Creatures of TES V

Post » Fri May 27, 2011 8:29 am

The creatures of Oblivion were quite boring but happily mods like MMM came out.... Just hope they've learned someting about it for TES V......

Choise as many options as you like!
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R.I.p MOmmy
 
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Post » Fri May 27, 2011 9:47 am

Only creatures that matches the province. Unfortunately for me, none have been specified in this post, so I cannot in good will vote
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Ilona Neumann
 
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Post » Fri May 27, 2011 9:22 am

Creatures that fit for the setting, more fish and more air creatures, and PLEASE NO MYTHIC RIPOFFS, it's the most [censored] uninspired thing ever.
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celebrity
 
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Post » Fri May 27, 2011 1:20 am

Werecreatures. Which kind of Werecreature would ofcause depends on the province. No matter which province the game takes place in, there should also be real animals. Farm animals? yes that wouldnt hurt. More birds and fish? Absolutely. Guars would be okay but not Cliff Racers unless they make them less common and less aggrasive... and i would rather see Giant Eagles take their place as flying enemies. I didnt vote on Morrowind creatures but it depends on what kind of Morrowind creature, Guars? i would be okay with that. Nix Hounds and Cliff Racers? no thank. I also voted on ancient Greek and Norse... oh and i wouldnt mind Giant Bugs (insects) either... especialy not as a fast travel option.
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willow
 
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Post » Fri May 27, 2011 9:27 am

I voted for werecreatures, more fish, some flying creatures and if the game takes place in Skyrim Norse creatures would have to be in.
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Sammykins
 
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Post » Fri May 27, 2011 8:21 am

Creatures that fit the setting. Without knowing what it is, can't really vote. I would definitely like to see more variety, at all levels.
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FABIAN RUIZ
 
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Post » Thu May 26, 2011 10:24 pm

what I really want is no more leveled creatures..
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quinnnn
 
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Post » Fri May 27, 2011 7:11 am

Only creatures that matches the province. Unfortunately for me, none have been specified in this post, so I cannot in good will vote
Creatures that fit for the setting, more fish and more air creatures, and PLEASE NO MYTHIC RIPOFFS, it's the most [censored] uninspired thing ever.
These two fit nicely on what I would say.


what I really want is no more leveled creatures..

Love of god, we do not want that.
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Anna Krzyzanowska
 
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Post » Thu May 26, 2011 10:41 pm

I want Bethseda to surrprise me but I like the options in poll too.
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Lady Shocka
 
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Post » Thu May 26, 2011 8:36 pm

Creatures that fit the setting. Without knowing what it is, can't really vote. I would definitely like to see more variety, at all levels.


I'll have to agree, it would look pretty strange if Skyrim had a lot of reptilian creatures, for example, but on the other hand, they would seem to go pretty well with Black Marsh or Elseweyr. Wherever the game is, though, I want a large, varied selection, hopefully with some actual creativity. I didn't see a single creature in Cyrodiil that I hadn't seen elsewhere, even Daedra that could be argued to be unique to the Elder Scrolls aren't exceptionally creative (just look at Dremora, or Xivilai, can you honestly claim that you WOULDN'T say they were demons if you didn't know anything about Elder Scrolls lore?) And really, the only creature in standard Oblivion that didn't look the way I'd expect was trolls, because they had three eyes, that's pretty unique (at least, I wouldn't have expected them to look like that if I hadn't seen the trollbone helm in Morrowind.) But I can't post any specific creatures I'd like to see without knowing where the game is set, and even after I know, I'd like to be surprised, so I'm not sure if I would post them.

Creatures that fit for the setting, more fish and more air creatures, and PLEASE NO MYTHIC RIPOFFS, it's the most [censored] uninspired thing ever.


It's also something that pretty much any fantasy world with any kind of monsters in it has done, even Morrowind wasn't except from it, just look at the goblins in Tribunal, and really, can you say you haven't seen skeletons, vampires and liches elsewhere? (though Morrowind's undead at least had some types that don't fit some of the cliches common to them in fantasy games. Bonelords are somewhat different for example, and bonewalkers don't look or behave too much like your typical zombie, even though one book describes them as being what westerners call zombies.)

I'm fine with there being a few mythic ripoffs as long as the game still tries to be somewhat creative, and mixes them with less generic creatures, or tries hard to make its minotaurs different from everyone else's.

Guars would be okay but not Cliff Racers unless they make them less common and less aggrasive... and i would rather see Giant Eagles take their place as flying enemies. I didnt vote on Morrowind creatures but it depends on what kind of Morrowind creature, Guars? i would be okay with that. Nix Hounds and Cliff Racers? no thank


I'd say the game should only have Morrowind creatures if it's set in Morrowind again, I don't think I need to explain why I feel that way.

what I really want is no more leveled creatures..


