Creatures TESV

Post » Sat Feb 19, 2011 4:19 am

I want to see that weird robot looking creature again. I thought it looked really funny when it was in its ball with its sword if anything that should be in the next elder scrolls so I can laugh and be like WTF is that thing.
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Benito Martinez
 
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Post » Sat Feb 19, 2011 3:27 am

Creatures like guars will most likely not be in the next game if it's set in Skyrim, I can't really see presumably cold-blooded reptilians like them doing very well in a cold environment. Plus silt striders would probably slip on ice ...

Actually, Skyrim is only extremely snowy and icey in the southern mountains. It's cold because it's high, not because it's north. I'm assuming by the positioning of Hammerfell and Morrowind, whch are warm climates, and high rock, which is a fairly cold climate in the north, that Skyrim is fairly warm. Just a tad colder than Cyrodiil.
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Donatus Uwasomba
 
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Post » Sat Feb 19, 2011 10:06 am

Actually, Skyrim is only extremely snowy and icey in the southern mountains. It's cold because it's high, not because it's north. I'm assuming by the positioning of Hammerfell and Morrowind, whch are warm climates, and high rock, which is a fairly cold climate in the north, that Skyrim is fairly warm. Just a tad colder than Cyrodiil.

Well, I'm assuming it gets colder as it gets farther north as well. Just how planets work, unless there's something like two suns or magic intervening. Solstheim was also as far north as about 3/7 of Skyrim.
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Poetic Vice
 
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Post » Sat Feb 19, 2011 2:56 am

Well, I'm assuming it gets colder as it gets farther north as well. Just how planets work, unless there's something like two suns or magic intervening. Solstheim was also as far north as about 3/7 of Skyrim.
Why do you think Tamriel is in the northern hemisphere?

Even so, Tamriel is the size of Mauritania. With a continent that size, you're not going to have the sea on one side be that much colder. It gets cold in the winter in Skyrim, but there's not pack ice disrupting the shipping. The people live in the fertile valleys to farm.
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X(S.a.R.a.H)X
 
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Post » Sat Feb 19, 2011 2:14 am

Honestly, I think Elsweyr is the closest to the "Nirn Equator", or maybe even Pyandonea, which is covered in rainforests. It gets warmer as you go farther south, so I'm thinking it's probably in the Northern Hermisphere. Elsweyr's a desert, Black Marsh is too thick of swamps to get through easily, and Valenwood's rainforests.

They describe people needing less to survive the further north they go, in the book "The Children Of The Sky". Also the Falmer who originally inhabited Skyrim were bluish-white from a layer of ice over their skin.

Evidence points to Skyrim being pretty cold. There's also the Arena map of skyrim which is 99% likely to be pretty inaccurate, but it shows all of Skyrim except the Western side as completely frozen. People in Skyrim also build their homes in-ground to preserve heat, and from all the books I've read in-game they've talked about:

  • Vampires that lurk under the frozen-over lakes.
  • Visible steam coming off of a recently deceased werebear from the cold.
  • Nords being able to survive the cold better than anybody.

There's also an Orc woman in Bruma who mentions that it's freezing in the Wrothgarian Mountains compared to Bruma when she says: "Yeah, you think Bruma's cold, try a winter in the Wrothgarians. Bruma's a day at the beach." So I'm assuming that also points to it getting colder as you go further north, since Bruma is pretty high up as it is.

I'm not saying it's near the North Pole, but it's still pretty high up there if Bruma, which is covered in snow year-round, isn't as cold as something as far north as the center of Skyrim.
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Rude_Bitch_420
 
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Post » Sat Feb 19, 2011 3:19 am

Whilst I'd love to see a more exotic environment in TES V, I don't really have anything against the more generic creatures used in Oblivion. After all, they were in Arena and Daggerfall!

What I do want to see in homage to Morrowind, however, is a greater importance placed upon the creates encountered in the game. In Morrowind, much of the wildlife had a purpose in both the province's culture and its economy. Immediately after stepping off the boat, you become acquainted with the Silt Striders and how valuable of a transport asset they are to the Dunmer. There are also various desiccated shells of Silt Striders in the Ashlander camps, used for storage and the mounting of objects. There's also the Netch - although you can find them in the wilderness, they also often appear domesticated at ranches, and their hides are prized for armor and clothing worn by the Dunmer. They have a symbolic place within indigenous lore and culture too, like in the Sermons of Vivec and the story of the wounded Netch. Oh! And don't forget about pack Guars.

