Crossbow, Slings or Guns?

Post » Fri Apr 02, 2010 2:22 am

It really wouldn't be a long stretch for them to add dwemer guns.If you played Tribunal you might remember the part where you use an explosive powder.

It just wouldn't have the right feel for Skyrim,or any other ES game imo.

It wouldn't be too much of a stretch, but since no one alive knows how to work Dwemer machinery, they would be remarkably rare since they could not be reproduced, and probably likely to explode in your face since they are so old. It would also mess with gameplay, and doesn't particularly fit in the game well anyway.

Crossbows won't be in for gameplay reasons. I don't personally have any problem with them being in; they've been in before and were fine, but I would never use them, so it doesn't break my heart that they're gone.

Slings could be interesting, but I've never seen or heard of anything like that in any TES lore or games. I'm not sure it would work too well with the gameplay, either.

I would personally like to see the rebirth of throwing weapons. Not even as part of any skill, just some things you can throw at enemies to soften them up when charging into battle on a skirmisher-type character.
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Christina Trayler
 
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Post » Fri Apr 02, 2010 7:34 am

crossbows are denied

slings, I cannot imagine that working

guns everyone here is against, I would like it if it was balanced and looked cool
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Aaron Clark
 
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Post » Thu Apr 01, 2010 9:31 pm

I think some form of crossbow would be a nice addition, slingshots also would seem to fit well with the style of Skyrim, as for guns though, just NO.




it's not a slingshot, it's a sling.
a sling is a primarily egyptian weapon which is basically is a strip of leather that you put a rock in swing it round then release one side
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Anna Krzyzanowska
 
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Post » Fri Apr 02, 2010 2:56 am

it's not a slingshot, it's a sling.
a sling is a primarily egyptian weapon which is basically is a strip of leather that you put a rock in swing it round then release one side

sling is more of a peasants weapon, it is the most affordable other than a rock

if we are talking about weapons though I want greek fire :chaos:
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Rhiannon Jones
 
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Post » Thu Apr 01, 2010 8:19 pm

sling is more of a peasants weapon, it is the most affordable other than a rock

if we are talking about weapons though I want greek fire :chaos:



good idea....greek fire....but my description was basically it
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matt white
 
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Post » Thu Apr 01, 2010 3:38 pm

http://1.bp.blogspot.com/_73vrC8K-GHM/Sku1OkiRaVI/AAAAAAAABzA/7NFLNXgbQVI/s320/smeagol.jpg :cry: in short best not to mention guns on this forum at all just call them "the device"
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Cesar Gomez
 
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Post » Thu Apr 01, 2010 6:35 pm

There definitely isn't going to be guns or crossbows, and to be honest, I think it would be absolutely [censored] if you only held the crossbow with one hand.
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Aaron Clark
 
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Post » Fri Apr 02, 2010 2:36 am

I would love to see some primitive guns, like handcannons or arquebuses, although it should probably be left for mods, so that people can decide for themselves. Their power could easily be balanced by being loud (and therefore leaving no chance to remain hidden), inaccurate, poor range, slow to reload, require both gunpowder and ammunition, which could be hard to come by, etc..
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!beef
 
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Post » Fri Apr 02, 2010 4:44 am

I would personally like to see the rebirth of throwing weapons. Not even as part of any skill, just some things you can throw at enemies to soften them up when charging into battle on a skirmisher-type character.


Yeah, I've been thinking about this too. Ideally, you could throw any item to cause damage relative to its weight (hell, this was even in the original Alone in the dark). Better still, cause damage by throwing stuff with the grab button, for example hurling nearby bottles at an approaching enemy during a bar fight. :flamethrower:
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jessica robson
 
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Post » Thu Apr 01, 2010 10:20 pm

I wouldn't use any of those nor would I ever want them in an Elder Scrolls game. Crossbows are not practical, Slings.. meh, guns.. Hell NO. Don't forget to use the search button for topics. These topics have already been started before by someone else.
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Rhiannon Jones
 
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Post » Fri Apr 02, 2010 5:52 am

If Beth were to ever make a pirate, or Victorian themed game, I would love guns, but I don't want them in Skyrim.

I would love a good RPG with the colonization of America or the Revolutionary War, and the guns that would be in such a game.

But, again, not in Skyrim.

The concept of a sling would fit into the era in which I conceive Skyrim to be. I am sort of neutral on the crossbows, thinking the improved bows/archery system will satisfy me.

I respect that other may have different ideas.
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Melung Chan
 
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Post » Fri Apr 02, 2010 8:00 am

There definitely isn't going to be guns or crossbows, and to be honest, I think it would be absolutely [censored] if you only held the crossbow with one hand.



Diablo 3 anyone??? >=] Demon Hunter is going to svck. Not really, I'll probably make one, and a Witch Doctor, and a Wizard.
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gary lee
 
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Post » Thu Apr 01, 2010 5:51 pm

Has central Africa changed much in the last 200 years in terms of technology? Not so much.


Aside from using Russian guns? Not really.

There definitely isn't going to be guns or crossbows, and to be honest, I think it would be absolutely [censored] if you only held the crossbow with one hand.


Why? You just not as badass as Ezio Auditore?

Well, I guess no one is......