Morrowind had leveled creatures, and I don't recall anyone complaining about leveled creatures in Morrowind, people just complained about the game becoming too easy at high levels.
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Jordyn Youngman
 
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Post » Fri May 27, 2011 3:02 am

I was about to make a suggestion on the thread for it about a larger variety of creatuer (maybe I already did, I sortof forgot x.x) and I agree with you; TES4 was sorta boring, I like your suggestions.

More underwater world and creatures fitting to that, more dragons and flying cretures (but not too much of those, i hated Cliff Racers on TES III
It would be awesome to see like a new creature on like every corner of your path. I think that Bethesda doesn't have to be creative, there are like millions of already-thought-of creatures out there, wich they just have to copy and add them some custom attributes and skills.
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Micah Judaeah
 
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Post » Fri May 27, 2011 1:56 am

I'll have to agree, it would look pretty strange if Skyrim had a lot of reptilian creatures, for example, but on the other hand, they would seem to go pretty well with Black Marsh or Elseweyr. Wherever the game is, though, I want a large, varied selection, hopefully with some actual creativity. I didn't see a single creature in Cyrodiil that I hadn't seen elsewhere, even Daedra that could be argued to be unique to the Elder Scrolls aren't exceptionally creative (just look at Dremora, or Xivilai, can you honestly claim that you WOULDN'T say they were demons if you didn't know anything about Elder Scrolls lore?) And really, the only creature in standard Oblivion that didn't look the way I'd expect was trolls, because they had three eyes, that's pretty unique (at least, I wouldn't have expected them to look like that if I hadn't seen the trollbone helm in Morrowind.) But I can't post any specific creatures I'd like to see without knowing where the game is set, and even after I know, I'd like to be surprised, so I'm not sure if I would post them.



It's also something that pretty much any fantasy world with any kind of monsters in it has done, even Morrowind wasn't except from it, just look at the goblins in Tribunal, and really, can you say you haven't seen skeletons, vampires and liches elsewhere? (though Morrowind's undead at least had some types that don't fit some of the cliches common to them in fantasy games. Bonelords are somewhat different for example, and bonewalkers don't look or behave too much like your typical zombie, even though one book describes them as being what westerners call zombies.)

I'm fine with there being a few mythic ripoffs as long as the game still tries to be somewhat creative, and mixes them with less generic creatures, or tries hard to make its minotaurs different from everyone else's.



I'd say the game should only have Morrowind creatures if it's set in Morrowind again, I don't think I need to explain why I feel that way.



Morrowind had leveled creatures, and I don't recall anyone complaining about leveled creatures in Morrowind, people just complained about the game becoming too easy at high levels.


I agree with you in almost every way..... the trolls weren't anything for what I'd expected from trolls and the other creature wich was new in mine bestiary were the spriggans.... But I've to say that Shivering Isles deals with the lack of creativity, that added alot of unique creatures.... Also the bonelords were really cool creatures... Also it determines of the location cuz the ancient Chineses wich I just thought off would be really cool for an akavir setting but I guess that every game will stay between Tamriel and the Planes of Oblivion....But the Minotaurs were really great in Oblivion... one of the few creatures that gives me the creeps but doesn't scares the hell out of me, like giants spiders or the gigantic spider daedra from Glenvar Castle.... So I hope to see those back though....
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rheanna bruining
 
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Post » Thu May 26, 2011 7:25 pm

I agree with you in almost every way..... the trolls weren't anything for what I'd expected from trolls and the other creature wich was new in mine bestiary were the spriggans.... But I've to say that Shivering Isles deals with the lack of creativity, that added alot of unique creatures.... Also the bonelords were really cool creatures... Also it determines of the location cuz the ancient Chineses wich I just thought off would be really cool for an akavir setting but I guess that every game will stay between Tamriel and the Planes of Oblivion....But the Minotaurs were really great in Oblivion... one of the few creatures that gives me the creeps but doesn't scares the hell out of me, like giants spiders or the gigantic spider daedra from Glenvar Castle.... So I hope to see those back though....


Well, the spriggans never struck me as exceptionally creative mainly because they already appeared in Bloodmoon, and the ones in Oblivion seemed pretty similar to the ones in Bloodmoon in appearance, though instead of needing to be killed three times they just had a healing spell.

