Creatures TESV

Post » Sat Feb 19, 2011 7:19 am

Yes I did read you post but I still can't see the enjoyment within the concept. The first time I cross a frozen lake I might be surprised, killed or whatever but if I then know what danger the lake holds I'd never cross it again to risk having to reload my character.

Risk of death makes adventure exciting and fun. Besides, it's not like the whole game would consist of one big frozen lake. Lakes would be strategically placed to be a dangerous shortcut to some town or shrine. Imagine the quests involved with a town surrounded by these frozen lakes?
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carrie roche
 
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Post » Sat Feb 19, 2011 4:51 am

Risk of death makes adventure exciting and fun. Besides, it's not like the whole game would consist of one big frozen lake. Lakes would be strategically placed to be a dangerous shortcut to some town or shrine. Imagine the quests involved with a town surrounded by these frozen lakes?

Or finding the person who lives in a town near-by, who went missing while crossing one... :ooo:

The adventurer suddenly feels a grip on his ankles, as the freezing hands try to pull him under. "See? I told them I'd find him."
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Chris Cross Cabaret Man
 
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Post » Sat Feb 19, 2011 9:23 am

Risk of death makes adventure exciting and fun. Besides, it's not like the whole game would consist of one big frozen lake. Lakes would be strategically placed to be a dangerous shortcut to some town or shrine. Imagine the quests involved with a town surrounded by these frozen lakes?


While I agree that a risk of death does provide more excitment I still feel that one-shot creatures shouldn't be there, unless I can run away or attempt to defeat the monster. Now maybe the enemy is to hard for my level so i wait for a few level before succesfuly defeating it.
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Aaron Clark
 
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Post » Sat Feb 19, 2011 7:54 am

While I agree that a risk of death does provide more excitment I still feel that one-shot creatures shouldn't be there, unless I can run away or attempt to defeat the monster. Now maybe the enemy is to hard for my level so i wait for a few level before succesfuly defeating it.

I think that's what they meant... But there should still be a few challenges at higher levels, imho.
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Elle H
 
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Post » Sat Feb 19, 2011 12:23 pm

While I agree that a risk of death does provide more excitment I still feel that one-shot creatures shouldn't be there, unless I can run away or attempt to defeat the monster. Now maybe the enemy is to hard for my level so i wait for a few level before succesfuly defeating it.

Again, are you sure you read my post? I specifically suggested a method to get around this problem.
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Kerri Lee
 
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Post » Sat Feb 19, 2011 9:47 am

Voted fantasy. Don't get me wrong I like real animals but I want TES5 to go above nd beyond with real animals too but fantisy mostly a good mix is needed.
I justt want them to make the game to the best of their abilitys and in a way that will make almost evryone happy.
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RObert loVes MOmmy
 
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Post » Sat Feb 19, 2011 12:07 pm

While I agree that a risk of death does provide more excitment I still feel that one-shot creatures shouldn't be there, unless I can run away or attempt to defeat the monster. Now maybe the enemy is to hard for my level so i wait for a few level before succesfuly defeating it.

Just voted for Fantasy, the thread is confusing, so I'm jumping on the tail end here with the above quote.

I mentioned this in another post, about Life and Death decisions, a real *impact* to the game, maybe a semi-enforced Dead is Dead state.

If I go wandering in the woods and find a minotaur lord at level 5, then yes, I should stay away from that. Like in traditional RPGs, where wandering into a level you weren't up to yet would kill you and you had to "grind" and "level up" first. I hate Oblivion for the fact that even on Middle difficulty, although I get bloodied up, I am still confident enough to defeat the enemy.

Difficulty sliders dont fix the problem either -- they only play around with the stats of enemies and players at that given level. Make the game dangerous and fun at the same time.
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Michael Korkia
 
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Post » Sat Feb 19, 2011 6:20 am

I want animals that fit Skyrim.

I'm thinking big furry animals... and huge aquatic animals.

And some skinny malnourished animals in caves (sorta like hungers, but obviously more original).

They really have a lot of potential wish Skyrim. They could go above and beyond with the creatures there to make them interesting.
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Tracy Byworth
 
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Post » Sat Feb 19, 2011 4:26 am

I want animals that fit Skyrim.

I'm thinking big furry animals... and huge aquatic animals.

And some skinny malnourished animals in caves (sorta like hungers, but obviously more original).

They really have a lot of potential wish Skyrim. They could go above and beyond with the creatures there to make them interesting.

Skyrim lake vampires. 'nuff said.

But yeah, I really want Bethesda to look at real life examples for inspiration*. Just look at wildlife found around the north of the world, throughout history. And everything around the Ice Age. I'd love to see Bethesda's take on Mammoths, or even Penguins. there is, as you've said, a lot of potential in Skyrim (not that there isn't in the other provinces, though).

*inspiration doesn't mean direct copying. I want originality, not something I've seen a million times over.