You see, as outlandish as Morrowind's creatures were, and despite the lack of a truly coherent ecosystem, everything in the world had a purpose beyond, "oh, here's another beastie for you to kill". It shames me to think that in Oblivion they couldn't put the wildlife to much use (I'm not counting pelts, by the way), even when falling back to more Earthly creatures such as wolves and bears. http://tvtropes.org/pmwiki/pmwiki.php/Main/Sceneryporm All in all, regardless of the setting of TES V, Bethesda needs to find a way to recreate a believable and purposeful relationship between NPCs and their environment.
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Star Dunkels Macmillan
 
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Post » Sat Feb 19, 2011 9:50 am

I think that there should be more flying creatures. How often did you check above yourself in Oblivion?

Also how about some wall crawlers? Imagine entering a cave, and hearing the scuttling along the walls steadily growing louder...

p.s. first post in a year :-D
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Wane Peters
 
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Post » Sat Feb 19, 2011 12:27 am

I would like those creepy vampires that are mentioned in http://www.uesp.net/wiki/Oblivion:Immortal_Blood. I can imagine walking across an icy lake, only to have one of those thing sneak up on you halfway across.
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Sista Sila
 
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Post » Sat Feb 19, 2011 12:07 pm

I would like those creepy vampires that are mentioned in http://www.uesp.net/wiki/Oblivion:Immortal_Blood. I can imagine walking across an icy lake, only to have one of those thing sneak up on you halfway across.

Ever since I've first read Immortal Blood, I've always wanted to see(or even be) one of those things. Being able to turn into mist would be cool, as well.
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Ria dell
 
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Post » Sat Feb 19, 2011 6:49 am

Please god no robots.

Here is a list of things to kill from funnest to least fun

Kids
Hostages
Cops
Senior Citizens
Mental Patients
Friendlies
Civilians
Gangs
Horses
Other Animals
Aliens
Monsters
Bosses
Plants
Vehicles
Robots



See, robots are at the bottom
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Penny Wills
 
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Post » Sat Feb 19, 2011 4:53 am

I would like those creepy vampires that are mentioned in http://www.uesp.net/wiki/Oblivion:Immortal_Blood. I can imagine walking across an icy lake, only to have one of those thing sneak up on you halfway across.


Then what? You die and have to reload your game? Doesn't sound as fun to me and besides who would actually cross a frozen lake if you know what dangers lurk beneath the surface?
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Chris Jones
 
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Post » Sat Feb 19, 2011 1:37 am

Then what? You die and have to reload your game?


Um - yes! Having enemies that are actually worthy of fear would be amazing. I know from that point on I would avoid walking on the lakes. And if I suddenly realized that the icy plain I was walking on was actually I lake... I would panic and run back the way I came. Even though there may not even be a vampire in the area, but my imagination would do the work for the game, coupled with the memory of my last encounter.
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Laura Ellaby
 
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Post » Sat Feb 19, 2011 12:39 am

Um - yes! Having enemies that are actually worthy of fear would be amazing. I know from that point on I would avoid walking on the lakes. And if I suddenly realized that the icy plain I was walking on was actually I lake... I would panic and run back the way I came. Even though there may not even be a vampire in the area, but my imagination would do the work for the game, coupled with the memory of my last encounter.


So the whole point of the enemy is to scare you to take another way next time after reloding your game? Sounds stupid to me an extremely irritating. I'd rather have enemies that give me at least a chance to fight them.
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Andrea Pratt
 
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Post » Fri Feb 18, 2011 9:19 pm

I completely agree with Glorious. Fear and panic of extremely strong enemies is going away in Bethesda games. Fallout was a step in the right direction with Behemoths, so hopefully this'll be implemented.

Perhaps strong characters could resist being pulled down? Agile characters could dodge being pulled? Mages could use a water breathing effect and just kill the vampires?

If a strong/agile character where to avoid being dragged down, the vampire would jump up and fight you, giving you the chance to become one yourself. Hopefully there'll be clans again, and these will be one special kind of clan that live under frozen lakes.

Using a fire spell, or attacking the ice would break/melt a section, allowing you to get out. And, unlike in Bloodmoon, I'd like to be able to grab onto the sheets of ice, and drag myself up. Annoyed me how I had to swim all the way to the edge.

