Creatures TESV

Post » Fri Feb 18, 2011 11:50 pm

So, while playing Oblivion, I always noticed that Cyrodill was definitely lacking in the crazy monsters of Morrowind (although ill never miss Cliff Racers, thank you Saint Jiub for running them out), no real new monsters, but no guars, scribs, kwama anything, ect.
What do you want in TESV as far as creatures go?

sorry if there have been boards like this b4, never seen one, so.... yeah...
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Lindsay Dunn
 
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Post » Sat Feb 19, 2011 8:28 am

Fantasy stuff ofcourse! With some real animals here and there perhaps...
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Bloomer
 
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Post » Sat Feb 19, 2011 10:03 am

this was one of many dissapointments of oblivion in seeing generic animals to kill....too much of real world and not enough fantasy imho...really would like to see no real world animals at all in my tes games...afterall it is a fantasy world....and yes bring back thoses dreaded cliffracers...i actually didnt really mind them at all in tes 3
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Angus Poole
 
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Post » Fri Feb 18, 2011 11:52 pm

Depends on the province.

If it's a human province, I'd like to see more earthly stuff.

If it's a mer province, there should be some alien stuff.
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renee Duhamel
 
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Post » Fri Feb 18, 2011 10:16 pm

Depends on the province.

If it's a human province, I'd like to see more earthly stuff.

If it's a mer province, there should be some alien stuff.

Cyrodiil was a human province and morrowind was a mer province.
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Lizbeth Ruiz
 
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Post » Sat Feb 19, 2011 12:31 am

Cyrodiil was a human province and morrowind was a mer province.

Yeah and Cyrodil had wolves and bears and Morrowind had nix hounds and guars.

What I'm saying is that I'm happy with the way Bethesda chooses their wildlife. I just wish that their wildlife would act like wildlife.
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Nicole Coucopoulos
 
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Post » Sat Feb 19, 2011 10:18 am

Well lets just say for discussions' sake that the game DOES take place in Skyrim. There would be some pretty interesting creatures that would pop up there. Youd have to think: polar bears, wolves, and the like. Maybe through in some mythical type creatures. Id hate to pull a page out of Morrowinds expansion book like this, but werewolves fit Bloodmoon like a spaghetti fits meatballs.

Overall however, I cant wait for it, if it ever does release. Id probably wouldnt care at that point.
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BRIANNA
 
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Post » Sat Feb 19, 2011 6:15 am

More fantasy animals. Any province can pull off unique wildlife. Vvardenfell was supposed to be an ashy wasteland with hardly any wildlife. We see how that turned out..

(although ill never miss Cliff Racers, thank you Saint Jiub for running them out)

Seriously. This annoys me. The ONLY reasons Cliff Racers are annoying is because of too many spawns and too slow descending. These are problems easily fixed and are slight oversights by the devs. Saying you never want Cliff Racers again because they annoyed you in Morrowind is like saying you don't want Dunmer in TESV because they had annoying voices in Oblivion. <_<
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Rob
 
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Post » Sat Feb 19, 2011 8:40 am

I'd like to see more fantasy creatures. When you get right down to it, it makes absolutely no sense that there would be wolves and horses and bears in Tamriel, because it's a fantasy world with no connection to real life, so you'd think it wouldn't have so many animals that just happen to be identical to real ones (except for the fact that they don't act like any real animal, but that's probably just bad AI.) but it's such a common fantasy convention that I can usually just tell myself it's just a game and I should really just relax and not think too much about it. Still, I'd rather Bethesda focus more on coming up with their own designs rather than just taking things from real life. Because the thing I like about fantasy as a genre is that it has so much potential to create worlds that are different from our own and are each unique, and I wish more people would try to use this potential instead of just sticking to the same narrow framework of cliches and conventions. After all, if I want to see bears or wolves, I can go to a zoo, or watch a show about wildlife on TV if I don't want to leave the house, and it will probably be much more interesting than seeing them in a game because I'd be looking at the real thing, not a 3D model based on it, plus, I could watch their own natural behavior rather than the actions of a limited AI package, and if I specifically want reality in video games, there are games for that too, I don't need it in games that should be trying to create a world that isn't real while making me believe that this world is still plausible.