The below statement is most un-Hircine-ey thing ever. Don't read it if you don't like to tarnish the reputation of Daedric Princes :P

And I really want to see better aquatic animals. Is it just me, or is the sea a naturally scary place, for us land mammals? I know that I, personally, would be scared to death if I was near an Orca, or even a Blue Whale, even though it would never hurt me. I want that same feeling in TESV. Aquatic animals should prove to be quite the challenge for even high levels. though, they should only be found out in the wilderness, where nothing would probably be. I don't want to be swimming through a lake on my level 1 character, and be eaten by a giant whale creature.
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Amanda savory
 
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Post » Sat Feb 19, 2011 10:03 am

I want interesting creatures mentioned in lore. I also want to see "fantastical" creatures based on real-life examples. They should be believable. I really want to feel that added creatures have a purpose in a given environment and they are sth more than just ugly, boring entities waiting for the player to slay them.
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Janeth Valenzuela Castelo
 
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Post » Sat Feb 19, 2011 1:49 am

Personally, I like to see more variation of fantasy monsters, like these:

  • semi-flying creatures that climb to high places and glide toward their target, but they have to land in order to fight.
  • monsters that jump toward the target from afar, and try to impale them with their single long horns.
  • monsters that dwell under the earth and jump out in the front of the target to attack, they would mark the earth as they move under it, but are untouchable until they jump out.
  • monsters that as a group surround their target but try to keep their distance and throw acid spits at the target and would scatter away if attacked.
  • monsters that attach themselves to the the ceilings of caves or dungeons and drop down on their target to attack.
  • monsters that run on the water surface, but if they stop, they would sink.
  • monsters that dwell in the water or slime areas, but jump out of them to the shore to attack and then slither back into the water or slime.
  • giant serpents that svck the air in a way that pulls their target toward them.
  • giant birds that pick up nearby cattle and drop them over the head of the target.
  • monsters that when whacked enough, they would explode like poisonous or sticky bombs.
  • monsters that when they want to retreat, they would bloat like a ball and get thrown away with the first hit.

I also like to see different variation of the same monsters, like:

  • in Morrowind, we had netches, so let's have netches that float above their targets and drop a finite amount of parasite creatures that would attack their targets, then they would flee or attack themselves.
  • why not have cliff-races that dive toward their target for a charging hit, then try to fly away and retry that dive, but attack with their beaks and talons of there was no time for that.
  • let's have ogres or trolls that pick up items from the ground and throw them toward their targets, if they have a height advantage to their targets.
  • or we can have gargantuan ogres that would try to stomp on their targets, or grab them and tear them apart or throw them away, and so on...
  • how about kwama foragers that leave a slippery or poisonous trail of goo.
  • a Morrowind mod made ghosts that charged screeching toward their targets and vanished through them.
  • we can have ghosts that appear through cracks on the ground or walls as a mist that gradually takes the shape of a ghost, those can be very dangerous and high level, but give the players time to think about retreat or a good attack tactic, as they take shape.
  • this variation can show itself better in the behavior of humanoid attackers, like different group attack tactics, and the like.

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katie TWAVA
 
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Post » Sat Feb 19, 2011 12:05 am

Risk of death makes adventure exciting and fun. Besides, it's not like the whole game would consist of one big frozen lake. Lakes would be strategically placed to be a dangerous shortcut to some town or shrine. Imagine the quests involved with a town surrounded by these frozen lakes?

:trophy:
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Jennifer Munroe
 
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Post » Sat Feb 19, 2011 12:08 am

Yetis.

Just throwing that out there.
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Steven Nicholson
 
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Post » Sat Feb 19, 2011 5:37 am

More fantasy animals would be great.
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Gavin Roberts
 
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Post » Sat Feb 19, 2011 11:50 am

Fantasy animals.
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Rudy Paint fingers
 
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Post » Sat Feb 19, 2011 5:48 am

Both really.

However I really, REALLY want to see more believable behaviors, not everything either attacking or running away.
Though on that point there seems hope as a friend told me they had some animals threat you, either only attacking when you keep being a threat or letting off when you go away. Also not fighting to the death is a good step, but when they flee they should actually FLEE, not how some NPCs in Oblivion did, run away 10 meters then turn around again, or really running away but staying in COMBAT MODE so you couldn't do anything.

And yes that also applies to fantasy creatures and even monsters. At least if they have no reason to attack you or a reason to NOT attack, like when you're friends with the ones who summoned them.


Oh yea and a little idea I had on Deadroths. So far there have been 3 variants of them, the ones form Daggerfall who looked like Crocodile headed mages, the ones from Morrowind that looked more aggressive and the Oblivions ones who looked very bestial. But I'd really like to see all 3 variants together as different types of them, the Daggerfall variant as mages (Low defenses and strength but strong magic), the Morrowind variant as speedy and stealthy fighters (Fast attacks, defends and evasions) and the Oblivion ones as bruisers (Extremely strong armoring and powerful blows).
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Lawrence Armijo
 
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Post » Fri Feb 18, 2011 11:28 pm

I want more real animals in tes 5.
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Princess Johnson
 
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Post » Fri Feb 18, 2011 8:29 pm

one of the factors that made oblivion sorta boring was the fact that it was too "normal" this also goes for the animals. Wolves, bears, deer make for boring creatures.. morrowinds ashlands critters were way more interesting
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asako
 
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Post » Sat Feb 19, 2011 8:50 am

I can't see the point of this pool. It obviously depends on the setting...

If it is, for example, setted in the black marsh i want a lot of fantasy animal.
While a setting like High Rock needs real animals.
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Penny Flame
 
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Post » Sat Feb 19, 2011 6:50 am

I vote for a mix of both fantasie and real.
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michael danso
 
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