Critique these builds?

Post » Thu Jun 14, 2012 4:44 am

Warren, NCR-Cowboy, ex-Caravan Guard-Bounty Hunter, Cass, Rex
Skilled, Good Natured
Warren is a freelance hero for hire. He’s worked as a Sheriff, a Bounty Hunter, a Bodyguard, and even a package courier on occasion. After getting shot in the head, he takes up the mantle of the cowboy hero along with his trusty companions Rex and Cass.


Repair
Guns

Survival

S:6
P:5
E:8
C:3
I:6
A:7
L:5

Erika, Agent of Robert House
Skilled, Small Frame
Erika is a smooth talking assassin who prefers the pistol, a knife, or a long range rifle. She isn’t scary to look at, but in a fight she goes for crippling blows and pain. She is from New Reno, a previous agent of many criminal families. She can be very cold and ruthless, but her friends sometimes see a softer side that the wasteland has beaten half to death. She can't travel with any of them for too long, though. Too dangerous to rely on someone else.

Speech
Sneak

Guns


S:4
P:6
E:5
C:3
I:7
A:7
L:8

Renata Zorah, Independent, Followers of the Apocalypse, Arcade, ED-E
Good Natured, Four Eyes

Renata Zorah is from the Boneyard. She is a long time agent of the FoTa. She only fights with pistols (typically hand cannons) or shotguns because she feels the need to scare her opponents with her weapons more than with her form. She's not a great shot, but can hold her own. Is a damn fine medic, scientist, or wrench wench.

Repair
Medicine
Science


S:5
P:5
E:3
C:7
I:9
A:5
L:6
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Everardo Montano
 
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Post » Wed Jun 13, 2012 9:02 pm

On Erika, drop Charisma at least three points IMHO. I would place Charisma on a "good natured" person, but definitely not an assassin. It hardly helps except for companion nerve, and I honestly keep companions around for mainly perks.
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loste juliana
 
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Post » Wed Jun 13, 2012 9:37 pm

On Erika, drop Charisma at least three points IMHO. I would place Charisma on a "good natured" person, but definitely not an assassin. It hardly helps except for companion nerve, and I honestly keep companions around for mainly perks.
Saw your point and changed it. What to you think now? Also, what do you think of the others?
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Antonio Gigliotta
 
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Post » Thu Jun 14, 2012 10:42 am

I like the fact that Renata is very well rounded, so it could make for quite a good character.

I like Erika, but if I were her, I would honestly drop one agility point and put it into Luck because I'm addicted to criticals. That's just me, though. Some people really don't care about critical strikes. I do, though.

Warren is great, although, again, you really don't want to be stacking much more than 2-or-3 charisma on a non "good-natured, smooth talker" character.

My main characters normally go with 1 charisma, and I increase it to 2 with Implants. That's exactly where I leave it.
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Tanya Parra
 
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Post » Thu Jun 14, 2012 4:20 am

Hm. Where else would Warren put those points? Luck or Agility? Perhaps Endurance?
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Irmacuba
 
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Post » Thu Jun 14, 2012 7:18 am

Hm. Where else would Warren put those points? Luck or Agility? Perhaps Endurance?

Since he's a survivalist, I'd probably say Endurance.

It's up to personal preference on what you want out of your character. Luck is more complicated, but in the long term, when it is stacked with perks like Finesse, Just Lucky I'm Alive, and Better Criticals, it becomes incredibly powerful. Agility increases guns skill, sneak skill, and action points.

Endurance straight up increases health and increases the amount of implants you can use as well as unarmed skill.
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El Goose
 
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