Did it bother anyone else how bounties and crime were treated in previous games?
You knock the wrong person in a fight and the guard either gives you a night in jail or will straight-up murder you in the street.
How is there even anyone left alive if that is the perception of crime in Tamriel?
And any guard that sees you do anything will chase you to the ends of the earth for shoplifting. While the whole Robocop crime sense is cool, any more than one of them and the system goes to hell, either as an Orwellian Dystopia or some sort of Anarchy.
Now down to the meat of the situation, some ideas on how crime can be dealt with better in Skyrim.
-Guards don’t draw swords unless it’s a major crime (murder, you know really bad stuff), for minor crimes they try and subdue you; give them a truncheon or something to try and knock you out. If the guard knocks you down you get put in irons and hauled off to jail.
-Since everyone can cast spells in this, why not give guards something like a trip spell (lets say a short duration drain fatigue and acrobatics), to make is just that bit harder to run away.
-Wanted posters, a little thing but can add so much to immersion, list your crimes maybe a description of what you were wearing and a “last seen” to allow you to at least know why everyone seems to want you dead.
-Following on from that, some basis of disguises, if you’re wearing something completely different to what you were wearing committing the crime, they won’t be able to track you as easily. (Note: completely different, not “that can’t be him, the killer didn’t have an amulet”) Maybe with give disguises some sort of distance that it can work from.
-You know how anytime you are caught by the guard he basically stops time to read you your rights (fight or die), and you still stand there and politely listen, when you should be running like hell. Instead of the guard running up silently and then talking they maybe start calling out “hey! You!” and if you run, they chase and if they lose you they tell others to be on the lookout, and if you are caught an option to interrupt and break dialogue.
-Regional crimes, no more every guard, everywhere, knows you’re a shoplifter 3 seconds after you do it, maybe by implementing some couriers going from town to town on occasion, petty crimes get sent along with other news and may be disseminated within a week, but mass murder and major heists get their own special messenger and people hear about it in a day or two.
-If a guard thinks you are being suspicious (sneaking around town, matching partial description, out at night with a sack marked “loot”) they should try to question you, giving an opportunity for some sort of speechcraft challenge, if you win, they leave you alone, maybe slightly more vigilant, otherwise you are asked to come to come to the guardpost for further questioning.
-Better detection of stolen goods, why would anyone care that you stole that particular apple six months ago? As said elsewhere, some items (food, forks, random junk) no one should care if it’s stolen or you simply can’t tell one from the other. Larger things that people care about, but may not be able to distinguish (a vase, a sword) should be tracked as stolen but the risk of carrying it should vary by time and location and have some sort of indicator, while important and unique items are always considered stolen and you have to rely on a fence to sell it for you. A possible method of how stolen items should be tracked is by using a hand indicator like in oblivion and changing the color to indicate how likely you are to be caught.
Something like:
Red: people are on the lookout, confiscated if arrested, only sellable to fences.
Orange: moderate vigilance, may have problems selling locally or to honest types.
Green: no one looking, should have no problem selling.
White: item not reported yet, can sell, but likely to have problems if reported later.
With the progression of white to red to orange to green and then the theft marker is removed.
The speed of the transitions should be something like a week for little cheap things, to maybe a month or two for the lager stuff that isn’t that unique.
It’s a wordy list I know, but even some of it would be an improvement.
That’s all I can think of that could be related to better crime, let me know what you think.