Creatures of TES V

Post » Thu May 26, 2011 10:30 pm

Something that fits the region and it's history.

I think that normal creatures (like bears, wolfs etc) should be the majority of creatures you encounter. mythic creatures like trolls, skeletons and such should take some effort to find, they are mythical after all so it's not like you see them every day.

I did however vote on more fish, more birds, wild horses and farm animals as they apply to almost every region in Tamriel.
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Alisia Lisha
 
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Post » Fri May 27, 2011 4:35 am

I hope that it is set in skyrim next time. And heres what i wan to see

Old Norse - Trolls, goblins, ogres, ancient snow-elves/rieklings/falmer, witches, wolfs, sea monster (yes, norse believed in sea monsters) dragons (VERY rare) faries, gnomes, bears.

Ancient Greek - Minotaurs, cyclops, giants, centaurs.
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Shaylee Shaw
 
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Post » Fri May 27, 2011 5:19 am

>Dragons
>Dwemer

I lol'd.


http://www.uesp.net/wiki/Morrowind%3a%44wemer_Centurions can be seen as 'Dwemer' category.
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sarah taylor
 
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Post » Fri May 27, 2011 1:19 am

>Dragons
>Dwemer

I lol'd.


I assume "Dwemer" in this case refers to creatures related to Dwemer, like Dwemer Centurions or Dwemer ghosts, not actual living Dwemer. That being said, while the Dwemer were quite interesting, Morrowind and Redguard already had a lot about them, and it would be nice to see other civilizations expanded upon.

As to dragons, they exist in the Elder Scrolls world, that's why there's a statue of one in Ebonheart (although whether it's supposed to be a generic dragon or if it represents Akatosh I don't know.) but they wouldn't be something you'd be fighting as leveled monsters.

I think that normal creatures (like bears, wolfs etc) should be the majority of creatures you encounter. mythic creatures like trolls, skeletons and such should take some effort to find, they are mythical after all so it's not like you see them every day.


We say them as "mythical" because in our world they only exist in myths, but in the Elder Scrolls world, things that are the stuff of legends and fantasies are quite common place. In a world where there's elves and orcs running around all over the place, a guild dedicated to the practice of magic, and all that, it almost seems unrealistic for mythical and fantasy creatures to NOT be commonplace.

Besides, how do you even define "normal" when talking about creatures in a fantasy world? In Morrowind, nix-hounds and alits might have looked pretty strange to players, but they're pretty normal in the setting of Morrowind, they're really like the game's equivalent of wolves and bears, only better since you won't see them in real life.

Skyrim is totally baded upon the ancient Norse culture, it does have trolls.... The Udyfrykte is a unique creature..... And the Norse also had goblins...


Although any kind of logic should dictate that there are other creatures like the Udyfrykte (and in Oblivion, there even WAS an Udyfrykte matron, but she looked the same as a troll.), after all, a completely unique creature with no others of its species doesn't just pop out of a rock, but you're right, the Udyfrykte seems to refer to a specific unique creature, not an entire species of creature, and I'd guess that the reason Bethesda made Rieklings is because goblins were already done in Tribunal, so they wanted something else in Solstheim, in the end, goblins and trolls seem pretty fitting for Skyrim,

No, they debuted in Daggerfall. People make Morrowind up to more than it deserves...


Well, I played Daggerfall, but I didn't recall if I ever met them in it, that's why I said they appeared in Morrowind, I hadn't meant to imply it was their first appearance as I wasn't certain.

If the province is going to be dull (snow, alps, etc.) that doesnt mean you gotta make monsters matching that, I'd really enjoy a larger variety mosnters rather than ones fitting to some province.


Variety is something I definately want, but if Bethesda wants variety so much that believability is sacrificed for it and you get creatures that don't even fit their surroundings at all, you just get people asking "What the hell?" Bethesda should do lots of variety, but keep it limited to what fits the setting. Since this means that if the setting itself is dull, the creature selection would likely be too, Bethesda must, of course, also not make the setting boring. Netches and nix-hounds were pretty strange, but they didn't seem out of place in Morrowind because Vvardenfell itself was pretty different from what you would typically see in fantasy, so while they may have seemed fitting there, they might have looked rather strange if we saw them in the Great Forest as modeled in Oblivion.
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Eilidh Brian
 
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Post » Fri May 27, 2011 5:28 am

Why does everything have to be Greek or Norse mythology? Throw in kelpies, shapeshifters, sea serpents, and Seonaidh and I'm happy.
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Eve(G)
 
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Post » Thu May 26, 2011 9:04 pm

Like most everyone I want creatures that fit not only the province but creatures that fit into TES Lore. I'm not sure how Dragons fit into TES Lore, but I would love to slay a dragon in TES V. :thumbsup:
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Lily
 
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Post » Fri May 27, 2011 2:23 am

Most people don't know but actually almost everything in the typical Fantasy genre is based upon Norse.... High (Light) and Dark Elves even occured in the myths.. and when you look to TES you see that the dwarves and the dark elves shared even the same world (province).... And See Serpents too are Norse.... Don't know what kelpies are thought... And I know nothing of shape shifters except that they shift shape :P And Seonaids... never heared of those either XD...

