Do you remember, when you were playing oblivion, you are facing a pretty touch monster, and you slash him with your sword, over, and over, and over and over and over... and you watch the monster's health bar drop pixel by pixel...
yea you all know what I mean. that's what happens when the combat isn't modeled with critical hits feature. Critical hits actually simulates area attacks, such as heart shots, headshots, chopping the neck, kicking in the groin... It gives you chances to deliver a large amount of damage. it makes every fight different, sometimes you are lucky and kill quickly and other times slowly. without critical hits, you are going to get the same fight every time, just seesawing with your enemy and see whos health drops to zero first.
I do acknowledge that there's the sneak attack sort of "critical hits", but what about warrior type characters? what about mages?
Do you agree?