Crippled limb management

Post » Sat Nov 28, 2015 12:12 am

Medicine.

Do you think crippled limb management is too simple? Just a press of a button and you're fixed up by a doctor's bag. I'm okay with stimpaks being used on the fly, whether they heal right away or over a period of time. With those, you can inject them and continue playing. Broken limbs take more time to heal and fix. I would like some penalties to be there even when you do get medical attention. Whereas broken limbs can reduce any one of your stats depending on which limb, a limb that was attended to could have maybe half the amount of stats lost for a short period of time...........

IF you don't have a doctor's bag. So, how to fix limbs? ....To make it fun........ I think the junk in the world should be used for more than weapons (and armor if that's going to happen).

4 screws

1 wooden board

1 duct tape

Nice splint for your leg. Reduce overall speed -2.

We're already bullet sponges so it goes against all aspects of reality, but there's gotta be more than just quickly cripple/heal at any moment. To balance this, limbs should take a longer time before they cripple.

hardcoe mode, of course, for people who know how to play.

My point is that Bethesda needs to take all of their ideas and make them better, not just some of them. Personally, the idea of button presses to play God all in 3 seconds doesn't feel rewarding or punishing. It's like the whole debate if health should regenerate automatically or not. If not a complete change in gameplay, like all things, those things should at least be optional for if you got the tools. Everyone's happy.

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JLG
 
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Post » Sat Nov 28, 2015 8:35 am

Did anyone do a mod like that for FO3? And if so... did it work? I mean, just because an idea is rational and challenging doesn't necessarily mean it makes for good gameplay.

It'd be interesting to know how many combat games have gone for this sort of feature, and how many people found them fun to play.

Of course, just because an idea has proved unpopular (or popular :)) in the past isn't always a good reflection of how well it could be made to work, or if it's a good or bad idea, but it might indicate if this is sensible territory for Bethesda to tread or if it's better left to mods.

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Alex [AK]
 
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Post » Sat Nov 28, 2015 9:08 am

FWE had an integrated "Triage" mod where you had to use medical braces or surgical tubing to treat crippled limbs.

And then there's of course https://www.youtube.com/watch?v=jPUneYXGB6g :hehe: Bad quality video, but AFAIK there's no better :shrug:
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Ross Zombie
 
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Post » Fri Nov 27, 2015 8:25 pm

Well it's just taking the idea we have now and either changing the pacing of it or add that optional extra. For anyone who doesn't have a doctor's bag, they might be in luck by ghetto rigging one of their own, at a temporary penalty cost. It would just be a shame if all the items in the world aren't used for more than just weapon crafting. hardcoe Mode might take that concept and make the doctor's bag more in-depth. Normal playthroughs are the same, but still with options.

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Cheville Thompson
 
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Post » Sat Nov 28, 2015 11:00 am

Though you could get around it by healing with stimpaks.

Anyway I already have an idea for a mod for F4 that takes the cripple system further :cryvaultboy:

:lightbulb:

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Carlitos Avila
 
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Post » Sat Nov 28, 2015 7:06 am

Neat.

My Body Is Waiting To Be Ready.

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Kim Kay
 
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Post » Sat Nov 28, 2015 3:12 am


It's been quite a while since i played it, but wasn't that just a little bit? Able to walk normally until you run into the next radroach? Full healing required a brace and medicine skill or a doctor. IIRC.

MGS3's system was indeed pretty neat, and if you let the wounds heal by themselves it increased maximum health. And the game checked how much time had passed when loading an old save, so his wounds might have healed on their own while you were not playing :wink:

Also IIRC :hehe:
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The Time Car
 
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Post » Sat Nov 28, 2015 5:49 am

Dat Kojima-san Touch. :tes:

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Nana Samboy
 
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