That's why I think the Summerset Isles could have been a great setting too.... they can make just as exotic creatures fitting into the world just like they did in Morrowind... When they do Skyrim they are bound to keep it "earthbound" because it is just like cyrodiil a human civilization based upon a real civilization on earth.....
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anna ley
 
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Post » Thu May 26, 2011 11:43 pm

Why steal from earthly myths?
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Jason Rice
 
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Post » Fri May 27, 2011 5:14 am

Most people don't know but actually almost everything in the typical Fantasy genre is based upon Norse.... High (Light) and Dark Elves even occured in the myths.. and when you look to TES you see that the dwarves and the dark elves shared even the same world (province).... And See Serpents too are Norse.... Don't know what kelpies are thought... And I know nothing of shape shifters except that they shift shape :P And Seonaids... never heared of those either XD...

That's why I think the Summerset Isles could have been a great setting too.... they can make just as exotic creatures fitting into the world just like they did in Morrowind... When they do Skyrim they are bound to keep it "earthbound" because it is just like cyrodiil a human civilization based upon a real civilization on earth.....


Not really. Sure there were sea serpents in Norse mythology but they or something very similar were also present in many other mythologies. Same goes for dragons, elves, dwarves, giants etc. Norse mythology mainly through Tolkiens rehashing it has been an influence on the fantasy genre but no larger than Celtic or Greek mythology
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Dina Boudreau
 
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Post » Fri May 27, 2011 4:07 am

Not really. Sure there were sea serpents in Norse mythology but they or something very similar were also present in many other mythologies. Same goes for dragons, elves, dwarves, giants etc. Norse mythology mainly through Tolkiens rehashing it has been an influence on the fantasy genre but no larger than Celtic or Greek mythology


You sure about that? I dont remember hearing about elves in other mythology, than norse or celtic mythology, but not greek
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Tyrone Haywood
 
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Post » Thu May 26, 2011 11:48 pm

You sure about that? I dont remember hearing about elves in other mythology, than norse or celtic mythology, but not greek


Maybe not the same name but similar creatures. Dryads come from Greek mythology. Elves are also found in German mythology.
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Chelsea Head
 
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Post » Thu May 26, 2011 8:15 pm

I say everything from SI and Oblivion, with a flying creature here and there though not as rampant as a cliff racer. There should be a Yeti in there, they should be very rare though and protect amazing loot, should be as tough as Dagoth Ur.
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JD bernal
 
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Post » Fri May 27, 2011 2:31 am

Why steal from earthly myths?


Because gamers don't want unique things, they want familiarity. I they see a world full of trolls and elves and they like Tolkien, they'll know they'll like the game anyway.

That's what Todd Howard thinks, anyway. I don't feel that way, I like fantasy because it can show me things that I don't see in real life, one of the things about that which appeals to me is the strangeness. When I read a book, play a game, or watch a movie or TV show that tells the story of strange peoples in a strange world exploring strange lands and facing strange beasts, it offers a temporary escape from what can at times be a rather monotonous life. It loses some of its magic when that strangeness is removed, it doesn't mean it can't still be entertaining, just as a story set in a place I can personally visit regularly can still be entertaining, if the story itself is good, but it does lose some of what makes fantasy such an appealing genre to me.

But of course, it's rather hard for people to be completely original and not draw influences from things they know about, whether real myths, cultures and history, and real locations, or the fictional works of others, and something familiar that audiences can easily identify with may still be needed to allow them to appreciate the rest of the world, so I can't ask Bethesda to make everything up from scratch, but I certainly don't want to see Bethesda confine what's in the game to what I've already seen so much of. Morrowind did a pretty good job at this, Morrowind was far from completely original, you had rats, for example, and the Bitter Coast really didn't look all that different from what one would expect coastal swamps to look like, and of course, we've seen skeletons and ghosts and the like, both expansions added additional familiar creatures, such as goblins, wolves and bears. But the game also really captured the feeling of strangeness and mystery that a fantasy setting should have. While Oblivion was fun as a game, as a fantasy setting, the Cyrodiil it portrayed had little I deem praiseworthy, ultimately, I felt like I was walking through a world I'd seen too many times before, I did not feel like I was exploring a strange, mysterious land like I did when I first set my simulated feet upon the soil of Morrowind so many years ago.

Another thing about the Elder Scrolls world that is commendable is that when it reuses old concepts, it SOMETIMES tries to give them it's own flavor, take Khajiit, for example, while you won't see the name "Khajiit" in other settings, I'm sure I don't speak only for myself when I say Morrowind is hardly the first setting in which I've seen a race of cat people. But how many other settings portray their cat people of a race with many different forms, from almost elven to seemingly quite feral, and have it all be based on the cycles of the worlds two moons? And how many of these worlds portray them as enjoying sweets, especially one of the drugs often seen in the world? None that I can name. And of course, there's the Dunmer, sure, the Elder Scrolls isn't the only fantasy world to have a race called "dark elves", but Dunmer certainly aren't the same of similar races in other settings. If you have to reuse other people's ideas, at least put your own spin on them.

