Critical hits random or the new way?

Post » Fri Nov 27, 2015 7:07 pm

For those who don't know the recent gameinformer article (http://www.gameinformer.com/games/fallout_4/b/playstation4/archive/2015/06/17/19-new-details-fans-need-to-know-about-fallout-4.aspx ) mentioned a new Critical system where criticals are no longer a "random" thing that happens but rather now use a "build up" mechanic where you have a bar to fill (Fills faster with higher luck) and then when full you can use it for a guaranteed critical strike.

Making criticals non random means you know exactly when and where they happen. Taking away the "random" aspect of them makes them feel less special, it takes away the "wow" factor when you know 100% this hit will be critical because you built it up and you have ZERO % chance to ever land a critical until this bar fills up.

It's like the ole Star Wars rule, we all know that lightsabers can cut through about anything, so why when fighting doesn't it happen 100% off the time? Because then when it does happen it makes it more memorable and has a much larger impact on the audience. Would Darth Maul or Luke's story arcs have been nearly as memorable if every-single stormtrooper or grunt they fought had the same thing happen to them? Nope.

Am the I the only one who wishes criticals were still a random %?

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Noely Ulloa
 
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Post » Fri Nov 27, 2015 7:54 am

id perfer a system with both. with completely random you can be screwed against an enemy because despite your 95% crit chance you dont crit. but with a non random systemi feel it takes away some of the cool factor

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Allison C
 
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Post » Fri Nov 27, 2015 8:40 pm

Random criticals because luck of the draw should, well, involve actual luck. As sparkly as the new system is, it comes off a little like a limit break to me, and has the potential to be very "game-y," if it's overpowered.

That said, I'll probably just avoid using it if that's the case.

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Lily Evans
 
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Post » Fri Nov 27, 2015 9:52 am

Random. Or optional. The new one screams "I'm not an rpg anymore"

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CRuzIta LUVz grlz
 
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Post » Fri Nov 27, 2015 10:57 am

I like the new system, being able to unleash the wrath of Critial madness when you choose so. But I will miss the old random chance, it was always suprising to see targets get splattered due to it.

I'm sure it's ballanced and useful for certain circumstances.

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Angela Woods
 
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Post » Fri Nov 27, 2015 5:57 am

Maybe they could have both? Keep the "random" crits (for the surprise/wow factor) and then have the build up mechanic be a perk to the critical system?

So for those that like the 100% guaranteed hit you can still get it and use it, and those of us that like the randomness aspect still get that as well.

To me that would be the best of both worlds, we can all have our cake and eat it :D.

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Taylah Haines
 
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Post » Fri Nov 27, 2015 11:00 am

I don't really care about combat all that much but the new one does seem kinda arcadey. Not that's an inherently bad thing mind you. I'm just waiting for the 'this is all the console players' fault!' crowd to show up. Maybe combined with the 'they're dumbing down the mechanics' crowd. Though that one doesn't make much sense since luck isn't really a mechanic per se.

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Lilit Ager
 
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Post » Fri Nov 27, 2015 12:15 pm

Should be based on luck. It defeats the purpose of getting a critical in combat when it can be activated. If it was another name and critcal damage was still in as random based luck, then I've been fine with that.

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roxanna matoorah
 
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Post » Fri Nov 27, 2015 6:57 am

This is one of the lol'ish new features. I was like... really?

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Lizzie
 
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Post » Fri Nov 27, 2015 5:59 am

Won't know for sure until the game is in our hands but I doubt it.

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Naughty not Nice
 
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Post » Fri Nov 27, 2015 12:44 pm

Someone must have played ESO and thought "Jee, this 'ultimate' button that you press and something awesome happens, we need it asap in FO4!".

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Heather Stewart
 
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Post » Fri Nov 27, 2015 10:22 am

It only mentions it in regards to VATs doesnt mention how it works outside of that, or how it completely functions in VATs. Perhaps crits are still random in both applications but in VATs you can occasionally "force" a crit.
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Katie Louise Ingram
 
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Post » Fri Nov 27, 2015 9:20 am

It says in the article:

"Criticals are no longer random."

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ruCkii
 
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Post » Fri Nov 27, 2015 11:02 am

Worst idea ever, someone should be fired for this!

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Je suis
 
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Post » Fri Nov 27, 2015 7:09 pm


Still only mentions how they work in VATs, either way I dont care.
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Stefanny Cardona
 
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Post » Fri Nov 27, 2015 10:44 am

I wouldn't mind it if normal crits are still random, and activated crits are just a more powerful version. Otherwise I'd just save my crits until I get into trouble, which I'll then debate with myself if I'll use them and either kill whatever was attacking me before I got a chance to use them, or die horribly.

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Sylvia Luciani
 
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Post » Fri Nov 27, 2015 4:48 pm

So you want a new director for TES 6 :hehe:

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Catherine Harte
 
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Post » Fri Nov 27, 2015 9:39 pm

since no one noticed I'll point it out ,the bar is only while in Vats .

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Campbell
 
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Post » Fri Nov 27, 2015 10:53 am

I think it's pretty stupid having crits on demand, especially when luck isn't just a thing you call upon whenever you want or need it.

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bimsy
 
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Post » Fri Nov 27, 2015 4:24 pm

Even the luckiest people can't predict or control their own luck.

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yermom
 
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Post » Fri Nov 27, 2015 7:26 pm

Maybe it's because I like to be in control, but I don't mind the new critical system.

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Sherry Speakman
 
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Post » Fri Nov 27, 2015 8:39 am

I prefer RNG. Critical Hit builds in the past were a blast to play. Now, not so much. Minor gripe for me, but an annoyance nonetheless. What was the thought process behind this change?

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Marine x
 
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Post » Fri Nov 27, 2015 5:57 pm

I would like to know this too, but I dont count on journalists to ask questions like this. Maybe they'll do a q&a here like they did for Skyrim and I'll ask.
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Rozlyn Robinson
 
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Post » Fri Nov 27, 2015 10:21 am

If you guys look the only time it pops up is in VATS ,that may be part of their overhaul to That system it'll probably be normal if you don't use VATS a ton.

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Katy Hogben
 
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Post » Fri Nov 27, 2015 5:09 pm

I use Vats all the time though,t hat was part of the fun of VATS, the unexpected crit when you really needed one.

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Angel Torres
 
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