A Crime to Charm

Post » Sat May 28, 2011 11:19 am

No ,but disposition already decreases when you do this so the current system is grand to be honest.
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Lew.p
 
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Post » Sat May 28, 2011 12:10 pm

Reguarding charm spells, casting them whilst in sight of others I think should be a hostile action. However if you cast them on someone from somewhere nobody can see you cast or when there is only the target within sight, it shouldn't be. The whole point is you manipulate the person's mind to make them more favourable towards you, no reason why part of the spell effect wouldn't push the fact they were manipulated from their mind before it can become a memory.
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Siobhan Wallis-McRobert
 
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Post » Sat May 28, 2011 5:16 pm

hehe, ok, um in fiction, a vampire's hypnosis is fairly rare, in fact any kind of hypnosis is rare. Not alot of vampires (or non-vampires) walking around hypnotizing people, and most probably wouldn't even know the person with the slick hair and black cape in front of them was a vampire to begin with.

But in the ES world charm spells are everywhere. The mages guild has them; the shops have them. So, right away, when someone walks into your shop, you might immediately wonder if this shopper happens to have a charm spell at the ready in order to get a really really good deal on that uber weapon you have.... Know what I mean? But in fiction (in general), not many of people who wander into your shop would you wonder whether they are vampires who happen to have hypnosis ability.

The point is, sure, in fiction people probably wouldn't know they are being hypnotized, because it's fairly rare. But in the ES world, with charms spells widely available, how could they not know? Why would they not do something to put a stop it?


They don't know your charming them (you know, because your CHARMING THEM) and therefore don't realize their charmed and never will. If you really want a system with the possibility of failure then all you can ask for is that Charming someone with a higher Magicka level or skill than you will result in failure and count as assault.

Honestly doesn't matter to me either way.

But that doesn't change the fact that people don't realize their being charmed. Thats the point.
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Tyler F
 
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Post » Sat May 28, 2011 4:30 pm

I always thought of charm as being more of a "happy spell" than outright mind control.
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Chantel Hopkin
 
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Post » Sat May 28, 2011 11:34 pm

Jedi mind trick anyone?

Credits WILL do fine.


NO, They WON'T

Are these the droids you were looking for?

Also, I would looooove to have a powerful charm spell in real life. heheh ;)
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chinadoll
 
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Post » Sun May 29, 2011 1:49 am

I never even realized until reading this thread that charm spells are just for raising disposition. In other games it's like stealing someone's heart and having them on your side, what command humanoid or creature does in TES games.
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N Only WhiTe girl
 
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Post » Sun May 29, 2011 3:24 am

Seems like it's split fairly evenly, 50% say it shouldn't be a crime, and 50% saying it should be a crime, and/or maybe many of those saying it's a non-issue, don't care whether it is or isn't a crime.
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Austin England
 
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Post » Sat May 28, 2011 4:47 pm

I'd favor having Speechcraft/Mercantile be much more worthwhile than charm spells in terms of getting good deals. Even if you charm someone up to 100 disposition, it wouldn't be the same as having a good mercantile perk within the speechcraft skill.
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Cagla Cali
 
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Post » Sat May 28, 2011 3:04 pm

I agree. When I first started playing Oblivion and I accidenty casted a charm spell in public, I thought Id get busted. But no, everyone acted as if it were perfectly natural. This idea would make a lot more sense.


Not neccessarily. I have never encountered an Imperial Legion Guard, aside from the battle mages stationioned at The Arcane Library or sent on missions by The Archmage, who could perform much magic, if any. In order to charge you with something, there has to be proof that you commited the act in question. The green glow given off by charmed beings is almost certainly not seen by anyone but the caster, just as you can see yourself even when completely invisible. It is a way of letting you know your spell is still in effect. But the average person will not know you have bespelled your "victim", and the target themselves will probably have only a memory of having felt very attracted to or friendly towards you, but they would not have proof that you charmed them with sorcery.
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Astargoth Rockin' Design
 
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Post » Sat May 28, 2011 7:39 pm

I never even realized until reading this thread that charm spells are just for raising disposition. In other games it's like stealing someone's heart and having them on your side, what command humanoid or creature does in TES games.


Well, powerful charm spells work on creatures and people alike. You can charm a vendor, a guard, a bear, a Spriggan/Dryad, an ogre, even a Dremora Valkynaz Prince. The Dremora actually do have disposition wheels, just like other NPC types, if you can get the drop on them and charm them before they start attacking you (it helps to be invisible before you cast the spell :wink_smile: ).But, long answer short, it works beyond raising disposition. You cannot use it to command, but you can keep things from attacking you when they otherwise would.
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Chris Guerin
 
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