Creatures TESV

Post » Fri Feb 18, 2011 10:47 pm

A mix would be ideal, but have more than Oblivion had (not much variety) I want grizzlies in skyrim :)


Definitely more than Oblivion, I'm all the grizzlies.
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Jose ordaz
 
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Post » Sat Feb 19, 2011 7:55 am

If it's a human province, it's gonna have wolves and bears.

Daggerfall had bears at least. Bloodmoon had wolves and bears.

Even if Cyrodil was a jungle, I think it would still have wolves and bears. At least in the north, near Skyrim.
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Klaire
 
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Post » Sat Feb 19, 2011 9:28 am

I'd like to see real life animals and fantasy animals, of coarse. A Tundra Dreugh perhaps, and a Snow Leopard. :)
But, also, I really don't care. TES:V, please!
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Mrs. Patton
 
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Post » Sat Feb 19, 2011 7:04 am

Most dragons are in Akavir. (no we're not going there) The few dragons in Tamriel take on a human form. While dragons wouldn't bother me, if there's only one or two, I don't see how dragons would end up in Skyrim, or why they'd reveal themselves. Dragons, just like Dwemer or Falmer are one of those hidden races. Do we actually know what they really look like? We've only saw young ones (the one at the end of Oblivion was Akatosh, not an actual dragon)


Actually, yes, we do know what they look like according to the http://www.imperial-library.info/content/pocket-guide-empire-first-edition-cyrodiil, we have the Imperial Crest to prove it, and the avatar of Akatosh is, in fact, a dragon. Why else would there be Dragon Born, Dragon Empire, etc.?

However, you do have a point with dragons and Akavir. Many of them are hidden and it has been a long time since any individual made contact with one.
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Myles
 
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Post » Sat Feb 19, 2011 12:43 pm

Werewolves. If it's Skyrim, then there HAS to be werewolves.

In my opinion, there were plenty of fantasy animals in Oblivion. Maybe not as much as Morrowind, but since it was in Cyrodiil, it made sense.

Werewolves? Bah! Werebears are the most common were-creature in Skyrim. Werewolves just happen to be everyone (except Cyrodiil for some very odd reason)
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alicia hillier
 
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Post » Fri Feb 18, 2011 8:43 pm

If it's a human province, it's gonna have wolves and bears.

Daggerfall had bears at least. Bloodmoon had wolves and bears.

Even if Cyrodil was a jungle, I think it would still have wolves and bears. At least in the north, near Skyrim.

I have to disagree. Daggerfall was before all the lore was fleshed out properly, and it was pretty cliché all over. High Rock and Hammerfall would have thier own unique wildlife now, methinks. Bloodmoon was based on typical vikings. And there was also a bunch of unique wildlife there; Horkers, Reiklings, Ghral...
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Neil
 
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Post » Sat Feb 19, 2011 4:22 am

I love the Ghral, but man they were deadly.
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Tha King o Geekz
 
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Post » Sat Feb 19, 2011 6:01 am

I love the Ghral, but man they were deadly.

And sparse. :(
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Sunnii Bebiieh
 
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Post » Fri Feb 18, 2011 8:57 pm

And sparse. :(

Yeah...At least there were horkers to fill the void.
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Andrew
 
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Post » Fri Feb 18, 2011 9:29 pm

Most dragons are in Akavir. (no we're not going there) The few dragons in Tamriel take on a human form.


No, they are just invisible.
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Ross
 
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Post » Sat Feb 19, 2011 2:56 am

I have to disagree. Daggerfall was before all the lore was fleshed out properly, and it was pretty cliché all over. High Rock and Hammerfall would have thier own unique wildlife now, methinks. Bloodmoon was based on typical vikings. And there was also a bunch of unique wildlife there; Horkers, Reiklings, Ghral...

You don't want wolves and bears?
:sad:

I like wolves and bears... :meh:
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Life long Observer
 
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Post » Sat Feb 19, 2011 12:17 am

You don't want wolves and bears?
:sad:

Not just wolves and bears.

No, they are just invisible.

I thought I was done with crazy cats when I closed down Morrowind, and came to the forums! :stare:
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Laura Cartwright
 
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Post » Sat Feb 19, 2011 1:30 am

You had like, 2 options that made somewhat sense, but they were very vague

And the other 2 were just silly..

you couldnt make a better poll?
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Kill Bill
 
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Post » Sat Feb 19, 2011 10:14 am

More fantasy animals. Any province can pull off unique wildlife. Vvardenfell was supposed to be an ashy wasteland with hardly any wildlife. We see how that turned out..