You sure about that? I dont remember hearing about elves in other mythology, than norse or celtic mythology, but not greek


Not elves specifically, but beings with attributes resembling those given to elves may be present in other mythologies.
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Lyd
 
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Post » Fri May 27, 2011 7:28 am

If you want to let them have everything original you can scrap all races except the beast races... Or ofcourse just live in the Shivering Isle... but then only with beast races and Saints and Seducers.... mayby Sheogorath to.... but Haskill has to be an Argonian then.... wouldn't be that bad i think :P
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Carys
 
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Post » Thu May 26, 2011 10:05 pm

If the game is in Skyrim, here the list of the enemies I would like to see

Trolls: I don't like the look of them in oblivion trough

Kodiac, Brown Bears: very huge beast who can tear you apart.

Snow Giants: Probably boss creatures, a little smaller than the gate keeper.

Dragons: This would be a great idea since the original skirym god are a dragon
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Angus Poole
 
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Post » Fri May 27, 2011 1:53 am

Dragons - but just one or couple of them and they should be something really really special
Were- creatures - yes yes yes
Fairies - of course! Few different races of them (like elves). And they should be very special creatures, not too many of them... hmmm maybe to have them after some difficult mission as companion/partner/... :)
Useful creatures that can carry your items and that can advance with you, that can be equipped (with armour for example) and a bit more intelligent and useful
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Samantha Jane Adams
 
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Post » Fri May 27, 2011 10:17 am

If you want to let them have everything original you can scrap all races except the beast races... Or ofcourse just live in the Shivering Isle... but then only with beast races and Saints and Seducers.... mayby Sheogorath to.... but Haskill has to be an Argonian then.... wouldn't be that bad i think :P


Even Khajiit and Argonians aren't completely original. People were anthropomorphizing cats and lizards before the Elder Scrolls, you know. I can't think of any examples of them that were quite the same as Khajiit and Argonians, but their origins are far from completely original.
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Emma
 
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Post » Thu May 26, 2011 9:16 pm

I think that under water creatures would make a big difference on whether i want to swim or just walk across a bridge, with creatures i would swim, also argonians should swim sometimes and try to be near water sometimes, and a lttle off topic but you should also be able to see underwater, no more blurry blue mess
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Jennie Skeletons
 
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Post » Fri May 27, 2011 6:07 am

That may be fine for rivers adn the like. But U cant see in salt water because of the salt and sand in the water.
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Nicole Coucopoulos
 
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Post » Fri May 27, 2011 2:32 am

I want them all. And not just generic creatures, like a generic cat or dog, I want dire creatures liek with spikes growign out of them, and weird leg configurations, and not just the normal pixie like we all know, I want sum evil little flying git chasing me around with a little dagger, or a raely realy big bear with fangs and red eyes, etc. I felt many of the creatures in Oblivion were just the generic boring creatures you see in every fantasy game. And packs of animals, like a pack of dire wolves, or a bunch of horses running through the forest, instead of single creatures just wandering around on the same spot.
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vanuza
 
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Post » Thu May 26, 2011 11:56 pm

And packs of animals, like a pack of dire wolves, or a bunch of horses running through the forest, instead of single creatures just wandering around on the same spot.

I like the pack idea, but I rather have packs of regular grey wolves instead of dire wolves. Those things have been extinct about 10,000 years ago, so we really don't have a great understanding on what they look like.

I also think that Bethesda should add in alot more marine life, and some giant birds in the air too. They should also create their own types of fantasy creatures, not just copy them from other cultures.
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Javaun Thompson
 
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Post » Fri May 27, 2011 5:15 am

I voted more fish, more birds, more wolf-likes and other. I also voted other because there wasn't an option to vote self-created creatures, I think the devs could make great fantasy creatures inspired by Tamri?l and their fantasy. I don't want to see greek mythology since this isn't a game set on earth thus don't knowing our mythology. I like the Dreughs and Minotaur lords (yes the last one is from mythology I know:P but please no more mythology).
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Adam Baumgartner
 
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Post » Fri May 27, 2011 7:44 am

Water
Air
Fillers, like the butterflies.

Basically Shivering Isles has enough and balanced set. A tribal enemy, humanlikes, unique big beasts, small beast, fast beast, beast with afterdeath defence...
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Jack
 
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Post » Fri May 27, 2011 9:08 am

WHY DID YOU EVEN HAVE CLIFF RACERS ON THE LIST?! Q_Q
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Ross Zombie
 
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Post » Fri May 27, 2011 1:09 am

Dragons: Nooo... If Akatosh is a dragon what are the chances of many. Then again the Ka Po Tun have at least one dragon so...

If I see a cliffracer... Well... I will write a strongly worded letter of complaint, is what I will do!!! :P

I voted farm animals and reptiles but I don't want to see a cow in the middle of a desert. Imagine how confused it would be... So what I'm saying is make sure they fit in location
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Laura Hicks
 
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