Oh, yes, I forgot to mention that I also want more underwater creatures, Oblivion suffered greatly because of this, underwater environments were far too lifeless, Morrowind did a little better in this aspect mainly because of the kelp and barnacles everywhere, and aside from slaughterfish dreugh were also aquatic, but it was still pretty boring, and that's why a mod called Water Life became one I always installed when playing the game. Even if the creatures added didn't necessarily keep to the theme of Morrowind, I could hardly say they were boring, and it added some much needed life and variety to Morrowind's aquatic ecology.

The minotaurs never did much to scare me though, nothing in Oblivion did, of course, but some creatures could have had potential for at least a bit of alarm, I never considered minotaurs to be top on that list.

As to Shivering Isles, it's bestiary was more unique than standard Oblivion's, that's why I was referring mainly to just Oblivion without any expansions or downloadable content installed, Shivering Isles probably either resulted from people complaining that Oblivion was too generic, or it was decided that since Todd Howard thinks players want familiarity so they will know as soon as they see something that they will like it, they should save all the more... exotic ideas for an expansion so players would play the default game and still decide to buy the expansion because they liked Oblivion. In any case, though, since Shivering Isles took place in a separate world, I doubt we'll see the same creatures in later games.
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evelina c
 
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Post » Thu May 26, 2011 7:53 pm

Creatures that fit the setting
Great variety of creatures, both natural and unnatural, aggressive and passive. Some uniques or exceptional members of a species
Levelled creatures of course, but done with a little subtlety and randomness so it doesn't become too predictable
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Tamara Dost
 
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Post » Fri May 27, 2011 5:02 am

Well, the spriggans never struck me as exceptionally creative mainly because they already appeared in Bloodmoon, and the ones in Oblivion seemed pretty similar to the ones in Bloodmoon in appearance, though instead of needing to be killed three times they just had a healing spell.

No, they debuted in Daggerfall. People make Morrowind up to more than it deserves...
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Sam Parker
 
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Post » Fri May 27, 2011 2:46 am

Like most people, I want creatures that match the province. If the province is Skyrim, which has been heavily rumored, I would like there to be more Ancient Norse Creatures, Dog-like Creatures, Werewolves and Dwemer.
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Holli Dillon
 
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Post » Fri May 27, 2011 10:37 am

We're done with dwemer in my opinion. They have been done to death in this series!
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Shannon Lockwood
 
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Post » Fri May 27, 2011 2:34 am

Agreed. Bring on the Falmer!
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MR.BIGG
 
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Post » Fri May 27, 2011 11:10 am

As long as there are NOT dragons and dwarves, I'm good. Just make them interesting and fun, and also relative to where it is. Skyrim dosen't have goblins or trolls, it has rieklings and Udyfrykte. Functionally the same, but still different.
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Claire Lynham
 
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Post » Fri May 27, 2011 1:52 am

As long as there are NOT dragons and dwarves, I'm good. Just make them interesting and fun, and also relative to where it is. Skyrim dosen't have goblins or trolls, it has rieklings and Udyfrykte. Functionally the same, but still different.

No dwarves? Dwemer was the highlight of morrowind, my favorite part. Dragons could do as a really really really rare hard ass creature.


There should be some sort of mutant creatures like centuars from fallout 3. Scary.


The creatures should have special skills to. Like picking up the player and throwing him/her, making strategy the best way of fighting.
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James Potter
 
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Post » Thu May 26, 2011 8:52 pm

i've got ideas for a few of the possible provinces.

skyrim - ice trolls and yeti-like creatures (again, hopefully the art team takes some liberties) or what about giant, horse-sized fenrir-like wolves?

blackmarsh - giant horrible incects, serpents, dinosaur-like beasts, mammoth carnivorous plants?
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Spaceman
 
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Post » Fri May 27, 2011 4:39 am

>Dragons
>Dwemer

I lol'd.
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Kristian Perez
 
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Post » Fri May 27, 2011 3:12 am

As long as there are NOT dragons and dwarves, I'm good. Just make them interesting and fun, and also relative to where it is. Skyrim dosen't have goblins or trolls, it has rieklings and Udyfrykte. Functionally the same, but still different.


Skyrim is totally baded upon the ancient Norse culture, it does have trolls.... The Udyfrykte is a unique creature..... And the Norse also had goblins...
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Taylor Bakos
 
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Post » Thu May 26, 2011 11:46 pm

How lame do you want this to be guys?

If the province is going to be dull (snow, alps, etc.) that doesnt mean you gotta make monsters matching that, I'd really enjoy a larger variety mosnters rather than ones fitting to some province.
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Nathan Hunter
 
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Post » Thu May 26, 2011 10:27 pm

Wouldn't a guar in the snowy mountains be strange. If you want it to keep realistic you have to let them fit into the province....
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Dan Wright
 
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