Seriously. This annoys me. The ONLY reasons Cliff Racers are annoying is because of too many spawns and too slow descending. These are problems easily fixed and are slight oversights by the devs. Saying you never want Cliff Racers again because they annoyed you in Morrowind is like saying you don't want Dunmer in TESV because they had annoying voices in Oblivion. <_<


Or like saying that Bethesda should have never made wood elves with their beady eyes and annoying voices *cough* fargoth *cough*

As far as the cliff racers go though, i dont with them as creatures, just in morrowind, and until/if they are brought back, I will dread the day i hear 12 of those things slowly descending upon me
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Horror- Puppe
 
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Post » Sat Feb 19, 2011 5:08 am

Morrowind had too many nonsensical fantasy creatures, while Cyrodiil had too many mundane ones. As is the case for most games regarding the future of TES, the key is to "strike a balance".

Did anyone notice that, while playing Morrowind, they'd occasionally hear the bleating of a goat? Where are these goats? In Oblivion, did it make you feel like a big man, killing all the local wildlife? Bears aren't that aggressive and lone wolves aren't going to seek out conflict unless cornered. What does TESV need? Mundane creatures to provide ambiance, and fanciful creatures to provide conflict. Or vice versa? I loved the tamed beasts of Morrowind - I just wish there were more of them.
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Leah
 
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Post » Sat Feb 19, 2011 6:31 am

More fantasy animals would be nice.
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Casey
 
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Post » Sat Feb 19, 2011 9:42 am

I thought I was done with crazy cats when I closed down Morrowind, and came to the forums! :stare:


You're never really done with M' aiq; he is essential.
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Kristina Campbell
 
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Post » Sat Feb 19, 2011 1:38 am

You're never really done with M' aiq; he is essential.

Until I removed that with the construction set! AHAHAHAHAHA!

*Ahem* Keep the creatures providence friendly. Morrowind is unique in that it is the most alien of all the other providences, but that doesn't mean there shouldn't be some weird. Horkers and the Ghral were great Bloodmoon creatures, so more creatures like them should be implemented in Skyrim (assuming it is set there). If Summerset, the life there should be pretty alien, but mystical. Gobbos should also have a big presence in Summerset, as they are often tamed as cannon fodder for the altmer.
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Margarita Diaz
 
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Post » Sat Feb 19, 2011 10:59 am

As long as they actually act like wild animals and not just unfriendly NPC's, I'll be happy. Be great to see the Guars back, although unlikely :P
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Manny(BAKE)
 
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Post » Sat Feb 19, 2011 8:05 am

Morrowind is unique in that it is the most alien of all the other providences

But it isn't. Just look at Morrowind before the game. It, especially Vvardenfell, was just one huge ashy wasteland where hardly anything could live. They could do what they did to Morrowind to anywhere, and get away with it.

Also, there should be a large amount of alien creatures. It's a different planet. I really felt like I wasn't in earth on Morrowind. Not so much in Oblivion. Though each province should have it's own wildlife. I do think some of the favourites should be shown more often, though. Such as Guars.
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Louise Dennis
 
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Post » Sat Feb 19, 2011 4:52 am

I want more fantasy creatures AND more real ones.

I think I counted non-SI, non-daedra creatures in Oblivion, and was rather unsatisfied with the number. In fact, I'll go count right now...

2 bears, boar(3), buck + doe (4), Dog(5), Ghost (6), Ancient Ghost(7?), 9 goblins (8), 3 horses (9), Imp (10), Land Dreugh(11), Lich and Nether Lich (12), 10 varieties of Minotaur (13), mountain lion (14), mudcrab (15), Ogre, Rat (17), 2 sheep, 8 skeletons (19), Slaughterfish (20), Spriggan (21), Troll, Will o Wisp (23), 2 wolves (25), 6 wraiths (26), and three kinds of zombie (29). Note that you can adjust this for cases where I combined similar entities (minotaur/lord), etc. but there are effectively "about 30" types of critters that exist in Cyrodill. I'd like double that, plus more variations within a single critter.
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brenden casey
 
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Post » Sat Feb 19, 2011 5:01 am