Anyway, I wouldn't be able to resist a vampire with strength/agility until I have around level 50-70, perhaps depending on the vampire, in which case, it could go up to level 100, for extremely strong vampire ancients.
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Jeremy Kenney
 
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Post » Sat Feb 19, 2011 11:54 am

I agree with having strong enemies, but they'd at least have to give us a chance for us to get away or at least attempt to fight back.

I don't mean making them kill-able at low levels, 'cause honestly there SHOULD be some things out there to be scared about. Imagine walking through a continent being able to take down anything that attacked you, a bear, a mountain lion, an elephant. You'd be on a constant power-trip, and there wouldn't be any suspense or fun in wandering out into the wilderness, 'cause you could just kill anything and anyone that looked at you wrong.

Oblivion gave us that option, but temptation got the better of many of us and most of us put our difficulty sliders down a little bit... or a lot. Personally, I'd prefer it if they took out the difficulty slider and made enemies that made sense (nobody likes a world where anything can kill you in 1 hit, and nobody likes a world where you can kill anything in 1 hit). They should get rid of the level scaling and monsters that appear based on your level, so eventually you could actually feel like you're accomplishing a task when you've defeated something strong. And there should be some NPCs that level with you though, like party members, if they have them in the next game.
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victoria gillis
 
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Post » Sat Feb 19, 2011 6:25 am

Then what? You die and have to reload your game? Doesn't sound as fun to me and besides who would actually cross a frozen lake if you know what dangers lurk beneath the surface?

Danger is a big reason why adventure is fun.

Adding suggestions to what others were discussing, maybe those vampires would always pull you under unless you reacted fast enough and jumped out of their reach. If you didn't, they would drag you under and you would have to fight them or attempt to swim away. If they missed, maybe they would dive down under and attempt to snag you again, or pop up and fight you.
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Charlotte Lloyd-Jones
 
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Post » Sat Feb 19, 2011 1:10 am


(nobody likes a world where anything can kill you in 1 hit, and nobody likes a world where you can kill anything in 1 hit).

Speak for yourself.

And level scaling isn't so bad, as long as it isn't done Oblivion style.
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Sxc-Mary
 
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Post » Sat Feb 19, 2011 8:07 am

Speak for yourself.

And level scaling isn't so bad, as long as it isn't done Oblivion style.

You'd like a game where you can't defeat anything, or nothing could defeat you? :blink:

And anyway, that's why I said "I'd prefer".
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Marquis deVille
 
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Post » Fri Feb 18, 2011 9:35 pm

You'd like a game where you can't defeat anything, or nothing could defeat you? :blink:

And anyway, that's why I said "I'd prefer".

That's not what you said at all. You said "anything", implying any creature. You also said "nobody", implying everyone.
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Marta Wolko
 
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Post » Fri Feb 18, 2011 10:13 pm

That's not what you said at all. You said "anything", implying any creature. You also said "nobody", implying everyone.

:)

I wasn't being serious, I was exaggerating the "nobody" and "anything".
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le GraiN
 
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Post » Fri Feb 18, 2011 8:59 pm

:)

I wasn't being serious, I was exaggerating the "nobody" and "anything".

That isn't translated very well over text. Be clear next time instead of saying one thing and implying another.
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Lily Evans
 
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Post » Sat Feb 19, 2011 5:53 am

Danger is a big reason why adventure is fun.



Not that kind of danger where I'm not even given a chance to defend myself.
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JD FROM HELL
 
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Post » Sat Feb 19, 2011 11:53 am

Not that kind of danger where I'm not even given a chance to defend myself.


We're not saying that every creature should be able to overcome the player easily. But there should definitely be some. They would be fairly rare, it's not as if you wouldn't be able to go on a casual trek in the wilderness without coming across one and having your face ripped off. But there should always be that chance, even if it is a slim one, that you're going to come across something which you are not yet capable of killing. Come back in 10 levels time and now you're strong enough, and can get revenge for all those times you were forced to flee. And thus you have accomplished something.
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Jennifer May
 
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Post » Sat Feb 19, 2011 10:19 am

Not that kind of danger where I'm not even given a chance to defend myself.

Did you not even glance at my post? :homestar:
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Taylah Illies
 
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Post » Sat Feb 19, 2011 4:47 am

Did you not even glance at my post? :homestar:


Yes I did read you post but I still can't see the enjoyment within the concept. The first time I cross a frozen lake I might be surprised, killed or whatever but if I then know what danger the lake holds I'd never cross it again to risk having to reload my character.
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Michelle Chau
 
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