
This will help make games more unpredictable for new characters and could require some creative thinking to deal with.


I'm really glad you are continuing work on this! It's hard to imagine what Morrowind would be like without using this mod. ^_^
The rare-creatures idea sounds really cool. What are some of these creatures going to be like?

On a unrelated note:
Did you know about the Elder Crab mesh inside of Morrowind Advanced? (It's basically a mudcrab with huge spikes on it's shell)
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Thu May 26, 2011 10:20 pm

will there be more sea monsters? can't wait to argonian hunt!
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Fri May 27, 2011 9:41 am

Just wanting to know of any progress...
User avatar
Damien Mulvenna
 
Posts: 3498
Joined: Wed Jun 27, 2007 3:33 pm

Post » Thu May 26, 2011 11:58 pm

Thirded, I want to see the new sload!



He looks like soap :D


CREATURES XI sure is getting a lot of love from the masters of modding :goodjob: And here i am still using IX thanks to my sloppy cd mod collection habits and laziness in not digging up X buried somewhere in there :wacko:
User avatar
Hearts
 
Posts: 3306
Joined: Sat Oct 20, 2007 1:26 am

Post » Fri May 27, 2011 1:14 pm

African Pangolin

One of the coolest animals ever, check it out...someone should totally try to make one of these bad boys for PL to utilize in the next creatures.
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Fri May 27, 2011 11:26 am

African Pangolin

One of the coolest animals ever, check it out...someone should totally try to make one of these bad boys for PL to utilize in the next creatures.

I prefer Alligator Snapping Turtles myself or the Platypus, although very neat creature
User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm

Post » Fri May 27, 2011 3:00 am

African Pangolin

One of the coolest animals ever, check it out...someone should totally try to make one of these bad boys for PL to utilize in the next creatures.


its abit small though aint it? doesnt look very deadly either (only looked at a couple of pics) - ive been working on some gorgonopsids?
User avatar
Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Fri May 27, 2011 4:08 am

It's an anteater, hence, I would not expect anything excessively dangerous. I suppose it could be made into a squibeater; then it might have the squib's paralyzing capability.

sieboldii
User avatar
Grace Francis
 
Posts: 3431
Joined: Wed Jul 19, 2006 2:51 pm

Post » Fri May 27, 2011 5:53 am

if it eats scribs it's probably highly resistant to paralysis.
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Fri May 27, 2011 11:28 am

+100 Necromancy points for me. I'm sorry!

But.. did this ever get released? It said December and it's now April.

Also, I have a Darknuts texture replacer for version 9 (even though the originals were wonderful but Darknut colours my world), is there an updated version for Creatures X or XI? Cos I cant find one)
User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Fri May 27, 2011 12:19 am

+100 Necromancy points for me. I'm sorry!

But.. did this ever get released? It said December and it's now April.

Also, I have a Darknuts texture replacer for version 9 (even though the originals were wonderful but Darknut colours my world), is there an updated version for Creatures X or XI? Cos I cant find one)


Actually your post is not necromancy.

This still a work in progress.

Neither Darknut nor Connary have released (or mentioned) re-textures for X or XI. That being said, the textures for X and XI appear to be already up to snuff.

sieboldii
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Thu May 26, 2011 11:40 pm

It's an anteater, hence, I would not expect anything excessively dangerous. I suppose it could be made into a squibeater; then it might have the squib's paralyzing capability.

sieboldii



Yea pretty cool animal. Love its scaley armor which was even made into armor for King George. Its nocturnal ways would be interesting as a creature to encounter in the night maybe with a possibility of it helping the player sometimes.
User avatar
Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Fri May 27, 2011 3:50 am

Moderators, please close this topic.

I will start a new one at some point over the easter weekend which summarises everything in this topic and screenshots of new stuff.
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

PreviousNext

Return to III - Morrowind