But yeah, I get your point. MOST crossbows require 2 hands.
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Alexander Lee
 
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Post » Thu Apr 01, 2010 6:07 pm

no guns but it would be nice to see other types of range weapons just bows start to get boring
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Rowena
 
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Post » Thu Apr 01, 2010 9:51 pm

for hunting dragons, javalins are a practical MUST HAVE honestly if your going after them its the best choice.. far more effective than an arrow.
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Ridhwan Hemsome
 
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Post » Fri Apr 02, 2010 2:29 am

None of those in the title. However some sort of throwable poison darts or bottles, which would make a pure alchemist able to fight against enemies without using another weapon to inflict poison to his targets.
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Javaun Thompson
 
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Post » Thu Apr 01, 2010 9:02 pm

I would personally like to see the rebirth of throwing weapons. Not even as part of any skill, just some things you can throw at enemies to soften them up when charging into battle on a skirmisher-type character.


I always thought it would be cool if marksmen of a certain level could have a throwing weapon slot that allows them to quickly toss a ninja star or a throwing knife.
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Nicole Mark
 
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Post » Thu Apr 01, 2010 7:37 pm

accuracy dice rolls

This is more than enough reason for me to want guns, now.
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stephanie eastwood
 
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Post » Fri Apr 02, 2010 3:55 am

i dont think there are enough pur fantasy rpg games on the market as it it since fable included guns it just lost all appeal to me
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elliot mudd
 
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Post » Fri Apr 02, 2010 2:41 am

Diablo 3 anyone??? >=] Demon Hunter is going to svck. Not really, I'll probably make one, and a Witch Doctor, and a Wizard.


It's really nice that you like Diablo 3, but to be honest, just because it happened in game Y IS IN NO WAY a good argument for including ANYTHING in another game.

If you want to say that mechanic X from game Y would be a great addition to Skyrim, then give a good explanation. Not just "I thought it was great in this game" or "it was cool." If that was the case, I would have every right to argue that rifles and pistols belong in Skyrim because they were a really fun mechanic in Fable 3.

And to be honest, the idea of dual wielding a crossbow with a sword or light axe would be just stupid. Reloading a crossbow involves drawing the string back to the locking position and setting a bolt. It would be completely cumbersome and awkward to try to reload it with a sword in your off hand and impossible to do it one-handed. You can always throw a kuni or a shuriken with a free hand, but a crossbow? It's impractical, especially when you think of how it's harder (yet faster) to reload than a pistol lacking a cartridge system for the ammo.
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Solène We
 
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Post » Thu Apr 01, 2010 9:38 pm

...the only way to effectively bring in a gun skill would be to have accuracy dice rolls again.


You have successfully convinced me that guns have no place in TES (at least, if it came to that).
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Miragel Ginza
 
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Post » Fri Apr 02, 2010 2:51 am

I'm not a huge fan of adding guns myself but felt it should be brought to the table with Crossbows and Slings.

Now I know that a lot of people say guns don't fit in but were talking 200 years after Oblivion...... Anyone care to look back into the last 200 years worth of advancements we as humans have invented?..... Anyway we won't get in to that...... I withdraw the idea of "Guns"

So if they were to add crossbows would you expect them to be one or two handed or maybe even a selection of both?? Would they work on the same system as bows or use something new/different??


As time has gone on, things have change much faster. Think about the empire and how it is basically a mirror image of the Roman Empire. Now look at how the Roman Empire lasted a thousand years and nothing drastic changed. It's the same idea here, it took awhile for technology to start advancing at all and it sort of snowballed from there. If you take say... 50 A.D. and then advance it 200 years.. or even 400 years, or step it up and add 1000 years. There were no guns. It took roughly 1500 years.

Also, it's not Earth and not everyone is a generic human :) They get to play God and call the shots on this one. +1 for fantasy world


On another note...
You have successfully convinced me that guns have no place in TES (at least, if it came to that).


I think that was the point :)

[Edit] Sorry Rookie for expanding upon that even though you said "Let's not get into that" - I just thought it'd be best to show that for anyone with similar thoughts. :D
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Michelle davies
 
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Post » Fri Apr 02, 2010 7:15 am

i say yes to crossbow

as for guns NO it just changes the gameplay for the worse in my opinion example being the new mount and blade installment 'mount and blade with fire and sword' adding high damage ranged wepons like gun promotes ranged battles as running in with melee vs guns is a stupid idea taking the melee aspect of the elder scrolls games is a very bad idea
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gary lee
 
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Post » Fri Apr 02, 2010 8:22 am

As time has gone on, things have change much faster. Think about the empire and how it is basically a mirror image of the Roman Empire. Now look at how the Roman Empire lasted a thousand years and nothing drastic changed. It's the same idea here, it took awhile for technology to start advancing at all and it sort of snowballed from there. If you take say... 50 A.D. and then advance it 200 years.. or even 400 years, or step it up and add 1000 years. There were no guns. It took roughly 1500 years.

Also, it's not Earth and not everyone is a generic human :) They get to play God and call the shots on this one. +1 for fantasy world


On another note...


I think that was the point :)

But crossbows existed in Morrowind, which took place before Oblivion. Bloodmoon even added a Nordic-themed huntsman crossbow to Solstheim.

edit: I guess you were referring to guns. nvm
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Austin England
 
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Post » Thu Apr 01, 2010 7:15 pm

But crossbows existed in Morrowind, which took place before Oblivion. Bloodmoon even added a Nordic-themed huntsman crossbow to Solstheim.


I was just closing the loop on guns is all.

As for crossbows, I think the only reason they won't add them is the whole new bow system and how it'd be too much of a hassle to get crossbows worked into it. Not to mention adding bolts and setting drop rates, npc usage, the market system involvement, etc. Especially this close to release. Though, in my opinion, I would love to have crossbows back.
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Judy Lynch
 
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