I can't see guars or cliffracers or nix-hounds at the zoo, they were new and unique, which made them much more interesting than the bears and wolves in Oblivion. Moreover, when the animals you're dealing with aren't real animals, you have much more freedom to work with. When I see a wolf, I tend to expect it to behave in a certain way, because I have an idea of what wolves are like in real life. However, animals in a game might not always act like real animals, maybe the AI is too simple to accurately simulate realistic animal behavior, maybe the designers could have made it more realistic, but it wouldn't really fit with the requirements of gameplay, or maybe they just didn't do enough research on the subject. But regardless, if for some reason, you can't implement your animals realistically, it would actually be much more plausible to use fictional ones instead. Because nix-hounds or guars aren't real, and because of this, they can act however the creators say they do... for the most part. One still expects a bit of logic to the behavior of even fictional animals, but regardless, the creators get much more freedom to decide how they act, so rather than just expecting us to accept it when animals don't act the way they should, Bethesda can instead use fictional animals for which the behavior in the game actually does make sense.

Yeah and Cyrodil had wolves and bears and Morrowind had nix hounds and guars.


And I'm sure you've seen people complaining about Cyrodiil being boring before.

And Cyrodiil wasn't supposed to be what we got in Oblivion from the start, in the lore before Oblivion, it was said to have jungles and the like. But evidentally Bethesda decided that would be too interesting so we should get another bland copy of Middle Earth with all the interesting parts stripped out.

Saying you never want Cliff Racers again because they annoyed you in Morrowind is like saying you don't want Dunmer in TESV because they had annoying voices in Oblivion.


To be fair, I wouldn't mind not having Dunmer in the series, but it had absolutely nothing to do with the performance of the voice actors.

Youd have to think: polar bears, wolves, and the like.


Sounds like pretty boring creatures to me.
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Jack
 
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Post » Sat Feb 19, 2011 12:53 pm

I dont play a FANTASY game to kill exclusively REAL creatures. Of course a few here and there but really, more fantasy creatures please!
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Roy Harris
 
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Post » Sat Feb 19, 2011 5:52 am

To be fair, I wouldn't mind not having Dunmer in the series, but it had absolutely nothing to do with the performance of the voice actors.

That's not the point. I'm saying that it's not right to want to completely be rid of a feature because of the smallest, easily fixable issue you have with one aspect of it.
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Juliet
 
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Post » Fri Feb 18, 2011 11:36 pm

And I'm sure you've seen people complaining about Cyrodiil being boring before.

And Cyrodiil wasn't supposed to be what we got in Oblivion from the start, in the lore before Oblivion, it was said to have jungles and the like. But evidentally Bethesda decided that would be too interesting so we should get another bland copy of Middle Earth with all the interesting parts stripped out.

Yes but imagine the fps when running through a jungle the truth is bethesda would have been shouted at for not having good enough fps in the jungle.
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Minako
 
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Post » Fri Feb 18, 2011 9:43 pm

As has been so intensely pointed out, there are too many generic pseudo-middle-ages fantasy games out there already. That doesn't mean that there can't be any recognizable wildlife at all (there are already recognizable "humans"), but I for one do not need another game with trolls, minotaurs, or other "stereotypical" D&D garbage, along with "the usual" creatures that you can see in a zoo with far better "graphics" ("real" is about as "Hi-rez" as it gets). If I wanted to play D&D with the mostly nonsensical monsters which it introduced, that's been done before, repeatedly, and I don't find it all that entertaining for a large number of reasons. If I wanted to play LoTR, that's been done as well. Keep TES unique and interesting, PLEASE.

Cliffies were actually a good thing, except that too much of a good thing is a problem, and cliffracers became a rather large problem.
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Hella Beast
 
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Post » Sat Feb 19, 2011 12:13 pm

It's funny, because the number of fantasy creatures in Oblivion http://uesp.net/wiki/Oblivion:Bestiary the number of real-world critters. On topic, though, I'd like to see series mainstays like mudcrabs, spriggans, dreughs, and (of course) daedra to return, I expect there to be some real-world beasts like wolves and bears (based on the ecology of Solstheim and northern Cyrodiil), and I want everything else to be new. No minotaurs, imps, goblins, trolls, ogres, or anything else that I could pull out of a DnD Monster Manual.

