Crossbows one handed and two handed

Post » Sat Aug 14, 2010 10:54 am

Of course it's also worth nothing that repeating crossbows are about as accurate as a broken shotgun with no choke being fired randomly by a drunken blind person. They weren't typically used for accurate fire (which they were pretty much incapable of), but for raining random damage down on large armies approaching in formation. Their utlitity against a single opponenet would be pretty close to zero.

i thought reduced range was good enough, it's difficult to show accuracy in a game like skyrim (which shouldn't be to different from oblvion). i didn't think it matteres in a game that allows you to shoot fire from your hands and yell at dragons and breath under water with magic rings
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Sabrina Schwarz
 
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Post » Sat Aug 14, 2010 1:36 am

i thought reduced range was good enough, it's difficult to show accuracy in a game like skyrim (which shouldn't be to different from oblvion). i didn't think it matteres in a game that allows you to shoot fire from your hands and yell at dragons and breath under water with magic rings


It's actually very easy to show accuracy in a proper RPG, but Bethesda apparently decided people don't want those any more- which got us FPS "Your sight on is on the target, you therefore hit the target, period" play mechanics. But that's another issue entirely.

Of course if you look up some videos of reproductions, you'll also find that this claim: "Chinese crossbows are magazine fed one handed crossbows that can be fired and reloaded with one hand" is a load of hooey- the repeating crossbows as shown in the provided link were held in one hand, while the other worked the firing lever. They were actually more definitively two-handed than what most people think of when they hear the term "crossbow." And of course working the firing lever waved them around rather randomly, leading back to the accuracy issue I mentioned. http://www.youtube.com/watch?v=Uo13R_fSvnI&feature=related
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MARLON JOHNSON
 
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Post » Sat Aug 14, 2010 11:28 am

That's the thing, they've already considered including crossbows. It's right up there with Spears as such a popular request. So at this point the player should realize that it is unnecessary to continuously email Bethesda with requests for crossbows because it's not doing anyone any good at this point.


Have you played the game? Do you know how dragon shouts and finishing moves affect gameplay? No, you have absolutely no idea. Dragon Shouts sound awesome to me and sound like they could give whole new dimensions to the gameplay. Finishing moves I'm not so sure about, but as with everything in TES, I'm sure they'll put an interesting take on it. If nothing else, it's worth a try.

My point is, your suggestion is already very well voiced, you don't need to worry about it. LITERALLY hundreds if not thousands of other people have already voiced your opinion about crossbows for you and it is redundant to continuously flood their emails with more crossbow requests.


what I think causes people to continue posting about what they want even after its been said that its already being considered is that there are many other things that are being considered as well and they don't want the devs to cut what they want for somthing they don't care for. Yeah, the validity whatever comes of what they decide to pick and not use is subject to perspective. But what gets me personally is when (lately devs do so every time) devs decide to include the same quanity or variety as previous titles and the improvements on content are things like "finishing moves" or "dragon shouts". its pointless really argueing what kind of choices are better, but imo I thing the first thing that should be improved about content is the variety of equipment, quests and the map, because they are the core 3 things that affect everying thing in a rpg. sure, having highly stylized attacks and speacial perks are cool but they are not broad improvements that affect the rest of the game.
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Jinx Sykes
 
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Post » Sat Aug 14, 2010 4:29 am

It's actually very easy to show accuracy in a proper RPG, but Bethesda apparently decided people don't want those any more- which got us FPS "Your sight on is on the target, you therefore hit the target, period" play mechanics. But that's another issue entirely.

Of course if you look up some videos of reproductions, you'll also find that this claim: "Chinese crossbows are magazine fed one handed crossbows that can be fired and reloaded with one hand" is a load of hooey- the repeating crossbows as shown in the provided link were held in one hand, while the other worked the firing lever. They were actually more definitively two-handed than what most people think of when they hear the term "crossbow." And of course working the firing lever waved them around rather randomly, leading back to the accuracy issue I mentioned. http://www.youtube.com/watch?v=Uo13R_fSvnI&feature=related

i was using the chinese crossbow as an example since it is ancient weaponry. You might be able to work the firing lever with your shoulders or hip. I'm sure there's an unrealistic movement that would allow you to reload the crossbow after each shot. Seeing how iron warhammers do less damage then glass short swords, I'm sure it wouldn't bother to many people. heres a more accurate lever action crossbow crossbow

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Brian LeHury
 
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Post » Sat Aug 14, 2010 3:03 am

It's actually very easy to show accuracy in a proper RPG, but Bethesda apparently decided people don't want those any more- which got us FPS "Your sight on is on the target, you therefore hit the target, period" play mechanics. But that's another issue entirely.

Of course if you look up some videos of reproductions, you'll also find that this claim: "Chinese crossbows are magazine fed one handed crossbows that can be fired and reloaded with one hand" is a load of hooey- the repeating crossbows as shown in the provided link were held in one hand, while the other worked the firing lever. They were actually more definitively two-handed than what most people think of when they hear the term "crossbow." And of course working the firing lever waved them around rather randomly, leading back to the accuracy issue I mentioned. http://www.youtube.com/watch?v=Uo13R_fSvnI&feature=related

i understand it's easy to show accuracy in any game. i was talking specifically about elder scrolls which this forum is decicated too. that is also the issue i am trying to adress. thankyou for informing me on crossbows i appreciate you giving constructive criticism rather than just hating on the idea. i want to take elder scrolls improvements one step at a time. let's bring back projectiles, crossbows, spears, and the unarmored skill.
then i'll worry about accuracy and the fact that every sword in oblivion is the same. daedric is 100% better than eleven and dwarven weaponry?
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Carlos Vazquez
 
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Post » Sat Aug 14, 2010 4:34 am

That's the thing, they've already considered including crossbows. It's right up there with Spears as such a popular request. So at this point the player should realize that it is unnecessary to continuously email Bethesda with requests for crossbows because it's not doing anyone any good at this point.


Have you played the game? Do you know how dragon shouts and finishing moves affect gameplay? No, you have absolutely no idea. Dragon Shouts sound awesome to me and sound like they could give whole new dimensions to the gameplay. Finishing moves I'm not so sure about, but as with everything in TES, I'm sure they'll put an interesting take on it. If nothing else, it's worth a try.

My point is, your suggestion is already very well voiced, you don't need to worry about it. LITERALLY hundreds if not thousands of other people have already voiced your opinion about crossbows for you and it is redundant to continuously flood their emails with more crossbow requests.

i'm simply trying imply that crossbows, projectiles, spears, the unarmored skill (super cool skill) and even variety of weapons have priority over finishing moves. Variety meaning one weapon does not have 100% advantage over the others ex.daedric weapons from oblvion. eleven and dwarven weapons/armor had no advantage over daedric armor. bringing back a few weapons and skills bethesda had no bussiness removing from the series in the first place might take more time than designing unique finishing moves for every weapon and enemy in the game, but it'd be worth it.
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Holli Dillon
 
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