» Tue Mar 08, 2011 11:04 pm
NO psychic guards. NO guards teleporting at the crime scene right after the crime is committed.
When a crime is witnessed, or a body found, people will go call the patrolling guards. (Depending on your reputation and the reputation of the victim, they might choose to not alert the guards).
If a crime is committed without witness, there is a chance you will be blamed for it afterwards after an investigation (not shown though. I guess it would be to hard to show the guards going CSI)
Make a different bounty value for each city / region. Your total bounty is the sum of it, but if your "local" bounty is low, there is a chance the guards won't recognize you. (exemple, you kill a passerby in Winterhold. You have a moderately high bounty. In Solitude, you will be able to talk to the guards because they won't know you are a criminal. Steal a flower pot in Solitude and they'll make a background check on you and start chasing you actively since they'll realize you are a high profile criminal).
Of course, local reputation can spread. If you commit a genocide, others cities guards will be alerted. (so you would need a formula to calculate the probability to get identified by the guards)
Also, if you had a high bounty at some point, the guards will be suspicious of you and might start stalking you.