EDIT: Damn, Kovacius beat me to the DnD reference.
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City Swagga
 
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Post » Fri Feb 18, 2011 8:45 pm

I want to see were creatures brought back. I'd also like to see a dragon or two...
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Lifee Mccaslin
 
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Post » Fri Feb 18, 2011 8:36 pm

I dont want any of the generic creatures from Oblivion. Such as bears or mountain lions.
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Robert
 
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Post » Fri Feb 18, 2011 10:45 pm

Well lets just say for discussions' sake that the game DOES take place in Skyrim. There would be some pretty interesting creatures that would pop up there. Youd have to think: polar bears, wolves, and the like. Maybe through in some mythical type creatures. Id hate to pull a page out of Morrowinds expansion book like this, but werewolves fit Bloodmoon like a spaghetti fits meatballs.

Overall however, I cant wait for it, if it ever does release. Id probably wouldnt care at that point.


If such were the case, then I figure we would be observing some creatures from Solsthiem.

@ Brotha Spit

Dragons are supposed to be extremely rare creatures that are sacred to the Cyrodiilic Empire, though perhaps finding one in Skyrim (if that is where the game takes place), wouldn't be all to far-fetched, what with all those cozy mountains and all. :)
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Loane
 
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Post » Fri Feb 18, 2011 10:33 pm

It's funny, because the number of fantasy creatures in Oblivion http://uesp.net/wiki/Oblivion:Bestiary the number of real-world critters.

Most of these are Daedra, though. Daedra are;

1) Not native to Cyrodiil, it's not the same as unique wildlife.

2) Recycled. While recycled unique creatures are good, I also want to see new creatures for the new province.
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Aaron Clark
 
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Post » Fri Feb 18, 2011 11:36 pm

If such were the case, then I figure we would be observing some creatures from Solsthiem.

@ Brotha Spit

Dragons are supposed to be extremely rare creatures that are sacred to the Cyrodiilic Empire, though perhaps finding one in Skyrim (if that is where the game takes place), wouldn't be all to far-fetched, what with all those cozy mountains and all. :)

I guarantee there is at least one dragon hiding in Skyrim. :)
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Vickytoria Vasquez
 
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Post » Fri Feb 18, 2011 9:14 pm

I guarantee there is at least one dragon hiding in Skyrim. :)

Most dragons are in Akavir. (no we're not going there) The few dragons in Tamriel take on a human form. While dragons wouldn't bother me, if there's only one or two, I don't see how dragons would end up in Skyrim, or why they'd reveal themselves. Dragons, just like Dwemer or Falmer are one of those hidden races. Do we actually know what they really look like? We've only saw young ones (the one at the end of Oblivion was Akatosh, not an actual dragon)
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Irmacuba
 
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Post » Sat Feb 19, 2011 11:46 am

Werewolves. If it's Skyrim, then there HAS to be werewolves.

In my opinion, there were plenty of fantasy animals in Oblivion. Maybe not as much as Morrowind, but since it was in Cyrodiil, it made sense.
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Channing
 
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Post » Sat Feb 19, 2011 5:11 am

Y'all say you wont miss cliff racers, but deep down you know its part of what made the MW experience.

More fantasy creatures btw. And @ steve, I will be gravely dissapointed if there are no werewolves AND vampires. Vampire lairs in the cold mountains of skyrim, and werewolves in the cold snowy mountainous forests. BETTER BE BOTH BETH.
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Alan Whiston
 
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Post » Fri Feb 18, 2011 9:46 pm

I thought Oblivion did not have enough species of creatures.
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matt white
 
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Post » Sat Feb 19, 2011 1:32 am

I want both, wolves and werewolves, real and fictional. I want more fantasy than real though, not necessarily morrowind wildlife though.
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Tom
 
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Post » Sat Feb 19, 2011 3:26 am

I want both, wolves and werewolves, real and fictional. I want more fantasy than real though, not necessarily morrowind wildlife though.

A mix would be ideal, but have more than Oblivion had (not much variety) I want grizzlies in skyrim :)
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Lavender Brown
 
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