I'd like to see more fantasy creatures. When you get right down to it, it makes absolutely no sense that there would be wolves and horses and bears in Tamriel, because it's a fantasy world with no connection to real life, so you'd think it wouldn't have so many animals that just happen to be identical to real ones (except for the fact that they don't act like any real animal, but that's probably just bad AI.) but it's such a common fantasy convention that I can usually just tell myself it's just a game and I should really just relax and not think too much about it. Still, I'd rather Bethesda focus more on coming up with their own designs rather than just taking things from real life. Because the thing I like about fantasy as a genre is that it has so much potential to create worlds that are different from our own and are each unique, and I wish more people would try to use this potential instead of just sticking to the same narrow framework of cliches and conventions. After all, if I want to see bears or wolves, I can go to a zoo, or watch a show about wildlife on TV if I don't want to leave the house, and it will probably be much more interesting than seeing them in a game because I'd be looking at the real thing, not a 3D model based on it, plus, I could watch their own natural behavior rather than the actions of a limited AI package, and if I specifically want reality in video games, there are games for that too, I don't need it in games that should be trying to create a world that isn't real while making me believe that this world is still plausible.

I can't see guars or cliffracers or nix-hounds at the zoo, they were new and unique, which made them much more interesting than the bears and wolves in Oblivion. Moreover, when the animals you're dealing with aren't real animals, you have much more freedom to work with. When I see a wolf, I tend to expect it to behave in a certain way, because I have an idea of what wolves are like in real life. However, animals in a game might not always act like real animals, maybe the AI is too simple to accurately simulate realistic animal behavior, maybe the designers could have made it more realistic, but it wouldn't really fit with the requirements of gameplay, or maybe they just didn't do enough research on the subject. But regardless, if for some reason, you can't implement your animals realistically, it would actually be much more plausible to use fictional ones instead. Because nix-hounds or guars aren't real, and because of this, they can act however the creators say they do... for the most part. One still expects a bit of logic to the behavior of even fictional animals, but regardless, the creators get much more freedom to decide how they act, so rather than just expecting us to accept it when animals don't act the way they should, Bethesda can instead use fictional animals for which the behavior in the game actually does make sense.



And I'm sure you've seen people complaining about Cyrodiil being boring before.

And Cyrodiil wasn't supposed to be what we got in Oblivion from the start, in the lore before Oblivion, it was said to have jungles and the like. But evidentally Bethesda decided that would be too interesting so we should get another bland copy of Middle Earth with all the interesting parts stripped out.



To be fair, I wouldn't mind not having Dunmer in the series, but it had absolutely nothing to do with the performance of the voice actors.



Sounds like pretty boring creatures to me.




I think thats a bunch of nonsense. Its a fantasy world, so nothing should really resemble our world? Three of the playable races are inspired heavily by actual past civilizations. Should we be able to play only as fantasy style or alien like characters? No. I dont want to play in a land such as skyrim and come face to face 90% of the time with weird looking alien creatures....that would actually make game less immersive imo, and just a rambling mess where every corner comes a strange random figment of a developer's imagination. In skyrim theres plenty of room for creative types of creatures, but they shouldnt steal the entire show from the reality-based creatures either. To say that its a fantasy world and 'bears' shouldnt exist is just plain ridiculous....and especially if your comparison is going to see a live one in a zoo rather than play the actual game.

I also can do without reality-based creatures that adhere to strict a.i of their real life counterparts. I dont need to see wolves mating and nursing their young.....I want to kill them to gain levels as they attack me similar to as a wolf would. I wouldnt want developers spending months making sure a she-wolf gives birth realistically.
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Kara Payne
 
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Post » Sat Feb 19, 2011 3:49 am

But it isn't. Just look at Morrowind before the game...

It's called retcon. Most of Arena, as you very well should know, has been pretty much been changed so heavily. As for the alien thing, it happened during Redguard, go see the http://imperial-library.info/content/page-12-0, pages 12-18. You can thank MK.
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SWagg KId
 
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Post » Sat Feb 19, 2011 4:57 am

BOTH. With machine guns! :gun:
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Kaley X
 
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Post » Sat Feb 19, 2011 3:41 am

It's called retcon. Most of Arena, as you very well should know, has been pretty much been changed so heavily. As for the alien thing, it happened during Redguard, go see the http://imperial-library.info/content/page-12-0, pages 12-18. You can thank MK.

My point is the provinces can change drastically. Skyrim can be an alien place, and it can fit in well.

I dont want to play in a land such as skyrim and come face to face 90% of the time with weird looking alien creatures....that would actually make game less immersive imo, and just a rambling mess where every corner comes a strange random figment of a developer's imagination.

Someone hasn't played Morrowind... And he isn't talking about cutting everything based on reality, but emphasising the fantasy
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Lance Vannortwick
 
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